Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.
This page lists all information on the Forge & Fury Update for New World. Read on to learn more about its release date and patch notes.
List of Contents
New World released this Alpha patch on December 15, 2020. The Forge & Fury Update focused on balance, updates to combat, a new weapon, and PvP duels.
Source: New World Official Site
At the highest level, there are three design pillars for combat in New World:
Emphasize positioning, timing, and aiming in a fast and fluid combat setting that allows player skill to shine on the battlefield.
Attacks from both players and enemies should have a level of commitment and weight to them. Meaty attacks should have appropriate responses from characters which encourages active defense strategies in encounters.
Encourage creativity within the system to find the build that is right for you and your particular playstyle. The goal is to design and tune the system to reward a wide range of builds and strategies.
Player feedback is an important piece to realizing the vision for combat. While feedback varies based on perspective and preference, there are some major trends and themes from players. Below are some of the biggest points of feedback received as well as the steps taken or being taken to address them.
Back in October, a “free dodge roll” after being hit multiple times by enemies was added to combat attack spam stunlock. With today’s update, that is being expanded on by removing the ability for basic attacks, both heavy and light, to interrupt a combatant.
In addition, players are allowed to chain
attacks by stringing 2-3 light attacks (depending on which weapon you’re using) together before the chain restarts after a short pause, which will add a bit more of a natural rhythm to basic combat.
The topic of ability use and cooldowns is a source of passionate discussion among players because it defines so much of the feel of moment-to-moment gameplay. In the October Alpha update, cooldowns were changed to be separate for each individual weapon, rather than being shared across weapons.
To go along with that, weapon switching has been sped up.
In an active, action-based combat system, the accuracy of hit detection is a huge deal and is one of the most difficult issues to address on a grand scale. Improvements for hit detection and synchronization are being looked at; some of those will be implemented in the near future. along with further improvement.
While the Hatchet was far and away the worst offender during the Preview event, weapon balancing is always going to be at the forefront of mind when making changes to combat. Changes have been made to the balance of weapons and skills in previous updates, and this will be continued in the future.
While PvE encounters should feel challenging and have real threat, too many enemies were too good at interrupting players, which could lead to combat feeling less fluid. In October, a cooldown reset if a skill gets interrupted was introduced and in the future more changes will be implemented to the AI system to address these issues.
In the November Alpha release, targeted healing was introduced to make the Life Staff easier to use when playing in a group. The user experience for healing is improved in today’s release, with even more tuning planned in the future.
Positioning and spacing should matter in combat. Currently, players are not allowed to shoot through each other. However, a dynamic scaling function for enemies was introduced. Elite and other high-profile targets are now easier to hit at range even when engaged in melee combat with other players.
In action-based combat, being adaptable in an ever-changing situation is key, and some of the feedback received suggested that the skill queueing system, as it existed previously, needed adjustment.
As you fight, you are inputting actions. Those inputs are sorted into a queue (or buffer) that “remembers” what skill you want to start using next—in this way, you can queue one attack slightly before the previous one ends, which results in a more fluid feeling to combat.
Today’s update includes a clean-up of input buffers, which should make ability use more consistent and allow players to better react to new developments on the field of battle. The situation will continue to be monitored.
The Great Axe is a new two-handed melee weapon that excels at large, sweeping attacks. While training with the Great Axe, adventurers will be able to progress two mastery trees:
The Great Axe will have 2 crafted weapon perks specific to it in addition to the perks that are broadly applicable to other weapons.
Legendary Great Axe Quest
You can also go on an epic quest for the legendary Great Axe, The Reformation.
Players now have a fun, consequence-free way to practice PvP combat and interact with each other:
Unleash your inner legionary with the the new Tower Shield. The biggest and most powerful shield in New World to date, the Tower Shield can tank all but the greatest of blows from your enemies.
Players can gather components to craft the legendary Tower Shield Rook’s Defense.
Updated the way shields work for both armor and equipment calculations.
In this patch, a set of item changes were made to pave the way for future crafting system changes. New gathering milestones, resources, and crafting reagents were added. In a future update these item changes and how they fit into the overall crafting vision will be further discussed.
Presentation of tooltips has been overhauled. Goal was to make them more compact, while making the categorization of information more clear and legible at a glance. A few more combat stats are also shown, and tooltips were made more responsive.
Updates are being added to the UI in key places like the NPC Dialog screen and Settings, but there are also small changes to various UI components across the game. Interactive components will be made more eye-catching and legible at-a-glance.
Large changes were made to address combat feedback from the Preview event.
New World Update 1.2.1:
Patch Notes and Release Date
Forge & Fury Update: Patch Notes and Release Date
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