★ S6 New Guns: DTIR 30-06 | Kastov LSW
☆ S5 Reloaded Dark Aether Keys and Locations
★ Mr. Peeks | Drum | Locked Diary | Giraffe Toy
☆ Final MWZ Story Mission: Ascension Walkthrough
★ Zombies Map | Dark Aether Interactive Map
☆ Rarity vs Pack-a-Punch Damage Chart
Weapon Rarity and Pack-a-Punch are weapon upgrades that can significantly boost your overall damage in Call of Duty: Modern Warfare 3 (MW3). Read on to learn more about these upgrades and which upgrade is more efficient to get.
Weapon Upgrade Guides | ||
---|---|---|
Weapon Rarity Explained | Pack-a-Punch Weapons | Rarity vs Pack-a-Punch Damage Chart |
List of Contents
Pack-a-Punch Level | Rarity | ||||
---|---|---|---|---|---|
Common (Grey) |
Uncom. (Green) |
Rare (Blue) |
Epic (Purple) |
Legend. (Gold) |
|
none | 1 | 1.5 | 2 | 3 | 4 |
I | 2 | 3 | 4 | 6 | 8 |
II | 4 | 6 | 8 | 12 | 16 |
III | 8 | 12 | 16 | 24 | 32 |
The damage increases for weapon rarity and Pack-a-Punch upgrades are all multiplicative and stack on top of each other. These damage increase multipliers are applied to your initial or base weapon damage.
This means that upgrading weapons doesn't have any diminishing returns, and it is always worth doing so until you include the Essence cost into the calculation. Use the table above to determine which combination of upgrades is equal to each other.
The above data was gathered by testing damage output on a Crossbow from no Pack-a-Punch to Pack-a-Punch Level III. The Crossbow was tested by shooting Tier II Zombies (in the yellow zone) with no armor all in the same area (the shoulders). Since there's no damage numbers displayed, we recorded footage of how much damage was being depleted from the zombie's health bar per shot (with no Pack-a-Punch, then Pack-a-Punch Level I, Level II, and finally Level III). We then measured the health bar depletion in terms of pixels for all Pack-a-Punch levels to determine the damage difference/increase. |
Pack-a-Punch Level & Cost | Rarity | |||
---|---|---|---|---|
Uncommon (Green) |
Rare (Blue) |
Epic (Purple) |
Legendary (Gold) |
|
none | 1,000 | 2,000 | 3,750 | 4,500 |
I +5,000 |
6,000 | 7,000 | 8,750 | 9,500 |
II +10,000 |
16,000 | 17,000 | 18,750 | 19,500 |
III +15,000 |
31,000 | 32,000 | 33,750 | 34,500 |
The total Essence cost for upgrading your weapons can easily rack up as you continue to do so. Based on the table above, Pack-a-Punch upgrades are extremely expensive compared to rarity upgrades. This difference in cost is equalized by the fact that Legendary weapons are randomly acquired.
How to Get Free Flawless Crystal and Legendary Tool Every Game
Since both damage multipliers stack onto each other, it's useful to get both. However, getting a Pack-a-Punched weapon is more expensive than upgrading a weapon's rarity. You can save a bit of Essence by immediately getting a Legendary Weapon via Wallbuy in the Red Zone, Mystery Boxes (random), or upgrading for free via Legendary Aether Tools (random drop).
You can save a lot of Essence, if you have any sort of Aetherium Crystal, since that will negate the need to spend on the Pack-a-Punch machine.
Zone | Recommended Weapon Upgrades |
---|---|
High Threat Zone | Legendary with Pack-a-Punch II or higher |
Medium Threat Zone | Epic with Pack-a-Punch I or higher |
Low Threat Zone | Uncommon or Rare Weapon |
Above are our recommended weapon upgrades in terms of cost and damage effectiveness for each of the 3 zones.
If you don't want to risk going to the high-threat zone or you simply like the weapon you currently have, you can use the tables above to come up with your own conclusion as to which upgrade is best to prioritize.
You can obtain similar damage multipliers through a series of upgrade combinations, but make sure to take Essence cost into consideration.
Zombies Mode Walkthrough and Guide
All Zombies Guns and Weapon Guides | |
---|---|
Best Guns | Refund Weapon Upgrades |
Weapon Rarity | Pack-a-Punch |
Reduce Weapon Cooldown | Insured Slots and Contraband |
Wonder Weapons | Ray Gun |
Wunderwaffe DG-2 | The Scorcher |
V-R11 | Rarity vs Pack-a-Punch |
Wonder Weapon Rarity Glitch | - |
Where is the source for this data? I noticed that mystery box says rarity info, but where did you find pack a punch data?
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