Fire Emblem Heroes (FEH)

Hoshidan Summer Mia Builds and Best IVs

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This is a ranking page for the hero Mia - Summer Slice from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hoshidan Summer Mia.

Heroes With the Same Name
Mia - Summer Slice Icon Hoshidan Summer Mia

Special Heroes - Timidity Trials Featured Heroes
Hoshidan Summer Nephenee IconHoshidan Summer Nephenee
[9.5/10]
Hoshidan Summer Lucia IconHoshidan Summer Lucia
[9.5/10]
Hoshidan Summer Mia IconHoshidan Summer Mia
[9.5/10]
Hoshidan Summer Leo IconHoshidan Summer Leo
[8.5/10]

Hoshidan Summer Mia Rating and Basic Information

FEH Hoshidan Summer Mia Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Mia - Summer Slice: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Canto, bonus stats, an Iote's Shield effect, Null Guard, damage reduction piercing, true damage, and true damage reduction.

Hoshidan Summer Mia Skills at 5★


Might: 16  Range: 1
Enables 【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+5.
At start of turn, if unit's HP ≥ 25%, grants Spd/Def/Res+6, "neutralizes 'effective against flying' bonuses," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X x 5 damage (max 30; excluding area-of-effect Specials), and reduces damage from foe's attacks by X x 3 during combat (max 18; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X x 3 (max 18; excluding area-of-effect Specials; X = number of 【Bonus】 effects active on unit and foe, excluding stat bonuses).
At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

Inflicts Atk/Spd-4 on foe during combat.
If unit's Spd + Res ≥ foe's Spd + Res - 10 (excluding effects from 【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X - unit's Res at start of combat - 30; min 0, max 10; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)

Hoshidan Summer Mia Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★★☆☆
Atk (9) Attack Bane ★★★★☆
Spd (17) Spd Boon ★★★★★
Def (5) Def Bane ★★☆☆☆
Res (7) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Hoshidan Summer Mia are +Spd and -Def. Mia's Spd is the highest in the game at base 47, boosted to 52 with Summertime Axe, and 56 with a superboon. Utilizing Mia's high Spd to outspeed her foes and create her own follow-up attacks while preventing her foe's follow-up attacks is the ideal setup.

Mia's Def is just average at base 27, raised to 32 with with Summertime Axe. Her Res is better, sitting at 40 with with Summertime Axe. Thus, we opt for taking a Def bane as her 40 Res can be used to absorb a magical attack if necessary.

+Spd for a +10 merge

We recommend +Spd when merging Hoshidan Summer Mia up to 10. She is the fastest unit in the game (as of the time of her release) and she should take advantage of her Spd stat as a result.

Hoshidan Summer Mia Best Builds

Premium Offensive Hoshidan Summer Mia

HOT
Special Skill IconLuna
Emblem Icon: -

How to Use, Explanation

This build uses premium skills to have Mia excel offensively. Atk/Spd Prime and S/D Rein Snap are upgrades over Spd/Def Prime and A/S Rein Snap respectively for offensive purposes, while Aerial Maneuvers provides mobility and easier combat. Atk Oath Echo adds a Bonus effect to improve Summertime Axe's performance.

mixed Phase / Budget Hoshidan Summer Mia

Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Hoshidan Summer Mia's base kit works well right out of the box as a mixed phase unit.

Source Heroes for All Skills

Hoshidan Summer Mia Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
189
HP
HP 38 38
Rank: 875/1171
Atk
Atk 42 42
Rank: 279/1171
Spd
Spd 47 47
Rank: 7/1171
Def
Def 27 27
Rank: 646/1171
Res
Res 35 35
Rank: 195/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 68 57 36 44 248
Lv.40 +10 43 47 52 31 39 212

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 46 51 31 39 212
+Atk
Lv.40 +10
42 49 51 31 39 212
+Spd
Lv.40 +10
42 46 55 31 39 213
+Def
Lv.40 +10
42 46 51 34 39 212
+Res
Lv.40 +10
42 46 51 31 42 212

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 63 52 32 40 225
5★ Lv.40 38 42 47 27 35 189

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 30 22 10 12 90

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 44 47 31 27 189
40 43 46 44 16 189
Hoshidan Summer Mia Icon Hoshidan Summer Mia
38 42 47 27 35 189
43 44 20 44 32 183
40 44 19 41 34 178
35 37 40 40 25 177
40 39 40 36 17 172
40 39 17 41 35 172
40 40 41 28 23 172
39 35 41 28 24 167
40 38 41 30 18 167

Note: Stats bonuses from skills are not taken into account.

Hoshidan Summer Mia Roles, Strengths, and Weaknesses

Hoshidan Summer Mia Roles

Mia - Summer Slice Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Hoshidan Summer Mia is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Hoshidan Summer Mia Strengths

Summertime Axe is loaded with multiple effects

Hoshidan Summer Mia Attack

Hoshidan Summer Mia's Summertime Axe has multiple different effects that aid her both offensively and defensively.

Below is a summary of these effects:

Condition(s) Effect
Always Enables 【Canto (Rem. +1)】.
Always Accelerates Special trigger (cooldown count-1).
Always Grants Atk/Spd/Def/Res+5.
Mia's HP ≥ 25% at start of turn Grants a visible Spd/Def/Res+6 bonus to Mia for 1 turn.
Mia's HP ≥ 25% at start of turn Grants the "neutralizes 'effective against flying' bonuses" status effect to Mia for 1 turn.
Mia's HP ≥ 25% at start of turn Grants the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect to Mia for 1 turn.
Mia's HP ≥ 25% at start of combat Grants bonus to Mia's Atk/Spd/Def/Res during combat = 15% of Mia's Spd.
Mia's HP ≥ 25% at start of combat Neutralizes effects that inflict "Special cooldown charge -X" onto Mia.
Mia's HP ≥ 25% at start of combat Mia deals +X x 5 damage (max 30; excluding area-of-effect Specials).*
Mia's HP ≥ 25% at start of combat Reduces damage from foe's attacks by X x 3 during combat (max 18; excluding area-of-effect Specials).*
Mia's HP ≥ 25% at start of combat
Foe's attack triggers foe's Special
Reduces damage from foe's attack further by X x 3 (max 18; excluding area-of-effect Specials).*
Mia's HP ≥ 25% at start of combat Restores 7 HP to Mia after combat.

*The number of 【Bonus】 effects active on Hoshidan Summer Mia and her foe, excluding stat bonuses, determines the value of X on the effects listed above.

Summertime Axe is a complete weapon that grants Hoshidan Summer Mia mobility, bulk, and damage all at once, making her a formidable unit on the battlefield as long as its effects trigger.

Hoshidan Summer Mia Weaknesses

Reliance on 【Bonus】 effects

Hoshidan Summer Mia is incredibly reliant on 【Bonus】 effects for both Summertime Axe and her default Spd/Def Prime 4.

There are ways to prevent Hoshidan Summer Mia from creating 【Bonus】 effects for herself through Summertime Axe's start-of-turn trigger or other sources. Among the most notable of these are Fallen Nergal's 【Essence Drain】 effect or Elimine's Staff of the Saint.

Without 【Bonus】 effects, Hoshidan Summer Mia loses a large chunk of her power and becomes significantly easier to defeat.

Weak to Bows

As a flying unit, Hoshidan Summer Mia takes 1.5x damage from bows and weapons effective on flying units. However, Summertime Axe neutralizes this weakness whenever she triggers its start-of-turn effects.

If Hoshidan Summer Mia is unable to trigger Summertime Axe due to the HP threshold or other external factors, ensure you keep her away from enemies wielding bows to protect her from heavy damage.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Mia - Summer Slice Only Appears as a 5 Star Hero!

Mia - Summer Slice only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mia - Summer Slice if a 4 Star version is released!

Unlock Potential Tier List

Hoshidan Summer Mia - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Enables 【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+5.
At start of turn, if unit's HP ≥ 25%, grants Spd/Def/Res+6, "neutralizes 'effective against flying' bonuses," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X x 5 damage (max 30; excluding area-of-effect Specials), and reduces damage from foe's attacks by X x 3 during combat (max 18; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X x 3 (max 18; excluding area-of-effect Specials; X = number of 【Bonus】 effects active on unit and foe, excluding stat bonuses).
At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). 5★
If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5). 5★
If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). 5★
If 【Bonus】 is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 5★
At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.) 5★
At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.) 5★
At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foes Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7). 5★
Inflicts Atk/Spd-4 on foe during combat.
If unit's Spd + Res ≥ foe's Spd + Res - 10 (excluding effects from 【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X - unit's Res at start of combat - 30; min 0, max 10; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).
5★
Inflicts Atk/Spd-2 on foes within 2 spaces during combat. 5★
Inflicts Atk/Spd-3 on foes within 2 spaces during combat. 5★
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 5★
Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) 5★

Hoshidan Summer Mia as a Source Hero

Hoshidan Summer Mia Avatar

Value of Skills ★★★★★

Hoshidan Summer Mia has Spd/Def Prime 4, Pegasus Rift, and A/S Rein Snap as inheritance options.

These skills, while not the best, are all still useful and can find their way into some builds.

List of Source Heroes The Best Fodder Units

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How to Get Hoshidan Summer Mia / Illustrations / Voice Actor / Quotes

How to Get Hoshidan Summer Mia

Obtained through a Special Summoning Event!

Hoshidan Summer Mia is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Anne Yatco
Illustrator kainown
Appears In

Illustration

FEH: Related Guides

Special Heroes: Timidity Trials

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Heroes from Special Heroes - Timidity Trials
Hoshidan Summer Nephenee IconHoshidan Summer Nephenee
[9.5/10]
Hoshidan Summer Lucia IconHoshidan Summer Lucia
[9.5/10]
Hoshidan Summer Mia IconHoshidan Summer Mia
[9.5/10]
Hoshidan Summer Leo IconHoshidan Summer Leo
[8.5/10]

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