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Outer Worlds 2

Should You Destroy Fairfield or Westport?

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Should you destroy Fairfield or Westport

During The Saboteur of Paradise, Fairfield or Westport can be destroyed depending on the player's actions in The Outer Worlds 2. Learn all the outcomes, consequences, and rewards for choosing to destroy one area over the other!

Destroy Fairfield or Westport Outcomes

Crash Locations
Choice Result
Destroy Fairfield The entirety of Fairfield is destroyed (except Ethel's Lab).

All Fairfield side quests will be marked as failed.

Permanently lose Inez as a companion.
Destroy Westport The entirety of Westport is destroyed and will be inaccessible.

All Westport side quests will be marked as failed.
Send to Space
(Hack 4 / Lucky required)
The Vox Relay Station will be sent to space, avoiding casualties and area destruction.

Fairfield or Westport can be destroyed during the quest The Saboteur of Paradise when a failsafe system triggers while accessing de Vries' terminal. You can only choose between the two if you don't have Hack 4 or Lucky to redirect the Vox Relay to Space.

The Saboteur of Paradise Walkthrough

Should You Destroy Fairfield or Westport?

Destroy Westport If You Have Evacuated Everyone

Milverstreet

If you helped Milverstreet and completed the side quest The Brain Benders of Auntie's Choice!, then Westport should be empty and safe to set as the target of the Vox Relay.

However, if you haven't sabotaged Westport yet, then setting it as the target will lock you out of all quests that start in that settlement.

Destroying Fairfield is the Worst Option

Destroy Fairfield

Not helping Kaur or Milverstreet during The Saboteur of Paradise will limit your crash options to Fairfield and Space (requires Hack 4 or Lucky).

Destroying Fairfield is the worst option as you cannot evacuate its residents, permanently lose Inez as a companion, and fail all side quests that start in Fairfield.

Avoid Destroying Either With Hack 4 or Lucky Trait

Set Crash Destination

To completely avoid destroying either Fairfield or Westport, you must have 4 points in Hacking or have the Lucky trait. This allows you to send the Vox Relay Station to Space where no one will be harmed.

The Outer Worlds 2 Related Guides

Outer Worlds 2 Choices Partial

List of Choices and Consequences

All Choices and Consequences

Main Quest Choices
Should You Destroy Fairfield or Westport? Side with Kaur or Milverstreet?
Security Ops or Central Dispatch? Should You Kill or Spare Montelli?
Should You Spare or Kill Victor? Should You Save the Hostages or Not?
Should You Spare or Kill Seer Wiley? Should You Spare or Kill De Vries?
Which UENIAC Personality Should You Choose for the Archive? Should You Side with Auntie’s Choice or the Order?
Should You Spare or Kill the Consul? -
Side Quest Choices
Sabotage or Fix the ARC? Should You Sabotage Westport?
Give the Pupa to Bradford or Wentworth? Should You Choose Anchoress Chao or Brun?
Should You Side with the Order or the Displaced? Should You Side with Svoboda or Initiate Alva?
Should You Mix in the Liquid Tracer or Not? -
Companion Quest Choices
Crabble Graft or Raptidon Graft? Should You Let Audra Die?
Should You Spare or Kill Sentinel Perrault? Should You Spare or Kill Luther Okada?
Should You Spare or Kill Dr. Rasmussen? Ursopod Graft or Mantisaur Graft?
Should You Full Burn, Near Full, or Partial Burn the Evidence Rooms? -

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