The Battle of Bunker Hill is a The Institute Faction Quest in Fallout 4 (FO4). Read on for a full The Battle of Bunker Hill walkthrough and learn The Battle of Bunker Hill location and rewards.
Previous Quest | Next Quest |
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Synth Retention | Mankind Redefined |
The Battle of Bunker Hill Overview | |
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"Rescue the escaped Synths amidst the battles between the Institute, the Railroad, and the Brotherhood of Steel." | |
Faction | The Institute |
Quest Giver | X6-88 |
Quest ID | 000A8258 |
Rewards | ・ XP: 605 ・ Caps: 500 |
Head back to Father's quarters to learn more about your next assignment. Similar to your previous task, you'll be asked to retrieve more Synths at Bunker Hill. However, this time, the Brotherhood of Steel and the Railroad will interfere with the Institute's plans.
You can also inform both the Brotherhood of Steel and the Railroad, given if you completed Shadow of Steel and Tradecraft, respectively. You'll receive new hidden objectives, such as killing the Synths if you decide to inform the Brotherhood or setting them free if you choose to inform the Railroad.
Regardless of whether you choose to inform them or not, both factions will be present later on. Both faction leaders will simply tell you that they're unaware of the ambush if you don't inform them.
Head to Bunker Hill settlement and meet X4-18 in an alleyway near the destination. After speaking to him, the battle between all three factions present will commence.
If you're aligned with all three factions, you can proceed without engaging in battle. However, if one or both of the factions have marked you as their enemy before this quest, you'll face their hostilities as well.
Make your way to the back gate of Bunker Hill and enter the settlement from there. Locate the counter on the right. Behind it, you'll find a hatch leading to the Utility Basement.
Enter the Utility Basement and proceed to the main hall. Head to the far right and follow the long path ahead. At the end of this path, you'll find a room where all the Synths are hiding.
Once you've met all the synths, you'll need to make a decision about their fate. You can either reset them using the recall code, kill them, or set them free. If you're planning to do the quest as intended, simply use the recall code on each of them. X4-18 will handle their return to the Institute after.
However, opting to kill or release them means you'll have to kill X4-18 to proceed. The Father will confront you about your choices later on, and selecting the wrong prompts could result in your banishment.
Once you've dealt with the Synths, meet Father on the rooftop of the C.I.T Ruins. If you've recalled all the target Synths back, he'll commend you for doing a great job and reward you with 500 bottle caps.
However, if you've killed or set them free, you'll need to either apologize, admit to being at fault, or blame the ambush to remain on good terms with the Institute. Defending your actions will result in your banishment.
Previous Quest | Next Quest |
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Synth Retention | Mankind Redefined |
Map View | The Institute |
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Quest Giver | X6-88 |
All Joinable Factions | |
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Minutemen | Brotherhood of Steel |
The Railroad | The Institute |
The Institute Quests | |
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1 | Synth Retention |
2 | The Battle of Bunker Hill |
3 | Mankind Redefined |
4 | Mass Fusion |
5 | Pinned |
6 | Powering Up |
7 | End of the Line |
8 | Airship Down |
9 | Nuclear Family |
The Battle of Bunker Hill Walkthrough
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