What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Outer Worlds 2

Do More Harm Walkthrough

Add to Watchlist

The Outer Worlds 2 - Do More Harm

Do More Harm is a companion quest for Niles in the Outer Worlds 2. Read on for a full walkthrough of the companion quest, including info on how to unlock it and its rewards.

Previous Quest Next Quest
Pressing Cares -

How to Unlock Do More Harm

Agree to Help Zebulon Tran on Praetor

Niles Praetor
Upon landing in Praetor and making your way to The Incognito's exit, Niles will stop you and initiate a conversation. He mentions receiving a short-range transmission from Zebulon, who is asking to meet at the Tomb of the Matriarch.

Agree to his request to start the quest, and the Tomb of the Matriarch will be marked on your map.

Only Available After Pressing Cares

As this is the second Companion Quest for Niles, you must first finish the previous quest Pressing Cares, before this quest will trigger.

Pressing Cares Walkthrough

Do More Harm Walkthrough

Companion Quest Objectives
1 Meet with Zeb at the Tomb of the Matriarch
2 Eliminate Protectorate Forces
3 Deal with the Curator
4 Make Your Way to the Vault
5 Choose What to Do with Skip Drive Designs
6 Exit the Tomb and Talk to Niles

Click on a step to jump to its section in the walkthrough!

Meet with Zebulon at the Tomb of the Matriarch

Meet with Zeb
Make your way to the Tomb of the Matriarch south of the Praetor Landing Pad. Upon getting there, you will find Zebulon and his companions waiting for Niles. Zebulon informs you and Niles that he plans to locate the Vault hidden inside the Tomb of the Matriarch, which may contain powerful weapons.

You will then enter the Tomb of the Matriarch with Zebulon and Niles.

▲ Jump Back to Top ▲

Eliminate Protectorate Forces

Eliminate Protectorate Forces
Upon entering the Tomb, you will notice a Museum Docent and Mourning Sentinel by the tombs. You must eliminate these two enemies to continue with the quest. There will also be roaming Automechanicals in the area, but defeating them is not necessary.

There are two ways to eliminate the two enemies. The first is to go to the central area and outright kill them. Alternatively, you can also use the Casket Security Protocols.

How to Activate Casket Security Protocols

Have a High Hack Skill
1

If you have a high enough Hack skill, you can immediately activate the Casket Security Protocols. This can be found by the window overlooking the central area.
The Good Subject's Guide to Electrical Systems
1

While facing the window overlooking the central area, go through the door to your right and down the staircase. This will lead you to a room with roaming Automechanicals.
2

Make your way to the locked door to the right of the room. The door can be opened with a Lockpick skill of 5. You do not need to destroy any of the Automechanicals in this room.
3

Once inside the room, you will find the Good Subject's Guide to Electrical Systems.

Once you activate the Casket Security Protocols, a cutscene will play, showing the Mourning Sentinel getting disintegrated by the Casket Security Protocols. You can then make your way to the central area and take down the Museum Docent, who will be distracted by the Mourning Sentinel's death.

▲ Jump Back to Top ▲

Deal with the Curator

Deal With The Curator
Once you clear out the two enemies in the central area, Zebulon will pull a level that leads to the Tomb's lower levels. There, you will encounter Head Curator Arnaux.

Head Curator Arnaux will immediately start a conversation once you enter the room, preventing you from moving forward. Zebulon will then point his gun at the Curator with the intent of killing him. During this conversation, you can either allow Zebulon to kill the Head Curator, or convince him to spare the Head Curator.

Alternatively, you can also immediately kill the Head Curator, bypassing most of the conversation.

▲ Jump Back to Top ▲

Make Your Way to the Vault

Avoid the Trip Wires

Avoid the Trip Wires
1

Upon entering the next area, Zebulon will warn you that there are traps here that will electrify the floor if triggered. Equip your N-Ray Scanner to see the invisible wires, and either avoid them or disarm them (drequires Explosives 20).
2

With the N-Ray Scanner equipped, you will see a purple wire connecting the door panel to a switch. Follow the wire and activate the connected switch to open the door.
2.1

If you have the Professor background or Brilliant trait, you can analyze the nearby text.

Make Niles Prepare the Explosives

Niles Finds Explosives
Before going to the next area, Niles will stop you and mention that he found some items that he can convert into explosives. It does not matter what choice you pick here, as Niles will prepare the explosives regardless of what you say. Pick whatever options you like, but take note that Niles will remember how you treated him here.

Flip Levers in the Right Order

You will then enter a room that contains three levels. Zebulon will tell you that the key to opening the door is 1-3-2. Equip your N-Ray Scanner to see the wires connecting the levers to the door. Each lever will have either 1, 2, or 3 wires connecting it to the door.

To solve the puzzle, first flip the switch with one wire connected, then the one with three wires, before finally flipping the lever with two wires. This will open the locked door, allowing you to enter the next area. As you approach the door, Niles will ask you about Zebulon's recent actions. Choose the dialogue options you like.

Blow the Door Up

Blow Up Vault Door
You will find a locked door in the next room, which Zebulon will fail to open. Niles will propose using the explosives he picked up earlier, so interact with the door to apply the explosives and blow the door up. This will give you access to the Vault and its contents. Zebulon will inspect the computer in the Vault and will ask you to talk to him to discuss its contents.

▲ Jump Back to Top ▲

Choose What to Do with Skip Drive Designs

Talk To Zeb
Zeb will reveal that the Earth Directorate and the Protectorate had a deal where the Protectorate would provide Skip Drives to the Earth Directorate. In exchange, the Earth Directorate will not interfere with the Protectorate. This surprises both Niles and Zebulon, with Zebulon now planning to leak the Skip Drive schematics to the Protectorate's enemies.

During this conversation, you can either convince Zebulon not to spread the schematics, or let him spread the schematics. Niles will be against spreading the schematics, as the Skip Drives will just increase the appearance of rifts in Arcadia. Once the conversation is over, the quest will officially end, rewarding you with EXP and Niles' Advanced Mod Kit.

Conversation has Special Dialogue Options

Choices
1 Analyze the book in the laser room: "That would explain the message I found between the Matriarch and the Earth Directorate."
Niles will either be surprised or be understanding of the revelation based on whether or not you told him about the message.
2
Brilliant SkillBrilliant Trait: "I hope you're not thinking of releasing the skip drive blueprints to the public"

Reveal Zebulon's plans to leak the Skip Drive schematics.
3
Speech SkillSpeech Level 9 or 14
-or-
NegotiatorNegotiator
-or-
Prevent Zebulon from leaking the Skip Drive schematics.

▲ Jump Back to Top ▲

Exit the Tomb and Talk to Niles

Defeat Enemy Reinforcements
Once you convince Zebulon to either release the schematics or keep them private, make your way out of the Tomb of the Matriarch. If you killed the Head Curator, Zebulon's team will be standing in the central area to greet you and congratulate you for a successful mission. If you instead choose to spare him, you will find the dead bodies of Zebulon's team, with the Head Curator and his reinforcements opening fire at you.

Make your way out of the Tomb (be it peacefully or guns blazing) and talk to Niles outside. He will open up about what he thinks of the Earth Directorate, and his plans moving forward.

Convince Niles to Stay or Defect from the Earth Directorate

Choices
1
Speech SkillSpeech Level 11: "It's been one misstep after another with them. We're better off on our own."

Convince Niles to give up on and defect from the Earth Directorate.
2 Any other option
Niles will keep fighting for and believing in the Earth Directorate.

After leaving the Tomb of the Matriarch, Niles will talk to you about his thoughts. Near the end of the conversation, you have the option to convince Niles to defect from the Earth Directorate. Successfully doing so will reward Niles with the No Problem a Bullet Can't Solve perk. If, on the other hand, you decide to let Niles continue fighting for and believing in the Earth Directorate, he will instead get the Last Defender perk.

You will be able to try and convince Niles to defect from or stay in the Earth Directorate regardless of whether or not you leak the Skip Drive mechanics, although it does provide different dialogue options.

▲ Jump Back to Top ▲

Retrieve the Golden Shroud Before Leaving

Open Golden Shroud Display Case
Before leaving the Tomb of the Matriarch, make sure to unlock the Golden Shroud Display Case to get the Golden Shroud. The Golden Shroud Display Key can be looted from the body of the Museum Docent.

Golden Shroud Stats and How to Get

Do More Harm Choices

Killing or Sparing the Head Curator

Kill or Spare Head Curator
Your first major choice in this quest is choosing whether to kill or spare the Head Curator. This does not require any Skill checks and can be done by just choosing the options that lean toward the outcome you want.

Killing the Curator will prevent the extra fight as you make your way out of the Tomb of the Matriarch.

Leaking the Skip Drive Schematics or Keeping it Secret

Spreading the Skip Drive Schematics or Keeping it Secret
Your second major choice in the quest revolves around the Skip Drive schematics. Choosing to leak the Skip Drive schematics will give the Protectorate's enemies a chance of fighting back, but can potentially create more Rifts. Keeping them secret, on the other hand, will prevent rifts from appearing at a higher rate, but will make the fight against the Protectorate harder.

This choice does not have immediate consequences, but has a huge impact on which ending you will get at the end of the game.

List of All Endings

Staying In or Defecting From the Earth Directorate

Defecting From Earth Directorate
Your final major choice in the quest is about whether or not Niles remains in the Earth Directorate. Choosing to stay in the Earth Directorate will give Niles the defense-oriented perk Last Defender, while choosing to defect will give him the offense-oriented perk No Problem a Bullet Can't Solve.

Convincing Niles to defect requires a Speech level of 11. Otherwise, he will always stay on the Earth Directorate's side.

Do More Harm Rewards

Quest Completion Rewards
・6458 XP
・Niles' Advanced Mod Kit

Do More Harm Info

Do More Harm Info
Type Niles Companion Quest
Location Praetor
Quest Giver Niles
How to Start
After finishing Fiends in High Places, fly the Incognito to Praetor. Once there, head down to the hangar. Niles will draw you into conversation, allowing you to accept this companion quest.

Outer Worlds 2 Related Guides

Companion Quests

List of Companion Quests

All Companion Quests

Companion Quests
NilesNiles Pressing Cares
Do More Harm
VALERIEVALERIE A Healthy Improvement
Better by Factors
InezInez Better than Nature
A Most Extraordinary Specimen
 ┣ Half Truths in Advertising
 ┗ Full Measures
TristanTristan Arbitrary Measures
Listening For a Clue
Casting Off the Veil
MarisolMarisol Beginning at the Endpoint
The Midpoint to the Endpoint
Endpoint's End
AzaAza The Dawn of a Glorious Betrayal
Stabbing at Shadows

Author

    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index