New World

Hatchet Skills and Skill Trees

Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.

New World - Hatchet Skills.png

This is a list of all Hatchet skills in New World. Read on to see the Hatchet's skill trees and available skills for each of them!

Berserker Tree Skills

Active Skills

Raging Torrent.pngRaging Torrent Description: Perform four fast attacks each dealing 90% weapon damage.
Type: Active Cooldown: 15
Berserk.pngBerserk Description: Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active 12 seconds. Cooldown will trigger once Berserk ends.
Taunt Gem Compatible: If you have a Carnelian gem equiped in your hatchet, this ability causes an 8s taunt to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Type: Active Cooldown: 18
Feral Rush.pngFeral Rush Description: A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% and the 2nd deals 130% weapon damage.
Type: Active Cooldown: 12

Passive Skills

Defy Death.pngDefy Death Description: When you receive lethal damage: Avoid death, reduce to 50 HP and gain immortality for 3 seconds. (75s cooldown)
Type: Passive Cooldown: 75
Final Blow.pngFinal Blow Description: Press Light Attack at the end of raging torrent to deal a final attack dealing 120% weapon damage.
Type: Passive Cooldown: -
Aggressive Approach.pngAggressive Approach Description: Hitting a target with Raging Torrent grants Haste, increasing movement speed by 20% for 6 seconds.
Type: Passive Cooldown: -
Desperate Refresh.pngDesperate Refresh Description: All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30%
Type: Passive Cooldown: -
Fortifying Strikes.pngFortifying Strikes Description: Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds.
Type: Passive Cooldown: -
Relentless Fury.pngRelentless Fury Description: After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 attacks.
Type: Passive Cooldown: -
Accumulated Power.pngAccumulated Power Description: After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds or until the next attack.
Type: Passive Cooldown: -
Uninterruptible Berserk.pngUninterruptible Berserk Description: While in Berserk, your attacks are uninterruptible during Berserk and you can't be staggered.
Type: Passive Cooldown: -
Berserking Purge.pngBerserking Purge Description: Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player.
Type: Passive Cooldown: -
Berserking Refresh.pngBerserking Refresh Description: While Berserk is active, gain a portion of your health back every 4 seconds to a max of 30% max HP.
Type: Passive Cooldown: -
On The Hunt.pngOn The Hunt Description: Increases movement speed by 20% while in Berserk Mode.
Type: Passive Cooldown: -
Frenzied Purge.pngFrenzied Purge Description: When hitting an enemy while your health is below 30%: Removes all Bleed, Burn, and Poison DoT effects from the player. (60 second cooldown)
Type: Passive Cooldown: 60
Against All Odds.pngAgainst All Odds Description: Increase base damage by 10% for every enemy within 5 meters of player.
Type: Passive Cooldown: -
Enraged Strikes.pngEnraged Strikes Description: If target is below 30% health, Light and Heavy attack deals 20% more damage.
Type: Passive Cooldown: -
Crippling Strikes.pngCrippling Strikes Description: If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds.
Type: Passive Cooldown: -
Dispatch.pngDispatch Description: If target is below 30% health, Feral Rush deals 20% more damage.
Type: Passive Cooldown: -

Throwing Tree Skills

Active Skills

Infected Throw.pngInfected Throw Description: Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 10s.
(Disease reduces targets healing efficiency by 30%)
(Weaken reduces target's damage by 10%).
Type: Active Cooldown: 15
Social Distancing.pngSocial Distancing Description: Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds.
Type: Active Cooldown: 15
Rending Throw.pngRending Throw Description: Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s.
Type: Active Cooldown: 8

Passive Skills

Persistent Hinderance.pngPersistent Hinderance Description: Successful throwing axe hits extends all hatchet debuff durations by 30%
Type: Passive Cooldown: -
Aerial Transmission.pngAerial Transmission Description: Creates a 3 meter disease AOE on Impact that lingers in place for 6 seconds.
Type: Passive Cooldown: -
Mortal Power.pngMortal Power Description: Increased duration of disease and weaken to 15 seconds on targets below 30% Health.
Type: Passive Cooldown: -
Rejuvinating Crits.pngRejuvinating Crits Description: Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina.
Type: Passive Cooldown: -
Adrenaline Rush.pngAdrenaline Rush Description: Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
Type: Passive Cooldown: -
Exploitation.pngExploitation Description: All attacks deal 15% additional damage to targets with an active debuff.
Type: Passive Cooldown: -
On Fire.pngOn Fire Description: Every 3rd successfully thrown axe is a guaranteed Crit.
Type: Passive Cooldown: -
Critical Throw.pngCritical Throw Description: Thrown axes are now capable of triggering headshot or random critical hit.
Also increases critical hit chance of all attacks by 5%.
Type: Passive Cooldown: -
Stay Back.pngStay Back Description: Slow Movement speed effects increased to 25% for 4 seconds.
Type: Passive Cooldown: -
Quick Power.pngQuick Power Description: Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff.
Type: Passive Cooldown: -
Boot And Rally.pngBoot And Rally Description: Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Type: Passive Cooldown: -
Refreshing Throws.pngRefreshing Throws Description: Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
Type: Passive Cooldown: -
Aimed Throw.pngAimed Throw Description: Replaces block with an Aimed Throw that deals 95% weapon damage. Hold block to enter aimed stance and press light attack to throw.
Costs 20 stamina per throw.
Type: Passive Cooldown: -
Second Wind.pngSecond Wind Description: Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.
Type: Passive Cooldown: -
Opportunistic.pngOpportunistic Description: Rending Throw deals an additional 20% damage if target already has an active Debuff.
Type: Passive Cooldown: -
Targeted Impact.pngTargeted Impact Description: Rend increased to 15% if further than 8 meters from target.
Type: Passive Cooldown: -

New World Related Guides

New World - List of Weapon Skills.png

Weapon Mastery: List of Weapon Skills and Abilities

List of Weapon Skills
Sword and Shield SkillsSword & Shield Skills Rapier SkillsRapier Skills Hatchet SkillsHatchet Skills
Spear SkillsSpear Skills Great Axe SkillsGreat Axe Skills War Hammer SkillsWar Hammer Skills
Bow SkillsBow Skills Musket SkillsMusket Skills Fire Staff SkillsFire Staff Skills
Life Staff SkillsLife Staff Skills Ice Gauntlet SkillsIce Gauntlet Skills Void Gauntlet SkillsVoid Gauntlet Skills

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