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★ S6 New Guns: DTIR 30-06 | Kastov LSW
☆ S5 Reloaded Dark Aether Keys and Locations
★ Mr. Peeks | Drum | Locked Diary | Giraffe Toy
☆ Final MWZ Story Mission: Ascension Walkthrough
★ Zombies Map | Dark Aether Interactive Map
☆ Rarity vs Pack-a-Punch Damage Chart
Crafting Schematics are obtainable recipes to craft items and Wonder Weapons you can use in Call of Duty: Modern Warfare 3 (MW3) Zombies Mode. Learn how to get and where to find Schematics, a Schematics locations loot table, and Schematic crafting guide in Zombies mode.
Related Guides | ||
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Crafting Schematics | Classified Schematics | Schematic Exchange Board |
List of Contents
Schematic | Loot Location |
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Complete Contracts in the Fourth Elder Dark Aether |
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Complete Contracts in the Fourth Elder Dark Aether |
Stash Increase Schematic | Complete Contracts in the Fourth Elder Dark Aether |
Schematic | How to Get |
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Completing Contracts in First Elder Dark Aether |
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Completing Contracts in First Elder Dark Aether |
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Completing Contracts in First Elder Dark Aether |
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Completing Contracts in Second Elder Dark Aether |
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Completing Contracts in Second Elder Dark Aether |
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Completing Contracts in Second Elder Dark Aether |
How to Get All Classified Schematics
Schematic | Loot Location |
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High Threat Zone (Red) only |
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High Threat Zone (Red) only |
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High Threat Zone (Red) only |
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High Threat Zone (Red) only |
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High Threat Zone (Red) only |
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Medium Threat Zone (Yellow) only |
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Medium Threat Zone (Yellow) only |
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Medium Threat Zone (Yellow) only |
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Medium Threat Zone (Yellow) only |
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Medium Threat Zone (Yellow) only |
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Low Threat Zone (Grey) only |
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Low Threat Zone (Grey) only |
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Low Threat Zone (Grey) only |
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Low Threat Zone (Yellow) only |
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Low Threat Zone (Grey) only |
The above Schematics can be obtained in Reward Rifts from Contracts. Schematic drops are tied to the zone in which you complete the Contract in, so above is the Schematics loot table of which zone contracts you'll need to complete in order to obtain the Schematic.
How to Get and Exfil Wonder Weapons
Crafting Schematic | Mission |
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Saboteur (Act 1 Tier 5 Mission) |
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Chaperone (Act 1 Tier 5 Mission) |
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Safe Cracker (Act 2 Tier 2 Mission) |
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Exterminator (Act 2 Tier 5 Mission) |
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Two Factor Authentication (Act 3 Tier 1 Mission) |
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Holdout (Act 3 Tier 4 Mission) |
You obtain crafting schematics for the above items during the following story missions. Each Act has 2 Missions where you receive a Schematic of some type.
Zombies Acts and Mission Rewards
Schematics Type | Unlock Method |
---|---|
Aetherium Perks Ammo Mod |
Contract Reward Rifts |
Wonder Weapons Case | Contract Reward Rifts in High Threat Zones |
The best way to get Schematics is by completing Contracts and opening their Reward Rifts. Rewards you can obtain will vary and Crafting Schematics have a notably low drop rate so you might have to farm multiple contracts to get one.
You can get Wonder Weapon Case Schematics via Contracts' Reward Rifts in the High Threat Zones only. You can use Wonder Weapon Case schematics to craft Weapon Cases containing Wonder Weapons.
Red Zone Loot and Tips to Survive
Steps to Craft Using Schematics | |
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1 | Exfiltrate the Diagram |
2 | Arrange Your Gear |
3 | Proceed to Schematic Crafting |
To start crafting using Schematics, you must first exfiltrate a diagram you have looted. Once you have successfully exfiltrated, you will be able to unlock the looted diagram under Schematic Crafting.
Proceed to the Gear menu and customize your loadout. Hover towards your rucksack and begin arranging items that you want to stash or bring.
You will have the option to swap or add items to your rucksack, which will then bring you to the Acquisition Stash and Schematic Crafting menu.
Choose to enter the Schematic Crafting menu to view which items you can craft. Crafting items does not have any cost, but they do have a cooldown. Items you craft will automatically appear in your rucksack, which you can store in your Acquisition Stash as well.
Crafting Schematic | Effect |
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Cooldown: 8 hours
Description: Crafts a Raw Aetherium Crystal that will Pack-a-Punch currently held weapon to Level I. |
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Cooldown: 16 hours
Description: Crafts a Refined Aetherium Crystal that will Pack-a-Punch currently held weapon to Level II. |
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Cooldown: 2 hours
Description: Crafts an Uncommon Aether Tool that will upgrade your currently held weapon to Uncommon Rarity |
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Cooldown: 8 hours
Description: Crafts a Rare Aether Tool that will upgrade your currently held weapon to Rare Rarity |
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Cooldown: 10 hours
Description: Crafts an Epic Aether Tool that will upgrade your currently held weapon to Epic Rarity |
Crafting Schematic | Effect |
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Cooldown: 3 hours
Description: Crafts a can of Deadshot Daiquiri that grants the following: Aiming down sight moves to enemy critical location. Remove scope sway. |
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Cooldown: 3 hours
Description: Crafts a can of Jugger-Nog that grants the following: Increases max health. |
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Cooldown: 3 hours
Description: Crafts a can of Death Perception that grants the following: Obscured enemies, chests, resources, and item drops are keylined. |
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Cooldown: 3 hours
Description: Crafts a can of Elemental Pop that grants the following: Every bullet you fire has a small chance to apply a random Ammo Mod effect. |
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Cooldown: 3 hours
Description: Crafts a can of PHD Flopper that grants the following: Dive to prone triggers an explosion. The explosion increases the higher you fall. Immunity from fall damage while diving. |
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Cooldown: 3 hours
Description: Crafts a can of Quick Revive that grants the following: Reduce the health regen delay time by 50%. Reduce the time it takes to revive an ally by 50%. |
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Cooldown: 3 hours
Description: Crafts a can of Speed Cola that grants the following: Drink to reload and replate armor faster. |
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Cooldown: 3 hours
Description: Crafts a can of Stamin-Up that grants the following: Increases run and sprint speed. |
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Cooldown: 3 hours
Description: Crafts a can of Tombstone Cola that grants the following: On death create a tombstone stash at that location containing your backpack inventory in the next game. |
Crafting Schematic | Effect |
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Cooldown: 3 hours
Description: Crafts a Shatter Blast Ammo Mod that will apply Shatter Blast to your currently held weapon. |
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Cooldown: 3 hours
Description: Crafts a Brain Rot Ammo Mod that will apply Brain Rot to your currently held weapon. |
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Cooldown: 3 hours
Description: Crafts a Cryo Freeze Ammo Mod that will apply Cryo Freeze to your currently held weapon. |
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Cooldown: 3 hours
Description: Crafts a Dead Wire Ammo Mod that will apply Dead Wire to your currently held weapon. |
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Cooldown: 3 hours
Description: Crafts a Napalm Burst Ammo Mod that will apply Napalm Burst to your currently held weapon. |
Crafting Schematic | Effect |
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Cooldown: 48 hours
Description: Crafts a Ray Gun Weapon Case that can be opened to equip the Ray Gun Wonder Weapon. |
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Cooldown: 48 hours
Description: Crafts a Wunderwaffe DG-2 Weapon Case that can be opened to equip the Wunderwaffe DG-2 Wonder Weapon. |
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Cooldown: 48 hours
Description: Crafts a V-R11 Weapon Case that can be opened to equip the V-R11Wonder Weapon. |
Crafting Schematics are unlockable recipes to craft consumables and Wonder Weapons in the loadout menu. These schematics are random drops within Urzikstan and are needed to be exfiltrated before put into use.
Crafting using these schematics has no cost, though they do have a cooldown. Always take advantage of the crafting system to get an upper hand right from the start of your playthrough.
Zombies Mode Walkthrough and Guide
Zombies Guides and Lists | |
---|---|
Zombies Missions | Zombies Season 2 |
Zombies Season 1 | Zombies Map |
Zombies Weapons | Crafting Schematics |
Aetherium | Challenges and Enemies |
Zombies Perks | Zombies Ammo Mods |
Zombies Field Upgrades | Zombies Gear |
Contracts | Zombies Power-Ups |
yes, you have a chance to get the flawless crystal by beating the red worm, "greylorm"
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Wait, I thought napalm was a T1 schematic, not a T2