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Outer Worlds 2

Should You Sabotage Westport?

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Outer Worlds 2 Sabotage Westport
Sabotaging Westport unlocks a safe option for a main quest choice later in the Outer Worlds 2. Read on to learn the consequences of sabotaging Westport and what happens if you leave the area alone in this guide!

MoonmanAttention! This guide will contain both minor and major spoilers for various parts of the game.

Sabotage Westport Outcomes

Outer Worlds 2 Westport Decision
Choice Result
Sabotage Westport The people of Westport will leave and defect to Fairfield. Westport becomes one of the safer options to crash the Vox Relay during The Saboteur of Paradise.
Leave Westport Alone The people of Westport will remain in the area. This will limit your options on where to crash the Vox Relay during The Saboteur of Paradise.

During The Brain Benders of Auntie's Choice!, you are given the choice to either sabotage Westport to force its people to defect to Fairfield or leave them alone. Your decision will affect a game-changing decision in a later main quest, The Saboteur of Paradise.

The Brain Benders of Auntie's Choice! Walkthrough

Should You Sabotage Westport?

Sabotaging Westport Unlocks a Safe Option in The Saboteur of Paradise

Sabotaging Westport is the better choice, as doing so will unlock a safe option for you during The Saboteur of Paradise, wherein you have to choose where to crash the Vox Relay.

Since you sabotaged Westport and/or convinced everyone to evacuate, Westport will become one of the choices for crashing the ship. This is the safest option if you don’t meet the requirements to send it into space, which requires Hack Level 4 or the Lucky trait.

The Saboteur of Paradise Walkthrough

Leaving Westport Alone Will Limit Your Options in The Saboteur of Paradise

If you leave Westport alone, you will only have Fairfield as the available option to crash the Vox Relay during The Saboteur of Paradise, assuming you can’t choose the space option. This will destroy Fairfield, lock you out of its side quests, and cause Inez to permanently leave the party.

List of All Missables

The Outer Worlds 2 Related Guides

Outer Worlds 2 Choices Partial

List of Choices and Consequences

All Choices and Consequences

Main Quest Choices
Should You Destroy Fairfield or Westport? Side with Kaur or Milverstreet?
Security Ops or Central Dispatch? Should You Kill or Spare Montelli?
Should You Spare or Kill Victor? Should You Save the Hostages or Not?
Should You Spare or Kill Seer Wiley? Should You Spare or Kill De Vries?
Which UENIAC Personality Should You Choose for the Archive? Should You Side with Auntie’s Choice or the Order?
Should You Spare or Kill the Consul? -
Side Quest Choices
Sabotage or Fix the ARC? Should You Sabotage Westport?
Give the Pupa to Bradford or Wentworth? Should You Choose Anchoress Chao or Brun?
Should You Side with the Order or the Displaced? Should You Side with Svoboda or Initiate Alva?
Should You Mix in the Liquid Tracer or Not? -
Companion Quest Choices
Crabble Graft or Raptidon Graft? Should You Let Audra Die?
Should You Spare or Kill Sentinel Perrault? Should You Spare or Kill Luther Okada?
Should You Spare or Kill Dr. Rasmussen? Ursopod Graft or Mantisaur Graft?
Should You Full Burn, Near Full, or Partial Burn the Evidence Rooms? -

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