
The Cadet's Degrading Dilemma is a Horizon Point Station task in the Outer Worlds 2. Read on for a full walkthrough of the task, including info on how to unlock the task and its rewards.
List of Contents
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| Req. Skill | You will need at least Speech 1 in order to strike a deal with Corbin. |
|---|---|
The Cadet's Degrading Dilemma is a unique task that you can get during the prologue mission, A Cause Worth Killing For. Midway through the mission you'll encounter a raised bridge stopping you from reaching the Skip Labs.
Strike a deal with Corbin (you'll find him in a booth near the bridge), asking him to lower the bridge in exchange for deleting his demerits. If he agrees, this task will be automatically added to your journal.
| Task Objectives | |
|---|---|
| 1 | Locate and Read Corbin's Journal |
| 2 | Strike a Deal with Corbin to Lower the Bridge |
| 3 | Delete Corbin's Demerits in the Skip Labs |
Click on a step to jump to its section in the walkthrough!

After you finish going through either Security Ops or Central Dispatch, your team will get ambushed. After you reunite with Niles and VAL, exit the ruined building and go to the neighboring structure directly opposite it.
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() Once you're inside the building, head over to the doorway behind the desk. This leads to a storage room. |
| 2 | ![]() Inside the storage room, you'll find a few Protectorate Scientists taking shelter. Ignore them and pick up Cadet 4th Class Corbin's Journal found on top of the table. Read it to learn about his fear of Mental Refreshment. Note: You can kill the scientists for supplies and even loot the room before leaving. |
| 3 | ![]() After reading the journal entry, exit the building and head north. Follow the long tunnel with the large green sign saying Skip Drive Diagnostic Laboratories. Go through the door at the end of the tunnel. |
| Click to Jump to a Section! | |
|---|---|
| Method 1 Requires Hack 1 and Speech 1. |
Method 2 Requires Speech 1 only. |
In order to trigger this task, you'll need to strike a deal with Corbin. You'll also need at least Speech 1 and/or Hack 1 to pull this off. If you do fulfill the conditions above, pick between either of the dialogue options above based on your skills.
Note: Without either of those skills, you won't be able to get this task. Plus, failing to convince him will usually lead to the bridge lowering and automechs spawning, drawing you into combat.
| 1 | This is an emergency! I need to get to the Skip Labs at once! |
|---|---|
| 2 | Oh, I'll get right on that. |
| 3 | Calm down, no one will ever know. |
| 4 | If you read Corbin's Journal: It's obvious you're terrified of Mental Refreshment, but you'll just willingly submit to it? |
| 5 | Hack 1: It's sitting on a terminal? Here? I can help you out with that. |
| 6 | Hack 1: No, I mean I can change it for you, erase your demerits. |
| 7 | Speech 1: No, you wouldn't. With a clean record, they'd have no reason to suspect you of anything. |
| 8 | Of course - if you let me in to the skip labs. |
| 1 | This is an emergency! I need to get to the Skip Labs at once! |
|---|---|
| 2 | Oh, I'll get right on that. |
| 3 | Calm down, no one will ever know. |
| 4 | If you read Corbin's Journal: It's obvious you're terrified of Mental Refreshment, but you'll just willingly submit to it? |
| 5 | [Lie] Arbiter Jackson? I know him! I just remembered he helped me after I was Mentally Refreshed! |
| 6 | Speech 1: [Lie] I'm sure I can convince him to give you a better appraisal if you let me into the skip labs. |
| Step-by-step Walkthrough | |
|---|---|
| 1 | ![]() Cross the lowered bridge and head into the skip labs. |
| 2 | ![]() After linking up with de Vries, use the nearby elevator to head up to the 2nd floor. |
| 3 | ![]() The 2nd floor will be the Skip Drive Theoretical Center. Head into the room lit by red lights and wait for the guards to enter. Dispose of them before exiting the room through the northeast door (where the guards entered from). |
| 4 | ![]() Immediately after passing through the doorway, look to your left and go through the door in front of you. |
| 5 | Inside this small room, you'll find a computer terminal. Choose the following options to erase Corbin's demerits: ① View Personel Reports ② Cecil Iver Corbin, Cadet 4th Class ③ Delete All Demerits ④ Yes, Delete All Demerits ⑤ Continue Once you exit the terminal interface, the task will mark itself as completed, rewarding you with 540 XP for finishing the objective as well as 360 XP for finishing the task. |
| Task Completion Rewards | |
|---|---|
| ・360 XP |
Since this task ensures Corbin lives, you're guaranteed to meet him again later on, giving you more options when tackling the mission, The Saboteur of Paradise.
| The Cadet's Degrading Dilemma Info | |||||
|---|---|---|---|---|---|
| Type | Task | ||||
| Location | Horizon Point Station | ||||
| Quest Giver | Cadet 4th Class Corbin | ||||
| Missable? | This quest is missable. | ||||
| How to Start | |||||
| Requires you to have read Corbin's Journal beforehand. Speak to Cadet Corbin and point out his fear of Mental Refreshment. Then, pass a level 1 Speech or Hack check in order to offer to delete records of his demerits if he lowers the bridge. | |||||

| Horizon Point Station | |
|---|---|
| The Cadet's Degrading Dilemma | |
| Paradise Island | |
| Diabolical Drones of Doom | Tiny Metal Death Pellets |
| Perilous Journey to the Grove | The Mystifying Case of the Midnight Marauder |
| Stalking an Associate of Angry Ascendance | A Sprat to Die For |
| Cloister | |
| Contraband Contrivance | |
The Cadet's Degrading Dilemma Walkthrough



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