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Outer Worlds 2

List of All Traits

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Outer Worlds 2 - List of All Traits

This guide lists all the Traits in The Outer Worlds 2. Read on to learn the different traits available in-game and what effects they have in gameplay here!

Traits-Related Pages
List of All Traits Best Traits

Outer Worlds 2 List of All Traits

All Traits in Outer Worlds 2

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㋱ Type in specific keywords in the search bar if you want to search for the specific Trait Type!

Traits Trait Type Effects
Outer Worlds 2 InnovativeInnovative Positive Crafting recipes for ammo, throwables and resources create up to twice as many of those items for the same amount of crafting materials.
Outer Worlds 2 LuckyLucky Positive +5% Critical Chance
Certain opportunites are just accessible to you.
Outer Worlds 2 NimbleNimble Positive +25% Crouch Speed
+25% Combat Sprint Speed
Outer Worlds 2 BrilliantBrilliant Positive During skill selection, Specialize in 1 additional skill. Specialized skills start with 2 points.
Outer Worlds 2 HeroicHeroic Positive -20% Companion Ability Charge Time
Outer Worlds 2 BrawnyBrawny Positive Sliding or sprinting into hostiles will knock them down. 5 seconds cooldown.
Outer Worlds 2 ResilientResilient Positive Death is prevented for 3s the first time you would have died each combat.
Outer Worlds 2 SuaveSuave Positive 10% discount at vendors.
Bounty must be two times higher than normal to be seen as an Outlaw.
Outer Worlds 2 WittyWitty Positive Reputation with any faction can never decrease below neutral.
Penalties such as vendor surcharges from negative reputation prevented.
Outer Worlds 2 AbrasiveAbrasive Negative Reputation with any faction can never increase above Neutral, preventing any bonuses that would be gained from having a positive reputation with a faction such as vendor discounts.
Outer Worlds 2 DumbDumb Negative During skill selection, lock 5 of the 12 available skills. Those skills can never have points added to them.
Outer Worlds 2 SicklySickly Negative -15% Base Health
-15 Toxicity Crash Threshold

How to Get Traits in Outer Worlds 2

Choose Traits at the Start of the Game

Traits Check
Traits are only chosen at the start of the game and you can choose between:

  • One positive trait and no negative traits.
  • Two positive traits and one negative trait.

You can refer to our Best Traits to choose and find out what type of traits you'll like and their advantages as well as disadvantages before starting the game!

Best Traits

Should You Get Negative Traits?

Pick Up Sickly as a Negative Trait Once Required

Pick Sickly
Getting a Negative Trait requires you to choose two positive traits in the process, in this case, we advise choosing Sickly for your trait, as this has the lightest consequence of all the negative traits in the game, only costing some health and some toxicity crash resistance.

Pick Up Dumb on Consecutive Playthroughs

You can also pick the Dumb trait on a second playthrough onwards if you want to sacrifice some skills and make your character building in the game more specialized. This makes it easier for you to put stats only on necessary upgrades rather than have them spread thin.

What are Traits in Outer Worlds 2?

Permanent Roleplaying Mechanics Affecting Your Gameplay

Traits Pick
Traits is one of the many roleplaying elements in Outer Worlds 2, affecting your entire gameplay experience based on the chosen traits and their stats provided to you at the start of the game.

Be wise when choosing your traits as they will be the defining character foundations of your Commander throughout the game and will affect your interactions within Arcadia.

Character Customization Guide

Outer Worlds 2 Related Guides

The Outer Worlds 2 - Wiki

The Outer Worlds 2 Wiki

The Outer Worlds 2 Guides

Outer Worlds 2 Wiki Contents
The Outer Worlds 2 - Main QuestsMain Quests Side QuestsSide Quests
Collectible QuestsCollectible Quests TasksTasks
Companion QuestsCompanion Quests CompanionsCompanions
The Outer Worlds 2 Puzzles PartialPuzzles Outer Worlds 2 Choices PartialChoices
Weapons PartialWeapons The Outer Worlds 2 - ModsMods
ArmorArmor The Outer Worlds 2 - Helmets PartialHelmets
Builds PartialBuilds The Outer Worlds 2 - Resources PartialResources
Gadgets PartialGadgets Inhalers Partial BannerInhalers
Skills Partial BannerSkills Perks PartialPerks
Traits PartialTraits Flaws PartialFlaws
The Outer Worlds 2 - Interactive MapMaps Outer Worlds 2 Tips and Tricks PartialTips and Tricks
The Outer Worlds 2 - Factions PartialFactions Faction QuestsFaction Quests
The Outer Worlds 2 Items PartialItems The Outer Worlds 2 - Ship Pets PartialShip Pets
Outer Worlds 2 Trophies Partial.pngTrophies The Outer Worlds 2 - NewsNews and Game Info

Recommended Guides

Meta Guides
Best Background Best Weapons
Best Armor Best Flaws
Best Traits Best Skills
Best Perks Best Side Quests
Best Companions Best Start
Ending Guides
All Endings -
Uniques and Science Guides
Unique Weapons Science Weapons
Unique Armor Unique Helmets
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Missables and Points of No Return All Card Locations
How to Get Into Fairfield Armory How to Open the Commander's Safe
Is There Romance? How to Get Into and Power the Substation
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Best Ending Guide -

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