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Outer Worlds 2

Listening For a Clue Walkthrough

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Listening For a Clue

Listening For a Clue is a companion quest for Tristan in the Outer Worlds 2. Read on for a full walkthrough of the companion quest, including info on how to unlock it and its rewards.

Previous Quest Next Quest
Arbitrary Measures Casting Off the Veil

How to Unlock Listening For a Clue

Speak to Tristan After Fiends in High Places

Listening For a Clue Quest Start

After completing the main quest, Fiends in High Places, speak with Tristan aboard the Incognito. Agree to meet Virgil with him to start the quest.

Fiends in High Places Walkthrough

Listening For a Clue Walkthrough

Companion Quest Objectives
1 Head Back to the Vox Relay
2 Deal With Sentinel Perrault
Option 1 Option 2
Convince Perrault to Leave Kill Sentinel Perrault
3 Travel to the Oculus Collating Post
4 Get Past or Disable the Traps
5 Hack the Security Center Terminal
6 Turn On the Power in the Reactor Room
7 Open the Hidden Door
8 Spare or Execute Luther Okada
Option 1 Option 2
Spare Okada Execute Okada
9 Access the Terminal to Gather Information
10 Debrief With Tristan at the Incognito

Click on a step to jump to its section in the walkthrough!

Head Back to the Vox Relay

Return to the Vox Relay in Paradise Island to meet up with Tristan's associate. While the area is still marked as restricted, you can enter freely, as there are no more hostile Protectorate troops or mechs there. Head inside the main building, and you will immediately be accosted by Sentinel Perrault.

Deal With Sentinel Perrault

Ways to Deal With Sentinel Perrault
Make Perrault Leave Kill Perrault

In the dialogue with Sentinel Perrault, you can either convince the Sentinel to leave peacefully or be forced to kill him.

Option 1: Convince Sentinel Perrault to Leave

To convince Sentinel Perrault to leave peacefully, you must not select any hostile dialogue options, and eventually select the dialogue: "[Whisper to Tristan] If you want this to end peacefully, follow my lead."

You and Tristan will then start making up a story to make him leave. Select either of these next dialogue options to successfully get Perrault to back down:

  1. [Lie] I'm actually a criminal Arbiter Rao has been tracking! He's shown me the error of my ways! (Speech 3)
  2. [Lie] I'm a trained scientist, captured by Auntie's Choice. Arbiter Rao rescued me. (Science! 3)

After the dialogue that follows these choices, Perrault will leave peacefully, giving you information about the Oculus Collating Post and the Navkey to access it.

Option 2: Kill Sentinel Perrault

Loot Sentinel Perrault

Sentinel Perrault has to be killed if you select hostile dialogue options or fail the skill checks to get him to leave. After killing him, loot his body for the Oculus Collating Post Navkey and Perrault's Orders.

After picking these up, Victor and Tristan will speak to you regarding the next move.

Travel to the Oculus Collating Post

Oculus Collating Post

With the Navkey, head back to the Incognito and travel to the Oculus Collating Post with Tristan in your party.

Get Past or Bypass the Traps

How to Get Past the Traps
Manually Get Past Bypass With Skill Checks

Upon arriving at the Oculus Collating Post, Tristan will unlock the first door. Past it is a laser and pressure plate security system, which you can bypass manually, disable through hacking, or avoid entirely by lockpicking the vent above.

Manually Getting Past the Traps

Carefully weave through the laser and pressure plate traps by timing your movements. Begin when the middle laser moves backward, and strafe or jump to avoid the others. You can also utilize the Tactical Time Dilation Gadget to help slow things down and time your movement better.

Touching a laser or pressure plate will trigger the turrets above the main door. You can disable each pressure plate with Explosives 7, though the moving lasers make this difficult.

We recommend making a save before attempting to pass through the traps. After successfully getting past, go into the room to the right and use the terminal to disable the traps and unseal the door.

Bypass the Traps With Skill Checks

Hack SkillHack 7
Lockpick SkillLockpick 4

You can also bypass the traps entirely through skill checks. With Hack Lvl 7, use the console to your left to disable all security measures. Then, head down the hall and turn right into the room with a terminal to unseal the door.

Another option is to climb the crates and use Lockpick Lvl 4 to access the vent above, which leads to the terminal room where you can disable the traps and unseal the door.

Hack the Security Center Terminal

Security Center Terminal Options
Hack 7 Hack the terminal to open the Reactor Room door and prevent any security automechs from spawning.
Try an old Earth Directorate passcode OR use the Dumb Trait You can enter an old passcode or use the Dumb trait to mash random buttons. Either choice will spawn hostile automechs you must defeat. Afterward, the Reactor Room door will still open.

You must enter the Security Center and override the terminal there to open the Reactor Room. You can either use Hack 7 to successfully override the system, opening the Reactor Room without automechs spawning.

The only other options, using an old passcode or using the Dumb Trait, will spawn one Dragoon and two Wasps for you to deal with. After dealing with them however, the Reactor Room will still open.

Turn On the Power in the Reactor Room

Once the Reactor Room is unsealed, cross to the eastern side of the station and head inside. Wait for Tristan to finish working on the nearby wires, then pull the lever to restore power.

Open the Hidden Door

With the power restored, return to the central area and eliminate the Dragoon and Wasps that ambush you. Then, interact with the valve in the area to open the hidden door.

Spare or Execute Luther Okada

Options to Deal With Okada
Spare Okada Execute Okada

Inside the hidden room, you will find Luther Okada attempting to hack a terminal. You can choose to interrogate and spare him, or allow Tristan to execute him.

Option 1: Spare Okada

You can spare Okada only if you have Speech 11, or gather two pieces of evidence using skill/trait checks during the conversation to convince Tristan to trust you.

Steps to Convince Tristan to Spare Okada
1
When speaking to Okada, select "We should interrogate him. See if he knows anything." to prevent Tristan from executing him immediately.
2 Next, select "What exactly were you supposed to do here?"
3
You then have two options to gain the first evidence to gain Tristan's trust in the dialogue later on, making it easier to spare Okada.

Choose either of these two skill check options to get Okada to reveal more:

・Tristan, anything you can say to "motivate" our friend here? (Leadership 2)
・I can tell you're not stupid. If you want to live you need to talk. (Speech 4)
4 Next, select "What do you remember about Tristan, if anything?" to lead the conversation to the next piece of evidence.
5
You will have another two options to gain the second piece of evidence to gain Tristan's trust.

Choose either of these two skill/trait check options to gather more information:

・I've seen more capable spies digging ditches. Okada doesn't seem like he should be here. (Observation 7)
・I have a theory: whoever hired Okada for this job didn't know about his mind. (Brilliant Trait)
6
If you successfully passed the required skill checks in the earlier dialogues, you will have two extra dialogue options when speaking to Tristan about letting Okada go.

Choose these dialogue options to get Tristan to spare Okada:

1. All right, I've made my decision. I think we should let him go.
2. He came here under false pretenses. Doesn't intent matter to you? (Passed Leadership or Speech checks in Step 3)
3. We established that Okada's a pawn in someone else's game. What would killing him serve? (Passed Observation or Brilliant checks in Step 5)
4. I've said my piece. Spare him.

If you were able to say both the conditional dialogue options (options 2 and 3) to Tristan, he will spare Okada without further Speech checks and will be glad he can trust you.
7
If you do not have the afformentioned skill checks from steps 3-5, but have Speech 11, you can threaten Tristan to stand down.

1. All right, I've made my decision. I think we should let him go.
2. I've said my piece. Spare him.
3. If you kill this man you can find your own way off this station. Stand down. (Speech 11)

This affects your relationship with Tristan, as he is furious with the threat but will still comply.

Option 2: Let Tristan Execute Okada

Luther Okada Dead

You can quickly resolve the situation by letting Tristan execute Okada. You may allow him to do it immediately or interrogate Okada first before giving Tristan the go-ahead to kill him.

Afterward, loot Tristan's Mod Kit and an Advanced Decryption Key from his body.

Access the Terminal to Gather Information

Terminal and Tristan

After dealing with Okada, try accessing the terminal he was on. It will be locked, but upon exiting, Tristan will speak up, revealing he knows the password. You can guess it yourself with Brilliant or Observation 4 checks, though he will provide it regardless.

With the password, access the terminal again and read all the logs to complete the objective.

Debrief With Tristan at the Incognito

Return to the Incognito and speak to Tristan to complete the quest, rewarding you 3726 XP. This leads immediately to the next companion quest Casting Off the Veil.

Listening For a Clue Choices

Killing or Sparing Sentinel Perrault

Killing or Sparing Sentinel Perrault

Killing Sentinel Perrault grants 300 XP and requires no skill checks. Convincing him to leave peacefully instead requires at least Speech 3 or Science! 3, with little difference in rewards.

Executing or Sparing Luther Okada

Killing or Sparing Luther Okada

Executing Okada outright will cause Tristan to express moral doubts about his actions when you speak with him.

If you spare Okada and convince Tristan with evidence, he will be relieved and glad he trusted your judgment. However, if you threatened him to stand down, he will remain angry during your next conversation.

List of Choices and Consequences

Listening For a Clue Rewards

Quest Completion Rewards
・3726 XP
・Tristan’s Mod Kit

Tristan's Mod Kit

Tristan Upgrades
With Tristan's Mod Kit, you can now select Tristan's starting upgrades, making him stronger in battle.

Tristan Best Builds

Listening For a Clue Info

Listening For a Clue Info
Type Tristan Companion Quest
Location The Incognito
Quest Giver Tristan
How to Start
After Fiends in High Places, speak to Tristan aboard the Incognito (he should appear next to the door to the bridge) and listen to his request.

Outer Worlds 2 Related Guides

Companion Quests

List of Companion Quests

All Companion Quests

Companion Quests
NilesNiles Pressing Cares
Do More Harm
VALERIEVALERIE A Healthy Improvement
Better by Factors
InezInez Better than Nature
A Most Extraordinary Specimen
 ┣ Half Truths in Advertising
 ┗ Full Measures
TristanTristan Arbitrary Measures
Listening For a Clue
Casting Off the Veil
MarisolMarisol Beginning at the Endpoint
The Midpoint to the Endpoint
Endpoint's End
AzaAza The Dawn of a Glorious Betrayal
Stabbing at Shadows

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