New World

New World Update 1.0.4: Patch Notes and Release Date

Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.

New World - Update 1.0.4

This guide lists all information on New World Update: 1.0.4. Read on to learn more about the patch's release date, information on re-enabling of Outpost Rush, and the rolling out Server Transfers for remaining regions, as well as fixes to bugs and gameplay issues.

New World Update 1.0.4: Release Date and Summary

Released at 10PM PT on October 27, 2021

New World released its fourth update on October 27, 2021. This patch re-enabled Outpost Rush, and rolled out Server Transfers for remaining regions, as well as making several fixes to bugs and gameplay issues.

Source: New World Official Site

Patch Notes Summary

Patch Notes Highlights
Outpost Rush & Server Transfers Rollout Plan ・Outpost Rush is re-enabled, starting with South America
・Server transfers for US West will be enabled before the remaining regions
General Changes ・Removed the Everfall starting beach
・The first house discount reduces the purchase price, but does not reduce taxes
・Improved game performance
・Coin reimbursement for Companies due to 1.0.3 bug
・Increased the Faction token cap by 50%
General Bug Fixes ・Fixed faction token caps issues
・Fixed world time skipping issues
・Fixed Cutlass Keyes housing issue
・Fixed AI spawning issues
・Fixed several other gameplay issues
Speculative Fixes ・Fixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage
・Fixed several known causes of players being invulnerable
・Fixed the issue where players could get stuck after leaving Outpost Rush

Patch Notes: Outpost Rush & Server Transfers Rollout Plan

New World - Outpost Rush and Server Transfers
After the downtime required to deploy the 1.0.4 update, Outpost Rushwill be re-enabled and server transfers will be completed at the times listed below.

Server Transfers

US West will be enabled at 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. After Server Transfers in US West are monitored to ensure no new issues are encountered, New World will re-enable it for the remaining regions at 2PM PT (9PM UTC). No server restarts are required.

Outpost Rush

South America: 2AM PT (9AM UTC) when downtime from 1.0.4 is complete.

After Outpost Rush is monitored in South America to ensure no new issues are encountered, New World will enable it for the following regions at the times below.

  • US West: 10AM PT (5PM UTC)
  • US East: 12PM PT (7PM UTC)
  • AP Southeast: 2PM PT (9PM UTC)
  • Central Europe: 7PM PT (2AM UTC, 10/29)

New World's goal is to adhere to the schedule above, but may need to adjust the timing depending on any issues (or lack thereof). New World will keep you updated on the forums and through in-game messaging for any incoming downtime. Thank you to the players in US West and South America for helping us ensure these features are ready for the worldwide rollout, and thank you to everyone for your understanding and patience.

Patch Notes: General Changes

New World - General Changes
Below are the general changes that have been applied to New World in Update 1.0.4:

  • Removed the Everfall starting beach to funnel new players through the other 3 locations to increase the probability of new players and friends being able to start together.
  • The first house discount reduces the purchase price, but does not reduce taxes. However, the UI indicated to players that their taxes would be reduced, and it was only after purchasing the house and needing to pay taxes that they discovered they had to pay full price. The developers will compensate any player who purchased a house before the UI fix went out with 2,000 coins.
  • Slightly improved performance within Wars.
  • Slightly improved the performance of the Life Staff with changes to the passive abilities Mending Touch and Blissful Touch.

In update 1.0.3, bug was corrected, that was causing companies to lose income from owning multiple territories or from failed War declarations. With this update, New World is reimbursing lost coin revenue.

  • The Company treasury will be reimbursed for all lost coin revenue resulting from the issue.
  • The revenue returned will not exceed the treasury cap.
  • If a Company has been completely abandoned, they will not recover lost coin.

Increased the Faction token cap by 50% for each Faction tier. This change was made so that players can earn extra tokens even if they've hit the reputation cap and want to save up while working to advance to the next Faction rank. Here are the new values:

  • Tier 1: 5,000 tokens, increased to 7,500
  • Tier 2: 10,000 tokens, increased to 15,000
  • Tier 3: 15,000 tokens, increased to 22,500
  • Tier 4: 25,000 tokens, increased to 37,500
  • Tier 5: 50,000 tokens, increased to 75,000

Patch Notes: General Bug Fixes

New World - Bug Fixes

  • Fixed an issue where the Faction token caps were not increasing after players had completed the rank-up quests for their faction.
  • Fixed a rare issue causing world time to skip ahead or behind, which would subsequently cause a variety of issues across the world.
  • Fixed an issue causing players to lose houses they owned in Cutlass Keys.
  • Fixed several rare server crash issues.
  • Fixed an issue with the suspension/ban notification showing incorrect times.
  • Fixed an issue where players could use their world transfer token while they still had active trading post contracts, causing additional issues when the transfer resolved.
  • Fixed an issue causing some AI to not spawn in the world as intended.
  • Fixed an issue where Mrykgard Corrupted portals in Shattered Mountain were distributing higher tier gear than intended, and respawning faster than intended.
  • Fixed an issue where enemies in Myrkgard Corrupted portal events were dropping loot.
  • Fixed an issue causing an unintended animation when interacting with the bubbling cauldron housing item, and an issue causing the ladle object to not appear in the player’s hand while interacting.
  • Fixed an issue with Starmetal and Orichalcum ore veins where large ore veins were rewarding small amounts of ore and small ore veins were rewarding larger amounts of ore.
  • Fixed an issue where the War lottery timer would not pause correctly during the War lockout period.
  • Fixed the render distance of the Jack-o-Lantern Pumpkin lights.
  • Fixed an issue causing the GM chat tag to show on non-GM players.
  • Fixed an issue causing armor textures to flicker.
  • Fixed an issue in the Starstone Barrows Expedition where the arcane protection was not protecting players from certain lasers.
  • Fixed an issue where certain enemies in the Amrine Excavation were invulnerable.
  • Fixed an issue where the Ice Pylon could stay on an infinite cooldown.
  • Fixed an issue where players could obtain rings that had two perks sharing an exclusive perk label, and shouldn't exist on the same ring.
  • Fixed an issue causing the projectile visual to be absent from Ice Gauntlet and Ice Pylon attacks.
  • Fixed an issue where players would be unable to complete a variety of game actions after fast traveling.

Patch Notes: Speculative Fixes

New World - Speculative Fixes
The fixes listed below are tentative fixes and mitigations. New World's goal is to get these changes out and see if issues persist, so New World can continue to work on them and address in a future update if necessary.

  • Fixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage. This should be improved by the War performance and Life Staff performance updates, but the developers will continue to monitor to see if issues persist.
  • New World has fixed several known causes of players being invulnerable. This issue is a top priority for the New World team, and the developers are continuing to track down fixes for additional causes of this issue.
  • New World has speculatively fixed the issue where players could get stuck after leaving Outpost Rush. This was a rare issue and New World's team was not able to reproduce it. The developers will continue to monitor during the rollout.

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