Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.
This page lists all information on the Quest Design Update for New World. Read on to learn more about its release date and patch notes.
List of Contents
On March 23, 2021, New World released its Quest Design Update. This update saw updates to questing features and content to the game.
Source: New World Official Site
There are four key pillars that drive the vision for quests:
Help players to understand their role within the cataclysmic events unfolding across Aeternum, while learning how to navigate New World’s core systems and empowering them to experiment and discover which skills, activities, and gear best fit their playstyle.
The Main Story Questline (MSQ) guides players through each of the island’s regions and offers opportunities to explore the lore of Aeternum through uncovering ancient secrets, learning about the enemy groups that occupy the land, and meeting powerful friends and enemies as you learn that not all is as it seems on the surface of this new and mystical world.
From the moment a new player first washes up on the shore through their journey to level 60 and endgame content, players should always have an active objective to complete in a series of ongoing story-driven quests as they strive to make their mark on Aeternum.
Taking players to distinct areas and points of interest across the land, adding climactic moments to unique quests anchored in lore, and unlocking both important items and the secrets of Aeternum are all key to designing and updating the MSQ.
Changes added to improve the quest experience in the March Alpha Update:
Many zones have had their quests restructured for narrative flow. Additionally, in many instances, generic looting objectives have been replaced with new interactable items tailored to a specific quest. This should help increase quest variety, along with creating unique experiences within both the MSQ and many side-quests found throughout Aeternum.
The starting experience and early MSQ through to the acquisition of Azoth Staff, a crucial weapon in the fight against corruption, has had many tweaks and alterations to improve progression flow.
All existing quests have had their dialogue updated to improve NPC characterization and enhance quest directives. English voice-over has been added to the MSQ and starting beaches to help bring the many characters players encounter to life. Localized voice-over is in progress.
Introduced significant narrative questlines with unique objectives in the new Ebonscale Reach and Reekwater regions, where the players will need to complete late game story quests to vanquish powerful enemies, such as the Siren Queen and the Empress.
Added new quests starting at level 40 that will guide players on a journey to craft and obtain rare armor sets and legendary weapons.
In future updates, the MSQ will continue to be built with added narrative-driven climatic events through level 60. These will introduce new enemies, unique objectives to continue to improve quest variety, and new stories for the players to experience on their quest to learn the secrets of Aeternum. As development and improvements continue, the official social channels and website will keep you updated.
New World Update 1.2.1:
Patch Notes and Release Date
Quest Design Update: Patch Notes and Release Date
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