New World

New World Update 1.0.5: Patch Notes and Release Date

Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.

New World - Update 1.0.5

This guide lists all information on New World Update: 1.0.5. Read on to learn more about the patch's release date, information on Coin seller banning, changes to quest Coin rewards and Trading Post usage, fixes to item and gold duplication, as well as fixes and adjustments to various gameplay elements.

New World Update 1.0.5: Release Date and Summary

Released at 7 AM PT on November 4, 2021

New World released its fifth update at 7 AM PT (2PM UTC) on November 4, 2021. This patch saw fixes to Coin seller spamming, changes to quest Coin rewards and Trading Post usage, fixes to item and gold duplication, as well as fixes and adjustments to various gameplay elements.

Source: New World Official Site

Patch Notes Summary

Patch Notes Highlights
General ・Banned and suspended Coin sellers spamming chat
・Added restrictions to prevent player-to-player trading and currency transfer
・Redistributed coin value from some early quests
・Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest
・Fixed a bug where players were able to duplicate items
・Fixed the issue of gold duplicating
・Various combat changes seen below
・Fixed various issues relating to Outpost Rush
General Bug Fixes ・Repair kits should no longer require Coin to use
・Fixed issues regarding Outpost Rush and Invasion
・Fixed Pylon Dodge issue on Ice Gauntlet
・Fixed enemy AI issues
・Fixed Trading Post delay issues
・Fixed various inferface and PvP issues
・Fixed the time in Europe to properly account for the change from CEST to CET
・Fixed an issue preventing gear score to increase past 589 from drop rewards
Speculative Fixes ・Implemented a change to help with "timed out while waiting for server to describe world" issue
・Added a fix to reduce occurrences of above issue

Patch Notes: General

Update 1.0.5 - General Updates

Coin Sellers

Many of you have seen the pesky chat messages from players spamming messages, and the developers are continuing to investigate solutions to this issue. They discovered that many coin sellers were creating new characters and transferring money to other accounts.

  • Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
  • Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once you’ve hit level 10.
  • Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
  • Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest in their first settlement.

The developers will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.

Exploits

  • Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
  • The issue of gold duplicating has been fixed, on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.

Combat

  • Life Staff: Orb of Protection: Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
  • Life Staff: Orb of Protection: AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
  • Reduced attribute respec coin cost by 60%.
  • Reduced weapon mastery respec Azoth cost by 75%.
  • Reduced coin cost of chisels by 20-50% depending on tier.
  • To encourage competition in Outpost Rush, the Coin and Azoth rewards for the losing team has been slightly reduced.
  • New World has surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
  • Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. Each weapon slot should have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
  • Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
  • Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
  • Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
  • PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.

Outpost Rush

  • Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
  • New World will now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
  • Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
  • Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
  • Updated the tool tip for Battle Bread and Monster Slayer's Stew to properly describe the buffs they provide.
  • Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.

Patch Notes: General Bug Fixes

New World - Bug Fixes

  • Fixed an issue that prevented some people from joining Outpost Rush because they had a pending group invite.
  • Repair kits should no longer require Coin to use.
  • Fixed an issue that sometimes caused players to use the wrong consumable when using consumables from the inventory screen.
  • Fixed various issues with Invasion status showing before the Invasion was declared.
  • Updated missing English text for on-login pop up explaining housing tax compensation.
  • Fixed an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
  • Fixed an issue that caused Ice Gauntlet upgrade Pylon Dodge to only work immediately after you placed the Ice Pylon.
  • Fixed an issue that could cause a player to lose their house while offline during maintenance. In a future update, we will be reimbursing the players who encountered this issue. Exact details around the reimbursement will be in the corresponding update notes.
  • Fixed an issue with enemy AI duplicating and stacking spawns during the quest “Shivering Timbers”.
  • Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
  • Fixed an issue causing the Trading Post to become unresponsive or delayed.
  • Improved server performance when a large number of players congregate in settlements.
  • Fixed an issue that caused some territory influence to not be properly recognized when lots of players turned in PvP missions simultaneously.
  • Fixed an issue causing some player titles to show as uninitialized.
  • Fixed an issue where players could become stuck while fishing with lag.
  • Fixed the UI notification for landing in a hot spot while fishing.
  • Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
  • Fixed the time in Europe to properly account for the change from CEST to CET.
  • Fixed an issue preventing gear score to increase past 589 from drop rewards.

Patch Notes: Speculative Fixes

New World - Speculative Fixes
The fixes listed below are tentative fixes and mitigations. The goal is to get these changes out and see if issues persist, so the developers can continue to work on them and address in a future update if necessary.

  • Implemented a change to help us dig into the "timed out while waiting for server to describe world" issue, and added a fix to reduce occurrences of this issue while investigation continues.

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