
This guide lists all the Flaws you can potentially receive in The Outer Worlds 2. Read on to learn about Flaws in Outer Worlds 2, how to get them, their effects and more here!
| Flaws-Related Pages | |
|---|---|
| List of All Flaws | Best Flaws |
List of Contents
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| Flaws | Effects | How to Unlock |
|---|---|---|
| Anger Mismanagement | Positive Effect: +25% Power Attack Damage Negative Effect: +50% Damage Received While Blocking |
Keep doing power attacks. |
| Bad Knees | Positive Effect: +50% Crouch Speed Negative Effect: Crouching emits a 10m radius sound that hostiles can hear and investigate |
Keep on crouching for long periods of time. |
| Bibliomania | Positive Effect: +20% Max Health Negative Effect: -30% Base Health for 2 minutes after talking to anyone. |
Find and read a lot of journals, notes and diaries throughout the game. |
| Compulsive Liar | Positive Effect: All skill requirements for Lie options are ignored. Negative Effect: In conversations, options that are either Lies or end the conversation must be chosen. |
Keep on choosing the Lie option in conversations. |
| Consumerism | Positive Effect: -15% Vendor Prices Negative Effect: -10% Sell Value at Vendors |
Unlocked by having the Premium Edition of the game. |
| Dangerously Curious | Positive Effect: +100% Experience from Hacking Negative Effect: +1 Bypass Shunts Required to Hack |
Repeatedly hack terminals. |
| Dependent | Positive Effect: +25% Damage to enemies recently damaged by a companion. Negative Effect: -10% Damage |
Travel with Allies as often as possible and let them soak damage for you. |
| Drug Addiction | Positive Effect: -40% Toxicity received from the Medical Inhaler Negative Effect: -20% Health restored by the Medical Inhaler |
Repeatedly use the Inhaler. |
| Easily Distracted | Positive Effect: +1 Skill Points gained per Level Negative Effect: When leveling, you can only add skill points into your lowest non-zero Skill or any Skill you have no points in already. |
Distribute your skill points widely across different skills. |
| Easily Startled | Positive Effect: -25% Footsteps Volume & -25% NPC Awareness Detection Rate Negative Effect: Your Damage Resistance and Evasion are ignored for 8s when caught by an investigating enemy. |
Get spotted by enemies before going into stealth and becoming hidden. |
| Energy Hog | Positive Effect: +50 Gadget Energy Meter Max Negative Effect: -25% Energy Recharge Rate |
Repeatedly use Gadgets. |
| Flawed | Positive Effect: If Flaws are accepted, gain a perk point every 5 levels, this bonus is retroactive. Negative Effect: Flaws that appear must be accepted. |
Gain at least two or more flaws. |
| Foot-in-Mouth Syndrome | Positive Effect: +15% Experience Earned Negative Effect: Conversation options are now randomly chosen for you if you take too long to decide. |
Rush through NPC interactions by immediately choosing dialogue after engaging in conversation. |
| Gluttony | Positive Effect: +15% healing from Food and Drink Negative Effect: -10% Combat Movement Speed |
Eat a lot of food continuously. |
| Hermit | Positive Effect: +25% chance to double items on Breakdown Negative Effect: +50% Vendor Prices |
Break down items for raw materials frequently and avoid vendors. |
| Kleptomania | Positive Effect: +100% Vendor Price for Buying Items Negative Effect: Occasional automatic stealing, may cause instant detection or fights against high-level targets |
Steal a certain number of items in towns or settlements. |
| Luddite | Positive Effect: +10% Damage Resistance Negative Effect: -25% Energy Recharge Rate & -25% Gadget Energy Meter Max |
Unlocked by not using a Gadget for a long time. |
| N-Radiated | Positive Effect: Camouflaged: Invisible to enemies and deal bonus damage. Cooldown: 30s. Negative Effect: Whenever you take damage, there is a 5% chance you become Camouflaged automatically, but take an additional 5% of your max health as N-Ray damage. |
Finish the N-Ray Range. |
| Overprepared | Positive Effect: +50% Magazine Size Negative Effect: -40% Damage for 8s after a weapon's magazine hits empty. |
Reload your gun several times despite having ammo in your magazine. |
| Profligate Spender | Positive Effect: Earn 25% of stored bits on level up as interest. Earn an additional 25% interest every 5 levels. At level 30, receive 150% of your total stored bits. Negative Effect: 75% of all bits received are stored by VALERIE until level 30. |
Spend several thousands of Bits on purchases. This is cumulative so you don't have to spend all your cash in one go. |
| Reckless Leadership | Positive Effect: Whenever a companion does go down, your other companion will get a boost. They are fully healed and immediately fill their companion ability meter. Negative Effect: You are no longer able to revive your companions in combat. |
Don't revive your downed companions several times. |
| Snobbish | Positive Effect: +20% Vendor buying price for crafting materials Negative Effect: You can no longer breakdown your items. |
Constantly buy junk and resources from Vendors. |
| Sungazer | Positive Effect: Continually heal while outside during the day up to 50% health. Negative Effect: Permanent damage to your vision and +100% Ranged Weapon Spread |
Repeatedly stare into the sun during the day. |
| Technophobia | Positive Effect: +20% Damage to Automechanicals Negative Effect: +20% Damage Taken From Automechanicals |
Repeatedly fight automechanical enemies. |
| Teetotaler | Positive Effect: +25% Health restored by the Medical Inhaler Negative Effect: +25% Toxicity received from the Medical Inhaler |
Gained from avoiding Toxicity buildup by avoiding use of your Inhaler and staying away from Zyranium gas. |
| Treacherous | Positive Effect: +50% Enemy Awareness Depletion Rate & +100% Sneak Attack Damage Negative Effect: -25% Base Health |
Play stealthily and perform sneak attacks throughout your gameplay. |
| Tunnel Vision | Positive Effect: +25% Armor Penetration Negative Effect: Lose your second weapon slot. |
Avoid swapping to another weapon or weapon slot for a long period of time. |
| Wasteful | Positive Effect: Killed enemies always drop ammo Negative Effect: +25 Vendor Prices |
Unlocked by constantly running out of ammo. |
There are 25 flaws in Outer Worlds 2. Unlock conditions for the flaws are consistent but unlock times vary depending on when the action is completed by the player.

Flaws are given to the player based on the consistency of their actions in-game. Repeating certain behaviors in-game will force you into a screen telling you the flaw you just accrued. You can either accept or reject it depending on your preferences.
Examples of these behaviors include reloading repeatedly despite having rounds in your mag, avoiding shops to make materials yourself, crouching for long periods or even just relenting from using certain items or gadgets.

Despite what the name says, Flaws are important in Outer Worlds 2 as they provide certain character boosts in accordance to the actions you constantly commit in-game.
If you like skipping in-game conversations for example, you will be given a Flaw for this that can potentially benefit your gameplay. Take advantage of the flaws to make your gameplay more interesting!
To balance out the positive effects, the game also gives Flaws a negative effect that you will have to work with when accepting them. Should you feel like the Flaw isn't worth the trouble, you can just reject it and carry on.
You are also given a warning about the potential gameplay changes this will incur for your playthrough, so keep this in mind while playing.
Outer Worlds 2 does not limit the amount of flaws you can have, meaning you can do a mix-match of all the flaws. Do note that you cannot remove flaws, so always keep the negatives of each flaw in mind as there can be some anti-synergy between them.

| Outer Worlds 2 Wiki Contents | |
|---|---|
Main Quests |
Side Quests |
Collectible Quests |
Tasks |
Companion Quests |
Companions |
Puzzles |
Choices |
Weapons |
Mods |
Armor |
Helmets |
Builds |
Resources |
Gadgets |
Inhalers |
Skills |
Perks |
Traits |
Flaws |
Maps |
Tips and Tricks |
Factions |
Faction Quests |
Items |
Ship Pets |
Trophies |
News and Game Info |
Hey there, thanks for the tip! We've added Sungazer to the list now.
List of All Flaws



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i just got one called "bibliomania" "you have an unhealthy obsession with books, and are left exhausted when talking to others. you have a permanent bonus to your max health, but talking to anyone will reduce it for a long duration." +20% max health. -30% base health for 2m after talking to anyone. got this from just reading a lot of journals and such. i think it stacks cause it will tell me health has returned to normal every few secs if i have talked to several people, but not sure