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Outer Worlds 2

The Mystifying Case of the Midnight Marauder Walkthrough

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The Mystifying Case of the Midnight Marauder Walkthrough

The Mystifying Case of the Midnight Marauder is a Paradise Island task in the Outer Worlds 2. Read on for a full walkthrough of the task, including info on how to unlock the task and its rewards.

How to Unlock The Mystifying Case of the Midnight Marauder

Offer to Help Officer Warren in Fairfield

1 - Officer Warren

To trigger this task, head over to the residential area of Fairfield in the north side. There, look for Loss Prevention Officer Warren L. Warren (hard to miss since he's armored in full Auntie's Choice gear).

Speak to him to find out what he's puzzling over. Offer to help him to get the task, The Mystifying Case of the Midnight Marauder.

The Mystifying Case of the Midnight Marauder Walkthrough

Task Objectives
1 Open the Hidden Door to the Cellar
2 Head Down to the Cellar and Confront Sentinel Lorenz

Click on a step to jump to its section in the walkthrough!

Open the Hidden Door to the Cellar

Your first order of business is to figure out where the greenhouse thief is hiding. Head inside the building next to Officer Warren and look for a scrap of paper beneath the fridge. Read it then interact with the nearby terminal.

At the terminal screen, use the code from the piece of paper to access the administrator controls and select the option to unseal the cellar (found outside at the west side of the building).

Note: If you have Observation 1, you can skip the steps above and simply head over to where the cellar door would be. This skill should allow you to open it yourself.

Head Down to the Cellar and Confront Sentinel Lorenz

As it turns out, a small group of Protectorate troops have made the cellar their home. When speaking to Sentinel Lorenz, you can choose to be diplomatic or attack her on sight. The rewards will be the same for either choice (just that fighting will result in 3 dead troops).

If you want to try reasoning with them, you'll need at the very least Observation 2 or a combo of Observation 1 and Leadership 2. If you don't have either of these, then you won't be able to reason with them.

Method 1: Convincing Lorenz with Observation 2

Observation 2 Choices
1 I'm not here to fight.
2 That must have been you Warren spotted leaving the greenhouse then.
3 Observation 1: Your hands are shaking, and you stink of old saltuna. You're starving, aren't you?
4 To Warren: So much for your fancy theories.
5 Observation 2: Let's stop pretending. Your squad's starving, low on ammo - you're in no shape to fight.
6 Deny it all you want. But you know I'm right.

Method 2: Convincing Lorenz with Observation 1 and Leadership 2

Observation 1 and Leadership 2 Choices
1 I'm not here to fight.
2 That must have been you Warren spotted leaving the greenhouse then.
3 Observation 1: Your hands are shaking, and you stink of old saltuna. You're starving, aren't you?
4 To Warren: So much for your fancy theories.
5 You really are all brainwashed, aren't you?
6 I'm guessing that means you also wouldn't consider joining Auntie's Choice?
7 I'll take that as a no. Would you accept being prisoners-of-war then?
8 Leadership 2: You've kept your soldiers safe this long. Don't throw away their lives now.

The Mystifying Case of the Midnight Marauder Choices

Spare or Kill the Protectorate Troops

After discovering the Protectorate troops stealing from the Fairfield greenhouse, you'll have to choose to between killing or sparing them. Of the two, sparing them is more difficult since it requires either Observation 2 or a Observation 1 plus Leadership 2 at a minimum.

However, regardless of your method, you will receive the same amount EXP as well as the same amount of faction approval for Auntie's Choice.

The Mystifying Case of the Midnight Marauder Rewards

Task Completion Rewards
・540 XP
Faction Reputation +2 Rep for Auntie's Choice

The Mystifying Case of the Midnight Marauder Info

The Mystifying Case of the Midnight Marauder Info
Type Task
Location Fairfield, Paradise Island
Quest Giver Loss Prevention Officer Warren L. Warren
How to Start
Speak to LPO Warren in North Fairfield and offer to help him out.

Outer Worlds 2 Related Guides

Tasks

List of Tasks

All Task Guides

Horizon Point Station
The Cadet's Degrading Dilemma
Paradise Island
Diabolical Drones of Doom Tiny Metal Death Pellets
Perilous Journey to the Grove The Mystifying Case of the Midnight Marauder
Stalking an Associate of Angry Ascendance A Sprat to Die For
Cloister
Contraband Contrivance

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