
Recall Order for the Trifurcated Brain is an ACS Undisputed Claim side quest in the Outer Worlds 2. Read on for a full walkthrough of the quest, including info on how to unlock the quest and its rewards.
| Previous Quest | Next Quest |
|---|---|
| Mysteries of the Mental Modulators | Last Day of William Wray |

After completing Mysteries of the Mental Modulators, you are granted a meeting with Auntie Cleo herself. When she asks about the delegate's peace talks, choose the dialogue to begin siding with Auntie's Choice:
Auntie Cleo agrees and will ask VP Gertie Hewett to cease all negotiations immediately. Once that's decided, your next task is to take over the Archive in Cloister for Auntie's Choice.
WARNING: Opposing the delegates' negotiation is a permanent decision. This locks you out of forming an alliance between the factions. It also fails the quest, An Equitable Arrangement.
Click on a step to jump to its section in the walkthrough!

After completing Mysteries of the Mental Modulators, return to VPs C.F. Pendergrass III and Urusula Ormsby in the Head Office Tower at the ACS Undisputed Claim.
The representatives congratulate you, and you are granted an audience with Auntie Cleo herself. When Auntie mentions the plan to continue peace talks, dissuade her by choosing the dialogue:
Once Auntie agrees, she tasks you to re-activate the Spireton Lift and steal back the Archive in Cloister.
Be warned that taking the Archive for Auntie's Choice changes your Order reputation to Kill On Sight. It also fails An Equitable Arrangement. The decision to side with one faction is irreversible.
| Ways to Retake Spireton | |
|---|---|
| Charge Ahead | Use Stealth |
Your first task from Auntie is to retake Spireton. The tower contains a special lift that could bring your allies to the Archive to support you.
You can choose to storm the tower, or stealthily clear out the Protectorate soldiers inside.
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() Spireton is located in the central part of Cloister, south east of the Landing Pad. When you arrive, you'll see a group of Auntie's Choice troopers near a barricade. Talk to Associate Field Manager Rajaram. |
| 2 | ![]() You have the choice to charge Spireton with this small group, or have them wait so you can disable the turrets by the entrance. If you pick the second option, do note that they'll charge anyway if you alert the Protectorate forces inside. |
| 3 | ![]() You can disable the turrets by accessing a terminal inside a locked building on the right side of the area. The building is unlocked by
Once the turrets are disabled, the Auntie's Choice troops will attack. |
| 4 | ![]() As you attack Spireton, be warned that the area is full of Protectorate soldiers, turrets, and Automechnicals. It is advised to bring equipment that deals Shock damage. |
| 5 | ![]() You'll have to clear the whole area of any Protectorate enemies to progress the quest, so make sure to check inside the buildings and barracks as well. |
| 6 | Once Spireton is cleared, the next step is to re-enable the Spireton Lift for your allies. This can be done by going to the Archive. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() Spireton is located in the central part of Cloister, south east of the Landing Pad. When you arrive, you'll see a group of Auntie's Choice troopers near a barricade. Talk to Associate Field Manager Rajaram. |
| 2 | ![]() You have the choice to charge Spireton with this small group, or have them wait so you can disable the turrets by the entrance. If you pick the second option, do note that they'll charge anyway if you alert the Protectorate forces inside. |
| 3 | ![]() |
| 4 | Enter the destroyed wall and you'll see a locked entrance nearby. This door can be unlocked with
For an alternate way, hug the wall and follow the path until you reach a low wall then climb up to enter the premises. |
| 5 | ![]() From here, you can also disable the turrets by the entrance. Ride the lift on the left side to go up, and head for the locked building nearby. This can be unlocked with
Disable the turrets by accessing the terminal inside the building. |
| 6 | ![]() Clear out all the Protectorate enemies to progress the quest. Make sure to check inside the buildings and barracks as well. |
| 7 | Once Spireton is cleared, the next step is to re-enable the Spireton Lift for your allies. This can be done by going to the Archive. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() To reach the Archive, you must pass through the settlement of Newton. Newton is located on the eastern side of Cloister. From the Landing Pad, follow the roads eastward—or if you've already discovered Spireton, you can fast travel to it and head north east. Be ready to fight or run from the wildlife, Protectorate, and Scrappers scattered across the land. |
| 2 | ![]() As you near Newton, you will cross a bridge full of Protectorate Automechs. Fight your way through or sneak pass. Then cross the bridge and follow the road to the left towards the small valley. |
| 3 | ![]() The path here will be full of Mantipillars and Mantisaurs. Deal with them then walk straight until you reach a small open area. |
| 4 | ![]() You should see the bridge with a giant rift in the distance, head right towards the tunnel to reach Newton. |
| 5 | ![]() Newton has been overrun by Glorious Dawn cultists. You have a few options on how to reach the giant rift bridge while also dealing with the Dawn. ① Convince Hierarch Wolcott: requires
Failing the second skill check with Wolcott turn the cultists hostile. ② Bring Aza: Bringing Aza after she becomes the new Dawn leader, or if she's reforming the the Dawn, will lower both skill check requirement to
If you pass the skill checks, the cultist will leave with renewed purpose. This also unlocks a potential ending for her. ③ Shoot your way through: This method yields more loot and XP. ④ Sneak your way in: This method is faster and safer. |
| 6 | ![]() After dealing with the cultists, reach the large bridge at the end of the town. Interact with the rift using the Rift Anomaly Modulator. Jump your way across the bridge using the platforms the rift reconstructed until you reach the Archive. |
| 7 | ![]() Once you reach the entrance to the Archive, turn left and enter the small cafeteria. Look to the first table by the door to find Tossball Card: Steven "The Chaos" Moret. Afterwards, enter the large door and ride the elevator to the Archive. |
|---|---|
| 8 | ![]() Now it's time to find the Spireton Lift controls. Turn left from the Archive's entrance to ride a lift up. Be ready to fight as the pathway ahead is full of Protectorate soldiers and turrets. |
| 5 | ![]() Once cleared, there will be two large double doors in this area. The other one is sealed for now, so head to the one on the left. Inside this room will be more Protectorate enemies, so deal with them. Afterwards, look right and follow the large red wires up the ramp through a door. |
| 6 | ![]() In this control room there are two control panels; the Spireton Lift Controls and the door switch to the Archive. Interact with the Spireton Lift Controls. |
| 7 | ![]() To re-enable the Lift Controls, you'll need Spireton Lift Control Components or a
The Lift Control Components can be acquired from Auxilliary Dabbler Hoyt Schermerhorn. Hoyt can be found by following the large red wires in the opposite direction. |
| 8 | Exit out of the control room then follow along the red wires back down to an open storage room. Climb up the vent then continue along the path to find Hoyt mumbling to himself. Speak to him. |
| 9 | ![]() To acquire the Lift Control Components from Hoyt, there are three options; ・Acquire five Shivering Sprat Tongues for Hoyt. This is part of The Starving Remainder task. ・Kill Hoyt for the Lift Components. Killing Hoyt for the components doesn't have any consequences. |
| 10 | ![]() Once you acquire the Lift Control Components, head back to the control panel earlier to fix the Spireton Lift Controls then activate the lift. Wait for your allies to arrive before attacking the Protectorate on the bridge. Be cautious while fighting as it's possible to hit your allies as well, causing you to get a bounty and reduce your reputation to Outlaw. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() To get Hoyt to give you the components, he'll task you with harvesting five Shivering Sprat Tongues from Sprats running around the Archive. This is part of the task, The Starving Remainder. Hoyt will also provide the unique helmet Sprat Hat. It's highly recommended to equip this hat as it makes Sprats friendly and will not run away from you. |
| 2 | ![]() Sprats can be found around the Archive. Listen for their distinctive chitter, or you can use the Sprat Hat so the Sprats won't run away from you. Once you acquire five Shivering Sprat Tongues, return to Hoyt. |
| 3 | ![]() Hoyt is grateful and will gladly pass along the Lift Control Components. Before you leave Hoyt's room, there's a Tossball Card: Claire Nentarz in the small coffee table. You can head back to the control room and fix the Spireton Lift for your allies. |
| 4 | ![]() Once you acquire the Lift Control Components, head back to the control panel earlier to fix the Spireton Lift Controls then activate the lift. Wait for your allies to arrive before attacking the Protectorate on the bridge. Be cautious while fighting as it's possible to hit your allies as well, causing you to get a bounty and reduce your reputation to Outlaw. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() Now that your allies have arrived and the path is clear, enter the double doors to Central Interface. |
| 2 | ![]() Head to the door on top of the stairway. The U.E.N.I.A.C. will decline you entry as it acquires the Calcaduceus, a special key used throughout the Archive. The door to the restroom will open and you will see Assesor Torbert Ostegard. Talk to him, and he'll gladly hand Calcaduceus over in exchange for his freedom. Before proceeding, wait for Ostegard to die of poisoning then loot his body for a Breath of Sovereign Silver primer. |
| 3 | ![]() Now enter Central Interface main room by interacting with the bronze statue near the door to be granted access into the U.E.N.I.A.C. Speak to it. |
| 7 | ![]() As a reward for accessing the Archive, the U.E.N.I.A.C. will unlock one of the display cases outside the room containing the Emanating Enlightened Seer Tutelary helmet. The U.E.N.I.A.C tasks you to send the rift program brick from Cold Storage in Cloister Underlands before it can process the rift data. |
| Routes in Cloister Underlands | |
|---|---|
| Repair Thermal Transfer (Optional) | Send Rift Program Brick from Cold Storage |
The U.E.N.I.A.C will open access to Cloister Underlands. You can head directly to Cold Storage to send a rift program brick, or fix Thermal Transfer as well to ensure that the U.E.N.I.A.C will not sustain damage while processing the rift data.
The next parts also continues A Complication with the Computronic Cerebrum quest
| Steps to Repair Thermal Transfer | |
|---|---|
| 1 | ![]() Reach Cloister Underlands by exiting Central Interface and heading back to the bridge. Head straight and enter the double doors again, then walk towards the entrance to the Underlands. |
| 2 | ![]() Once you reach the Underlands, follow the road until you reach a fork. Going left will take you to Thermal Transfer, while walking straight will take you to Cold Storage. Head left and take the lift down. You'll encounter Initiate Vance as you exit the elevator, you can explore around and help the trapped Order personnel, or continue down the path towards Thermal Transfer. |
| 3 | ![]() Continue down the path and once you reach a fork, ignore the bridge and keep going straight. Be ready to fight as the area is full of wildlife like Ursopods and Crabbles. Reach the end of the path and enter the tunnel. |
| 4 | ![]() Gain entry into Thermal Transfer using Calcaduceus. Upon entering the first room, you'll be attacked by Crabbles. After the fight, find the dead Protectorate Trooper leaning on a crate, and read the datapad to learn that the Auxiliary Pump and Release Valve Generator need to be repaired. Proceed to the next area. |
| 5 | ![]() In the next area you will see that the path to the Auxiliary Pump is covered with Crabble eggs. Bash or shoot the eggs to pass through. Crabbles will attack as soon as you enter the area. After the fight, you'll need a Readjustment Kit to fix the Auxiliary Pump which can be found by following the bloodstains on the floor. If you have |
| 6 | ![]() Follow the bloodstains until you reach another room blocked with Crabble eggs. Inside the room you'll find the Auxiliary Pump Readjustment Kit next to a dead Protectorate Trooper. The Trooper has an Advanced Decryption Key as loot as well. Go back to the Auxiliary Pump to fix it. |
| 7 | ![]() Using the Readjustment Kit or
Head left to the open area to find the Release Valve Generator next. |
| 8 | ![]() Follow the path around the corner up a slope. Be ready for combat as Crabbles also guard this area. Continue your way uphill until you reach the Release Valve Generator which needs a fuse. Head left to find a broken bridge then jump across. |
| 9 | ![]() Enter the doorway ahead and inside you'll find the fuse on top of the bed. Bring the fuse back to the control panel and activate the switch to fix the Release Valve Generator. |
| 10 | ![]() Next, find the terminal to activate the system. Follow the path ahead and interact with the terminal to restore the power. Before you leave, there's an Advanced Decryption Key on a chest to the left. |
| 11 | Continue on to Cold Storage if you haven't done so yet, or you can also explore Cloister Underlands.
To continue the quest, go back to Archive Central Interface. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() Reach Cloister Underlands by exiting Central Interface and heading back to the bridge. Head straight and enter the double doors again, then walk towards the entrance to the Underlands. |
| 2 | ![]() Once you reach the Underlands, follow the road until you reach a fork. Going left will take you to Thermal Transfer, while walking straight will take you to Cold Storage. Head straight and follow the road until you reach the bridge. |
| 3 | ![]() Be ready to fight as the bridge is guarded by Security Turrets. Clear them out then look for the corpse of an Order Disciple leaning against the crate. Loot his body for an Advanced Decryption Key. Cross the bridge and continue ahead. |
| 4 | ![]() As you reach the top of the slope, there will be a building to the right with a few Order personnel inside. You can speak to Provost Coulter to learn what awaits inside Cold Storage. If you've already activated the lifts, the elevator here leads to Laplace's Garden in Cloister Overland. Once done, head out the building and cross the bridge to Cold Storage. |
| 5 | ![]() Be wary as the bridge is guarded by Protectorate soldiers, turrets, and a Protectorate Dragoon. Enter the building ahead once you clear the area. |
| 6 | ![]() Before you can do anything inside Cold Storage, you need to be granted access. Activate the bronze statue near the control panels using Calcaduceus. U.E.N.I.A.C tells you to head inside to Cartridge Extractor Controls. |
| 7 | ![]() After activating the facility with Calcaduceus, Curativist Holder calls you over to ask what you did. Agree to help her so that she'll open the door to the elevator. Assist her by passing any of the following skill checks:
・ ・ ・ ・ Provoking Holder or refusing to help causes her to call the guards on you. There are no consequence to helping, killing, or ignoring Holder. |
| 8 | ![]() Enter the door that Holder opened, then walk to the end of the hallway to reach the elevator. Ride the elevator down and cross the walkway. Attacking the Protectorate soldier on this bridge will alert the enemies nearby. After dealing with him, enter the building. |
| 9 | ![]() Inside are a few Protectorate soldiers. Clear the place out, climb the stairs, and ride the elevator to Cartridge Extractor Controls. |
| 10 | ![]() The room ahead is guarded by Protectorate soldiers. If you don't want to waste resource on combat, you can freeze them by turning right on the open doorway and activating the switch for the Fire Suppression System. Head up the stairs and find the switch to start the Data Brick Extraction. The security inside this room triggers once you interact with the switch. After the fight, head to the Rail Operation Platform. |
| 11 | ![]() To find Rail Operation Platform, head out of the broken fence and drop down into the walkway below. Follow the pathway and jump down to the platform below. |
| 12 | ![]() Head straight and follow the curved path around the building. Up ahead is another area guarded by the Protectorate. Take them out, then head to the conveyor switch in the middle of the room. This switch needs power, so use your N-Ray Scanner to follow the wire, or simply climb up the ledge using double-jump then activate the breaker and restore power to the switch. Head to Data Gateway Station next. |
| 13 | ![]() To reach Data Gateway Station, turn around and ride the lift up. The building ahead has Protectorate guards so make sure to clear them out. Then jump your way across using the data brick to the next platform to reach Data Gateway Station. Interact with the switch inside to activate the conveyor doors. Before leaving the room, there is a High Security Lockbox right next to the control panel. Afterwards, leave through the door and go back to the Archive Central Interface, or consider repairing Thermal Transfer. |

As you enter Central Interface, VP Urusula Ormsby greets you mentions that the Archive needs to be re-enabled. She also says that the Punch Processing room and Plasma Reactor have hidden caches that requires a passcode to enter.
To get the passcode, bribe Ormsby with 250 Bits, or convince her to give it to you with Speech 9. When ready, proceed to Central Interface and speak to U.E.N.I.A.C.
| Routes in Re-Enabling the Archive | |
|---|---|
| Repair the Reactor | Re-Enable Punch Processing |
The U.E.N.I.A.C gives you access to the upper areas of the Archive to repair the Plasma Reactor and re-enable Punch Processing. It will also unlock another display case with the melee weapon, the Tremor Cleaver.
For this next objective, it doesn't matter which you do first, but take note that repairing the Plasma Reactor will have you fight against an Autonomous Bulwark Automech, a boss enemy.
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() From U.E.N.I.A.C, head down the stairs to the right, and ride the elevator down to Archive Support Wings. |
| 2 | ![]() Once you arrive, there will be two Protectorate soldiers near the terminal. Eliminate them, then head to the door on the left and enter Plasma Reactor. |
| 3 | ![]() Head down the stairs and into the building ahead. Deal with the Protectorate guards in this area and pass through the door on the left side. Go down the ramp and enter the door to a large control room. |
| 4 | ![]() Find the terminal to learn that the reactor requires manual maintenance, and the switch is guarded by Protectorate soldiers and an Autonomous Bulwark Automech. Before engaging combat, it's recommended to make use of the Reactor's backup security systems. |
| 5 | ![]() The five backup security systems can be activated by using Reactor Fuses found around the room. There are only four fuses to use, so it's not possible to activate all the security systems. The four Reactor Fuses can be found in the following places; ① One near the terminal in the room. ② Inside the red storage room on the left side of the area. ③ On a workbench in the middle of the room. Requires
④ Inserted in the Security Turrets port. Removing this will activate the Security Turrets. |
| 6 | ![]() Pick four out of the five security backup systems to activate. We recommended to avoid activating the Ammunition and First Aid cache as they're not worth it. Once you're finished deciding, head to the elevator. ① Security Turrets: Can be re-activated by removing the fuse. ② Emergency Ammunitions Cache: Can be found on the east side of the arena. ③ Emergency First Aid Cache: Can be found on the west side of the arena. ④ Reinforcement Access to Reactor: Closes the doors in the arena so no Protectorate reinforcements can enter. ⑤ Fire Suppression System: Freezes the Protectorate soldiers in the arena, but not the Bulwark Automech. |
| 7 | ![]() Enter the large door and prepare to fight the Protectorate enemies and Everyone's Neighbor, Autonomous Bulwark Automech. Automechs are weak to shock damage, so we recommend using shock weapons or shock grenades to stun it. This gives you time to counterattack, heal, or use companion abilities. Once the fight is over, head to the middle of the arena to turn on the switch and fix the reactor. |
| 8 | ![]() Head back out the double doors and flip the switch near the display case to get the Tremor Cleaver Focus Grip mod. Return to the Archive Central Interface through the door to the right. Re-enable Punch Processing next if you haven't done so. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() From U.E.N.I.A.C, head down the stairs to the left and ride the elevator down to Archive Support Wings. |
| 2 | ![]() Once you arrive, there will be two Protectorate soldiers near the terminal. Eliminate them, then enter the door on the right side to Punch Processing. |
| 3 | ![]() Follow the path ahead and prepare to fight as this place is full of Mantipillars and Mantisaurs. Once dealt with, head up the ramp and flip the switch to restart the Punch Processing rail system. Head back down and enter the doorway ahead, then pass through the moving punch card rail. Go to the door on the left. |
| 4 | ![]() Enter the room and activate the switch that enables the Vertical Punch Card rail. Exit the room and jump onto the moving punch card rail going down, and jump off to the next area full of Mantipillars. |
| 5 | ![]() After clearing the area of enemies, jump up the crates with a yellow cloth and onto the pathway. Follow the path up and enter the door to activate the switch to reverse the Horizontal Rail's direction. Leave the room and jump into the punch card rail ahead that's moving horizontally. Jump onto the next platform, and enter the doorway to the right. |
| 6 | ![]() Flip the switch inside the room that reverses the Horizontal Rail's direction. To pass through the shock laser trap, follow behind the moving horizontal punch card rail to block lasers until you can safely move through the next area. |
| 7 | ![]() The next area is filled with Mantisaurs and Mantipillars. Clear them out, then activate the switch to re-enable Punch Processing. Don't forget to activate the display case to get the Reflective Amplification Plating mod. Use the elevator to head back to Archive Central Interface. |

Before you can analyze the rift data, U.E.N.I.A.C asks you to remove two of its priority ( or "personality") sets interfering with its system. Decide which personality to remove between the Profitalist, Actuational, Sovereignist priority sets.
Take note that Auntie's Choice will be most pleased if the Profitalist priority set is the default personality. Once you've decided, U.E.N.I.A.C will open the Priority Control Access Nook. Head down stairs and enter the room.
| Priority Set | Results |
|---|---|
| Yellow Node [Priority: Profitalist] | ・Main priority is to bankrupt rivals and force them to buy all manner of necessities from them.
・VP Ormsby will be pleased if this is the priority set when the Archive is handed over. |
| Blue Node [Priority: Actuational] | ・Main priority is to help humanity towards ultimate ascendance.
・VP Ormsby thinks this priority set will suffice as long as it can make profitable marketing decisions for them. |
| Red Node [Priority: Sovereignist] | Main priority is to hinder outsiders from disrupting the Protectorate's perfect system.
・VP Ormsby will not be happy if this is the priority set when the Archive is handed over. |
Inside Priority Control Access Nook are switches and nodes you can use to decide which priority set to remove. Turn off the switch connected to the colored node of the priority sets you want to eliminate.
After choosing two priority sets to remove, interact with the fuse on the right side to reset the Archive in safe mode. Return to U.E.N.I.A.C.

You'll see a safe in the corner of the room connected to another set of switches and nodes. Use the N-Ray Scanner to see the nodes that connects to the switches.
If you flip the correct switches, it powers up the safe and opens it. You'll get 856 bits for your efforts. It's recommended to open the safe while in this room as it is missable.
List of All Missables and Points of No Return
| Choice | Results |
|---|---|
| Give to Auntie's Choice | ・Auntie's Choice takes over the Archive.
・Your reputation to the Order will change to "Kill On Sight". |
| Keep It for Yourself | ・Refusing to surrender the Archive will turn VP Ormsby and the Auntie's Choice troops hostile.
・Your reputation to Auntie's Choice will change to "Outlaw" ・This choice fails the quest. |
Return to U.E.N.I.A.C to start analyzing the rift data. This completes A Complication with the Computronic Cerebrum.
Before leaving Central Interface, take note that any items that you've missed in Plasma Reactor and Punch Processing will not be accessible once you exit. This includes the Tremor Cleaver Focus Grip mod, Reflective Amplification Plating mod, and the locked safe inside Priority Control Access Nook.
Once everything is accounted for, leave the room and talk to VP Ormsby who asks you to hand over Calcaduceus as part of the deal. You can choose to hand it over, or keep it for yourself. Your choice will have major consequences on the ending.
Return to the Undisputed Claim and report back to Auntie Cleo.

Return to Head Office Tower in the Undisputed Claim, speak to Auntie Cleo and she congratulates you on a job well done in the Archive.
For your next task in putting Auntie's Choice in power, you are to eliminate a familiar competitor—Spacer's Choice. This starts Last Day of William Wray.

Returning to Central Interface after sending the rift program brick from Cold Storage and without fixing the Thermal Transfer will lock you out of the option to do so.
Without fixing Thermal Transfer, the U.E.N.I.A.C will sustain irreparable damage after analyzing the rift data. This will anger Auntie's Choice.

The Tremor Cleaver Focus Grip mod is found in the Plasma Reactor inside the Archive Central Interface. Open the display case after activating the switch near the Bulwark Automech and fixing the reactor.
Once the rift data has been analyzed, the Central Interface will permanently close and the area will never be accessible for the rest of the game.

The Reflective Amplification Plating mod is found in Punch Processing inside the Archive Central Interface. The display case is accessible once the switch is activated in the last room of the area, and the Punch Process is re-enabled.
Once the rift data has been analyzed, the Central Interface will permanently close and the area will never be accessible for the rest of the game.

Obtaining the contents of the locked safe inside Priority Control Access Nook will not be accessible once Central Interface closes down. It's recommended to solve the switch puzzle as soon as you gain access to the room as it is missable. The safe contains 856 bits.
| Choice | Results |
|---|---|
| Yellow Node [Priority: Profitalist] |
・VP Ormsby and Auntie Cleo will be pleased if this is the priority set when the Archive is handed over. |
| Blue Node [Priority: Actuational] |
・This priority set will satisfy VP Ormsby when the Archive is handed over. |
| Red Node [Priority: Sovereignist] |
・Auntie Cleo and VP Ormsby are disappointed if this is the priority set when the Archive is handed over. |
The priority set that you chose to keep will garner a reaction from the faction you give the Archive to.
As Auntie's Choice values profits, choosing the Profitalist (Yellow Node) personality has the most positive reaction from both VP Ormsby and Auntie Cleo.
| Choice | Results |
|---|---|
| Give to Auntie's Choice | ・Auntie's Choice takes over the Archive.
・Your reputation to the Order will change to "Kill On Sight". ・At the end of the game, Auntie Cleo uses the Archive to make Arcadia even more profitable. ・She might also interface with the Archive in one of her endings. |
| Keep It for Yourself | ・Refusing to surrender the Archive will turn VP Ormsby and the Auntie's Choice troops hostile.
・Your reputation to Auntie's Choice will change to "Outlaw". ・This choice fails the quest. |
Giving the Archive to Auntie's Choice continues the faction's questline, but be warned it is irreversible and has major effects on the ending.
Additionally, it locks you out of siding with the Order and changes your reputation with them to "Kill On Sight". This prevents you from being able to enter Laplace's Garden in Cloister.
Keeping the Archive for yourself will cause your reputation with Auntie's Choice to change to "Outlaw". All Auntie's Choice troops in the area, including VP Ormsby, will turn hostile and attack you. This choice also results in one of the game's endings.
| Quest Completion Rewards | |
|---|---|
|
・6480 XP ・Emanating Enlightened Seer Tutelary ・Prescience ・Tremor Cleaver |
|
| Faction Reputation | +3 Rep for Auntie's Choice |
| Recall Order for the Trifurcated Brain Info | |||||
|---|---|---|---|---|---|
| Type | Faction Quest | ||||
| Location | Head Office Tower, ACS Undisputed Claim | ||||
| Quest Giver | Auntie Cleo | ||||
| How to Start | |||||
| After Mysteries of the Mental Modulators, discourage Auntie Cleo from negotiating an alliance and agree to take the Archive for Auntie's Choice. | |||||

| All Alliance Faction Quests | |
|---|---|
| Now Hiring: Invaluable Disposable Agent | Mysteries of the Mental Modulators |
| A Study in Disruption | Crash Course in Telemetry |
| An Equitable Arrangement | |
| All Auntie's Choice Faction Quests | |
|---|---|
| Now Hiring: Invaluable Disposable Agent | Mysteries of the Mental Modulators |
| Recall Order for the Trifurcated Brain | Last Day of William Wray |
| The Mechanical Matriarch | Head Games of the Marketing Maven |
| All Order of Ascendant Faction Quests | |
|---|---|
| A Study in Disruption | Crash Course in Telemetry |
| Methods of Applied Force | Agenda for Altered States |
| The Final Lesson | |
Recall Order for the Trifurcated Brain Walkthrough



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