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Outer Worlds 2

Should You Spare or Kill the Consul?

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Should You Spare or Kill the Consul

During the final main quest, Sins of the Past on the Precipice of the Future, it is best to spare the Consul in The Outer Worlds 2. Learn the story outcome that you'll get should you spare or kill Consul Emory Thoreau!

MoonmanAttention! This guide will contain both minor and major spoilers for various parts of the game.

Spare or Kill the Consul Outcomes

Consul Emory Thoreau
Choice Result
Spare the Consul The Consul will be willing to sacrifice himself to stop the Rifts.
If the Consul does sacrifice himself, he will appear in the ending slides.
Kill the Consul The Consul will end up being the final boss, and someone else has to do the sacrifice to save Arcadia after his defeat.

At the end of the final main quest, you can choose to spare or kill the Consul. This decision can grant you an additional sacrifice option to save Arcadia or force you into a difficult final boss fight.

If you spare him, he will agree to serve as the sacrifice to stop the out-of-control rifts if you volunteer him, doing so as an act of atonement for his actions.

If you choose hostile dialogue, or lack the Required Info and Speech skill to make him stand down, the encounter becomes a boss fight that ends with his death. After defeating him, you must choose someone else to serve as the sacrifice to save Arcadia.

Sins of the Past on the Precipice of the Future Walkthrough

Should You Spare or Kill the Consul?

Spare the Consul for the Best Ending

Consul Sacrificed Himself Ending

With the Consul alive after the final encounter, he will willingly agree to be the sacrifice if you volunteer him. He views this as a way to clear his name and atone for his decisions.

This choice spares you, or any companion, from having to make the sacrifice, and the Consul does the role without resistance.

Best Ending Guide

How to Spare Consul Emory Thoreau

During the confrontation with the Consul, you can convince him to surrender by reasoning that his plans to save Arcadia will fail. The Rift Modulator Schematics and Report (Required Info) given by Chief Scientist Jude Moserrate is needed, as well as passing a skill check of Speech 20.

Another Required Info is knowing that the Matriarch did not discover skip drives, which you get by completing Do More Harm. If Marisol is in your party, she can contribute to convincing the Consul. Additionally, finding J. Moserrate's Private Log in a room on the Science Deck of the ship will also unlock one of the required info to convince the Consul.

Once the Consul stands down, he'll be willing to sacrifice himself to close the exploding rift.

The Outer Worlds 2 Related Guides

Outer Worlds 2 Choices Partial

List of Choices and Consequences

All Choices and Consequences

Main Quest Choices
Should You Destroy Fairfield or Westport? Side with Kaur or Milverstreet?
Security Ops or Central Dispatch? Should You Kill or Spare Montelli?
Should You Spare or Kill Victor? Should You Save the Hostages or Not?
Should You Spare or Kill Seer Wiley? Should You Spare or Kill De Vries?
Which UENIAC Personality Should You Choose for the Archive? Should You Side with Auntie’s Choice or the Order?
Should You Spare or Kill the Consul? -
Side Quest Choices
Sabotage or Fix the ARC? Should You Sabotage Westport?
Give the Pupa to Bradford or Wentworth? Should You Choose Anchoress Chao or Brun?
Should You Side with the Order or the Displaced? Should You Side with Svoboda or Initiate Alva?
Should You Mix in the Liquid Tracer or Not? -
Companion Quest Choices
Crabble Graft or Raptidon Graft? Should You Let Audra Die?
Should You Spare or Kill Sentinel Perrault? Should You Spare or Kill Luther Okada?
Should You Spare or Kill Dr. Rasmussen? Ursopod Graft or Mantisaur Graft?
Should You Full Burn, Near Full, or Partial Burn the Evidence Rooms? -

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