Fire Emblem Heroes (FEH)

Ascended Ced Builds and Best IVs

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This is a ranking page for the hero Ced - Sage of the Wind from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Ced.

Heroes With the Same Name
Ced - Sage of the Wind Icon Ascended Ced

Ascended Ced Rating and Basic Information

FEH Ascended Ced Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ced - Sage of the Wind: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants visible Atk/Spd bonuses and Special cooldown -1 at start of turn, grants Atk/Spd in-combat bonuses, 30% damage reduction on foe's first attack, and bonus damage based on Spd when Special triggers.

Ascended Ced Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value x 10, + 20).

Cooldown Count = 4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res).

At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat.

Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat.

At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)

Ascended Ced Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★★☆
Atk (15) Attack Boon ★★★★★
Spd (11) No Spd IV ★★★★★
Def (3) Def Boon ★☆☆☆☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Ascended Ced are +Spd and -Def. Boosting Spd improves his already high Spd stat and allows him to keep up with the fastest metagame units.

Ced's Def is below average at only base 22 and can be safely taken as a bane.

+Spd for a +10 Merge

We recommend +Spd when merging Ascended Ced up to +10 to ensure he keeps up with all the fast metagame units.

Ascended Ced Best Builds

Infantry Pulse Support Ascended Ced

HOT
Special Skill IconFlare
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ascended Ced's base kit is already good enough to perform as an offensive unit that can also provide team support with Infantry Pulse. If on a budget, Flare can be replaced by Dragon Fang or just his base kit's Blazing Wind.

Source Heroes for All Skills

Ascended Ced Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
182
HP
HP 43 43
Rank: 165/1089
Atk
Atk 45 45
Rank: 25/1089
Spd
Spd 46 46
Rank: 11/1089
Def
Def 22 22
Rank: 736/1089
Res
Res 26 26
Rank: 491/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 64 51 26 30 219
Lv.40 +10 48 50 51 26 30 205

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 49 50 26 30 205
+Atk
Lv.40 +10
47 53 50 26 30 206
+Spd
Lv.40 +10
47 49 53 26 30 205
+Def
Lv.40 +10
47 49 50 30 30 206
+Res
Lv.40 +10
47 49 50 26 33 205

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 59 46 22 26 196
5★ Lv.40 43 45 46 22 26 182

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 29 11 3 4 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 47 21 30 183
40 45 34 16 47 182
38 47 32 20 45 182
Ascended Ced Icon Ascended Ced
43 45 46 22 26 182
38 46 27 22 44 177
38 45 45 29 20 177
40 45 30 31 31 177
40 44 28 20 45 177
37 41 44 17 38 177
39 42 44 21 31 177
40 41 30 18 42 171
40 42 41 30 18 171
41 39 23 32 36 171
41 37 17 40 36 171
40 39 41 25 21 166
40 38 39 19 30 166
43 37 36 20 30 166
40 40 24 24 37 165
40 36 42 21 26 165
40 33 39 23 27 162
40 38 38 18 28 162
41 34 41 21 25 162
37 35 39 19 31 161
37 35 36 17 31 156
38 34 37 17 25 151
38 33 27 15 37 150

Note: Stats bonuses from skills are not taken into account.

Ascended Ced Roles, Strengths, and Weaknesses

Ascended Ced Roles

Ced - Sage of the Wind Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ascended Ced is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Ascended Ced Strengths

Heired Forseti has multiple offensive effects

Ascended Ced Attack

Ascended Ced's exclusive weapon Heired Forseti grants a visible Atk/Spd+6 buff and Special cooldown count -1 at the start of turn, setting him up for a large offensive attack.

In combat, Heired Forseti grants Ced Atk/Spd+6, 30% damage reduction on his foe's first attack, and bonus damage equal to a percentage of his Spd when his Special triggers. The bonus damage is dependent on Ced's max Special cooldown count value; a higher Special cooldown count would lead to more damage, but a lower Special cooldown count would trigger this effect more often.

Ascended Ced Weaknesses

Low Def

Ascended Ced's base Def is only at a below average 22, making him prone to defeat from physical damage.

Keep him away from foes that inflict physical damage to maximize his survival.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ced - Sage of the Wind Only Appears as a 5 Star Hero!

Ced - Sage of the Wind only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ced - Sage of the Wind if a 4 Star version is released!

Unlock Potential Tier List

Ascended Ced - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value x 10, + 20). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). 5★
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
If unit initiates combat and unit’s Special triggers before or during combat, grants Special cooldown count -1 after combat. 5★
If Special triggers before or during combat, grants Special cooldown count -1 after combat. 5★
If Special triggers before or during combat, grants Special cooldown count -2 after combat. 5★
Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) 5★
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) 5★

Ascended Ced as a Source Hero

Ascended Ced Avatar

Value of Skills ★★★★★

Ascended Ced has Atk/Spd Ideal 4, Special Spiral 4, and Infantry Pulse 4 as valuable inheritable options.

Prioritize Special Spiral 4 and Infantry Pulse 4 when using Ascended Ced as inheritance fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ascended Ced?

Top tier hero. Must summon. 3
Votes
Summon if you need his/her hero archetype. 3
Votes
Summon if you like this hero. 16
Votes
Summon for his/her Skill Inheritance options. 9
Votes
Pass on this hero. 1
Votes

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How to Get Ascended Ced / Illustrations / Voice Actor / Quotes

How to Get Ascended Ced

Obtain Through Regular Summon

Ascended Ced is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Phillip Reich
Illustrator RIZ3
Appears In

Illustration

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