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Please note that the New World Team has stopped covering the game as of Update 1.2. Information on certain pages may not be up-to-date.
This is a guide on the best Fire Staff builds in New World. Read on to see the recommended stats, skills, armor, and playstyle guides of the best and latest Fire Staff builds for PVE and PVP as of Update 1.2.1!
List of Contents
Build Purpose | |
---|---|
General (PvP and PvE) | |
Strengths | Weaknesses |
・High burst damage
・Passive DoT damage ・Effective vs groups of enemies |
・Requires good positioning
・Requires mana management |
Stat Priority | Intelligence → Constitution |
---|---|
Strength | 5 |
Dexterity | 5 |
Intelligence | 150 |
Focus | 5 |
Constitution | 50 |
Stats obtained through armor are not accounted for in this table.
1st Weapon | 2nd Weapon |
---|---|
Fire Staff | Ice Gauntlet |
Active Skills | |
Passive Skills | |
Perks and Equipment Stats | |
---|---|
Best Perks | |
Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
A build aiming to maximize non-channeling DoT skills of both the Fire Staff and the Ice Gauntlets. We make use of the Firestaff's single nuke skills like Pillar of Fire and Incinerate while applying passive DoT via Fireball. The Fire Staff is also our main Mana Regen tool with the help of Spell Focus and Flare so if we're not casting spells, we want to be using the Fire Staff as much as possible.
For the Ice Gauntlet, we'll rely on its DoTs as well. Ice Pylon and Ice Storm are two valuable skills we'll want to be using against mobs every time its off cooldown so we can maximize our DPS. Use both skills then return to using the Fire Staff and using Spells and Heavy Attacks to avoid depleting mana while not running out of damage! The last skill we want for the Ice Gauntlet is Ice Shower for the extra zoning tool but it can be swapped with Entombed depending on player preference.
Build Purpose | |
---|---|
General (PvP and PvE) | |
Strengths | Weaknesses |
・High DPS
・More durable than other Fire Staff builds ・Strong in close-range fights ・Effective against groups |
・Requires mana management
・Long-range options are weak ・Weak against high burst damage |
Stat Priority | Intelligence → Focus & Constitution |
---|---|
Strength | 5 |
Dexterity | 5 |
Intelligence | 150 |
Focus | 25 |
Constitution | 25 |
Stats obtained through armor are not accounted for in this table.
1st Weapon | 2nd Weapon |
---|---|
Fire Staff | Life Staff |
Active Skills | |
Passive Skills | |
Perks and Equipment Stats | |
---|---|
Best Perks | |
Stats: Mage (Intelligence + Focus) |
|
Weight: Medium Stats: Occultist (Intelligence + Constitution) |
|
Weight: Medium Stats: Occultist (Intelligence + Constitution) |
|
Weight: Medium Stats: Occultist (Intelligence + Constitution) |
|
Weight: Medium Stats: Mage (Intelligence + Focus) |
|
Weight: Medium Stats: Mage (Intelligence + Focus) |
This is a melee range Fire Staff build aiming to make use of the Fire Staff's Flamethrower skill. We want to stay in the melee range as much as possible and keep our MP up to continuously fire our Flamethrower skill. A big problem with this setup is usually the HP of our character getting easily depleted as you're forced to stand on the frontline so to compensate, we opted for a Medium Weight build to avoid being paper-thin as well as slotting the Focus Staff for extra buffs and regeneration while we set our enemies ablaze.
Start with Beacon or Sacred Ground for a source of healing when about to fight close range with the Flamethrower, this way you can heal while dealing damage. Use Incinerate to push back enemies if you need space and Fireball for long-range pokes.
Build Purpose | |
---|---|
PvP (Duels) | |
Strengths | Weaknesses |
・Powerful in 1-on-1 duels
・Very high evasion and mobility ・Melee to mid-range reach |
・Overwhelmed if faced against a mob
・Less effective against far-range targets ・Very low defense |
Stat Priority | Dexterity → Intelligence |
---|---|
Strength | 5 |
Dexterity | 100 |
Intelligence | 95 |
Focus | 5 |
Constitution | 5 |
Stats obtained through armor are not accounted for in this table.
Rapier | Fire Staff |
---|---|
Fire Staff | Rapier |
Active Skills | |
Passive Skills | |
Perks and Equipment Stats | |
---|---|
Best Perks | |
Stats: Sentry (Constitution) |
|
Type: None Stats: - |
|
Weight: Light Stats: Assassin (Dexterity + Intelligence) |
|
Weight: Light Stats: Ranger (Dexterity) |
|
Weight: Light Stats: Brigand (Dexterity + Constitution) |
|
Weight: Light Stats: Assassin (Dexterity + Intelligence) |
|
Weight: Light Stats: Brigand (Dexterity + Constitution) |
This build focuses on getting close to your enemies by using Fire Staff's Burn Out and Rapiers Fleche.
To start, you want to engage by using your Fire Staff to cast Pillar of Fire to your enemies. Use heavy attacks and kite around your enemy as Spell Focus will help you regain your mana back. Once they're in range, cast Burn Out to get in on their face. After which, cast Incinerate to push them back. Switch to your Rapier, and perform a Fleche, Incinerate should give you enough distance to be able to use Interruption just before the end of Fleche's animation. If you can Evade their attacks accordingly, you'll be able to get the kill with Flurry as your finisher.
Be warned, Burn Out and Fleche have long cooldown times. Once you go in, you won't have any way to escape. Make use of Evade to dodge their attacks accordingly and punish every move whiffed by your opponent.
Build Purpose | |
---|---|
General (PvP and PvE) | |
Strengths | Weaknesses |
・High single-target DPS
・High mobility ・Has both close and long range attacks |
・High risk playstyle |
Stat Priority | Intelligence → Dexterity |
---|---|
Strength | 5 |
Dexterity | 50 |
Intelligence | 150 |
Focus | 5 |
Constitution | 5 |
Stats obtained through armor are not accounted for in this table.
1st Weapon | 2nd Weapon |
---|---|
Fire Staff | Rapier |
Active Skills | |
Passive Skills | |
Perks and Equipment Stats | |
---|---|
Best Perks | |
Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Trickster Intelligence + Dexterity) |
|
Weight: Light Stats: Ranger (Dexterity) |
|
Weight: Light Stats: Occultist (Intelligence + Constitution) |
|
Weight: Light Stats: Assassin (Dexterity + Intelligence) |
|
Weight: Light Stats: Occultist (Intelligence + Constitution) |
This build focuses on poking your enemies with the Fire Staff from far away then get in close with Burn Out and Fleche to finish them off.
You will start your fights will your long-range attacks like Pillar of Fire and Fireball to deal a lot of damage from afar, chipping away at your target's health with heavy attacks to reset cooldowns with Fiery Restoration. Once they are low enough and try to get away you can use Burn Out to chase and get in close.
When you are in melee range against an enemy you will have to switch to the rapier. Using Riposte to counter enemy attacks and Evade to constantly reposition to get backstabs for critical hits. Fleche is going to be your finishing move with its high mobility and cooldown reset passive.
Build Purpose | |
---|---|
General (PvE & PvP) | |
Strengths | Weaknesses |
・Both weapons scale off Intelligence
・High Burst Damage |
・Highly Immobile
・Requires Proper Mana Management |
Stat Priority | Intelligence → Constitution |
---|---|
Strength | 5 |
Dexterity | 5 |
Intelligence | 150 |
Focus | 5 |
Constitution | 50 |
Stats obtained through armor are not accounted for in this table.
1st Weapon | 2nd Weapon |
---|---|
Fire Staff | Void Gauntlet |
Active Skills | |
Passive Skills | |
Perks and Equipment Stats | |
---|---|
Best Perks | |
Stats: Scholar (Intelligence) |
|
Type: None Stats: - |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
|
Weight: Light Stats: Scholar (Intelligence) |
This build uses the Void Gauntlet as a secondary DPS weapon to pair up with the Fire Staff. They have the potential to delete an opponent so long as you manage to hit all of your skills.
We first use the Fire Staff as the ranged weapon between the two weapons. You want to position yourself away from your opponents and start casting from a distance. You will need to practice and use this weapon a lot, as casting Fireball and Pillar of Fire will require precise aiming and predicting your opponent's movement. If ever you're in a group fighting against a large pull or another enemy team, you can use Flamethrower to chip down their health because of its wide AoE.
We then use the Void Gauntlet to fend off any enemies that get too close. We use Void Blade as our primary tool to fight against enemies in close range and Petrifying Scream to root enemies and have our escape. To help with increasing the damage potential, we use Baleful Tether to weaken our foes.
List of Role Builds | ||
---|---|---|
Best Tank Builds | Best Healer Builds | Best DPS Builds |
Best PVE and PVP Weapon Builds | |||
---|---|---|---|
Sword & Shield | Rapier | Hatchet | Spear |
Great Axe | War Hammer | Bow | Musket |
Fire Staff | Life Staff | Ice Gauntlet | Void Gauntlet |
Best Fire Staff Builds for PVE and PVP (Update 1.2.1)
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