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★ S6 New Guns: DTIR 30-06 | Kastov LSW
☆ S5 Reloaded Dark Aether Keys and Locations
★ Mr. Peeks | Drum | Locked Diary | Giraffe Toy
☆ Final MWZ Story Mission: Ascension Walkthrough
★ Zombies Map | Dark Aether Interactive Map
☆ Rarity vs Pack-a-Punch Damage Chart
Zombies Season 1 focuses on the Dark Aether Rift mechanic and new Schematics in Call of Duty Modern Warfare 3 (MW3). Catch up on the latest Zombies Season 1 patch notes, new schematics and easter eggs, and Zombies S1 walkthrough guides.
List of Contents
Zombies Season 1 Mid-Season Content |
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Dokkaebi Warlord |
Dokkaebi is a new Warlord in Season 1 Reloaded and can be found at the top of the skycraper in Zaravan City.
New Schematics | |
---|---|
Golden Armor Plate | Dog Bone |
Aether Blade Schematic | The Scorcher Weapon Case Schematic |
Flawless Aetherium Crystal Schematic | Legendary Aether Tool Schematic |
All new Season 1 Schematics can be found in the Dark Aether Rift zone after entering via an Elder Sigil.
How to Get All Classified Schematics
How to Enter Dark Aether Rift | |
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How to Get All Keys | How to Beat Gorm'gant |
Locked Diary | Pill Bottle |
Surveillance Camera | Dog Collar |
How to Get Sigils | How to Get Elder Sigils |
Greylorm Worm Boss Guides | |
All Calibration Data USB Locations | All Refractor Locations |
How to Beat Greylorm | - |
Dark Aether Map and Locations | |
Dark Aether Interactive Map | Dark Aether Contract Locations |
Dark Aether Exfil Locations | Dark Aether Key Locations |
Al Bagra Officers Quarters | ABF Antiquities Office |
Al Bagra Munitions Storeroom | Al Bagra Barrack |
Zombies Prestige Challenges | |
How to Get 10 Throwing Knives Kills in 30 Seconds | - |
The Dark Aether Rift mechanic is the center of Zombies Season 1. The Dark Aether Rift is a new zone unlocked by the 4 keys (Locked Diary, Pill Bottle, Surveillance Camera, and Dog Collar). To enter this zone, you need to spend Sigils to activate the portal.
The V-R11 is the new support Wonder Weapon introduced in Season 1. It turns opponents into your allies for a temporary period before they die. You can also shoot the V-R11 at your teammates to make them temporarily invisible to zombies.
How to Get V-R11 Wonder Weapon
Calling Card | How to Get |
---|---|
Bursting
|
Complete all Prestige 1 Zombies Challenges. |
Harvesting Season
|
Get 10 kills in 30 seconds with Throwing Knives. |
Lightning Fast
|
Get 200 kills shortly after reloading with Speed Cola active. |
Sunset Asssault
|
Extract 3 Schematics in a Single Deployment. |
Urban Toll
|
Kill 25 Manglers while using Napalm Burst. |
Reaching
|
Complete all Prestige 2 Zombies Challenges. |
Don't Breathe
|
Get 250 Kills while in Tac Stance. |
Don't Look Back
|
Get 50 Kills with the Sentry Gun Killstreak. |
Knock Knock
|
Complete 10 Big Bountry Contracts while Jugger-Nog is active. |
Cave Dweller
|
Kill 75 Hellhounds with Cryo Freeze. |
Scream Out
|
Complete all Prestige 3 Zombies Challenges. |
Torrential Horde
|
Get 30 Kills while Underwater. |
Unknown Voyage
|
Get 15 Kills with an LMG without releasing the trigger. |
No Mercy
|
Get 150 Kills while in the Low Threat Zone with a Legendary Rarity Weapon. |
Crystal Horde
|
Get 1000 Kills with Akimbo Pistols. |
Enhanced
|
Complete all Prestige 4 Zombies Challenges. |
Wonder Shocked
|
Get 1000 Kills using a weapon with an After Market Part. |
Mind the Kindling
|
Revive 15 Teammates with Quick Revive active. |
Fire and Corpses
|
Use 5 Acquisitions in under 30 Seconds. |
So It Begins
|
Damage an Aether Worm with your Fists. |
Screeching Creatures
|
Complete all Prestige 5 Zombies Challenges. |
Kill-O-Watt
|
Trigger 300 Ammo Mods with Elemental Pop active. |
Pale Surfer
|
Get 250 Kills in a row without taking damage. |
Heavy Stuff
|
Get 100 Kills while Sliding. |
Minion
|
Get 300 Kills with your Fists. |
Armed and Ready
|
Complete all Prestige 6 Zombies Challenges |
Dark Aether Containment
|
Collect 100 Aether Containers |
Glorious Sub
|
Purchase 10 Legendary Weapons at Wall Buys |
Inevitable
|
Get a Quad Kill with Monkey Bomb 20 Times |
Tapped
|
Get 750 Critical Kills with SMGs |
Don't Look Back, It's Cooler
|
Complete all Prestige 7 Zombies Challenges |
Turret Trauma
|
Get 150 Kills with Deadbolt |
Raining Vials
|
Spend 25,000 Essence in a Single Game and Successfully Exfil 5 Times |
Surrounded
|
Get 500 Kills while Frenzied Guard is active |
Impending Doom
|
Activate 25 Nukes Power-Up |
Handy Maneuver
|
Complete all Prestige 8 Zombies Challenges |
Brain Drain
|
Get 10 Critical Kills without Reloading with Pistols 20 Times |
Imbued
|
Use the Pack-A-Punch Machine 25 Times |
Glint
|
Destroy 15 Counter UAVs in Mercenary Camps |
Shocked Dead
|
Get 5 Conductive Medals, Killing 10 Enemies rapidly with Electric Damage |
Drink Up
|
Complete all Prestige 9 Zombie Challenges |
Electric Thirst
|
Get 100 PHD Flopper Explosion Kills |
Clearer Vision
|
Destroy 50 Aether Nest Cyst while Death Perception is Active |
In My Hands
|
Extract 1 Refined Aetherium Crystal |
Let 'Em Have It
|
Earn 75 Jackrabbit Medals, Killing 30 enemies without taking damage |
Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons. Each Prestige Rank comes with 5 Zombies Calling Card challenges that you can complete.
Below are the official Call of Duty Patch Notes for Season 1. For more information see Season 1 Update Patch Notes. |
How to Collect Strauss's Research: Storm the Castle Walkthrough
Defend Ground Station |
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・Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session. ・Mercenaries will now continue to fight Players after completing the Defend Ground Station contract. |
Eliminate the Bounty |
・HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more. |
Outlast |
・Enemies no longer spawn if players are not progressing the contract. |
Raid Weapon Stash |
・Enemies no longer spawn if players are not progressing the contract. |
Spore Control |
・Adjusted Spores to prevent them from spawning on a player, resulting in an instant death. |
General |
---|
・Addressed an issue where players could store more Acquisitions in the stash than intended. |
Aether Tools |
・Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle. |
Ammo Mods |
・Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle. |
Perk-A-Colas: Tombstone Soda |
・Addressed an issue where Tombstones could spawn under the map. ・Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died. ・Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone. ・Closed various duplication exploits associated with Tombstone Soda. |
Ammo Mods: Brain Rot |
・Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies. |
Launch |
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・More formidable enemies have been added to the Exfil experience in all zones. ・Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing. |
In-Season |
・All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types. |
Disciples |
---|
・Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects. |
The Stormcaller |
・Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse. |
Hell Hounds |
・Hellhound flame particles will disappear if a Hell Hound does not spawn. |
Zombies |
・Adjusted spawns to prevent Zombies from spawning on top of fences. ・Adjusted pathing to address exploits or incorrect pathing. ・Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended. |
Zombies Season 1 only has 1 mission, the Act 4 story mission Bad Signal. There are no follow-up objectives or missions to do after that, but you do get access to a series of complicated secret objectives/easter eggs that will allow you to unlock and explore the Dark Aether Rift afterward.
You can do the Act 4 mission regardless of your Acts 1 to 3 progression.
Bad Signal Act 4 Mission Walkthrough
Zombies Battle Pass Items (Season 1) | ||
---|---|---|
Cryo Freeze Ammo Mod Sector A1 |
Refined Aetherium Crystal Sector A4 |
Shatter Blast Ammo Mod Sector A15 |
Epic Aether Tool Sector A16 |
Legendary Aether Tool Sector A19 |
- |
The Season 1 Battle Pass introduces the first pay-to-win aspects for Modern Warfare Zombies. If you progress the Battle Pass, you'll be rewarded with 2 of each of the above Zombies items, which you can use once each at any point when deploying into a Zombies match.
Current Battle Pass End Dates and Rewards
The XRK Stalker (Sniper Rifle), RAM-7 (Assault Rifle), and Stormender (EMP Launcher) can be used in Zombies loadouts once unlocked via the Season 1 Battle Pass.
These are weapons that you can only obtain throughout the duration of the season.
Zombies Best Guns and Weapons Tier List
Zombies Mode Walkthrough and Guide
Zombies Guides and Lists | |
---|---|
Zombies Missions | Zombies Season 2 |
Zombies Season 1 | Zombies Map |
Zombies Weapons | Crafting Schematics |
Aetherium | Challenges and Enemies |
Zombies Perks | Zombies Ammo Mods |
Zombies Field Upgrades | Zombies Gear |
Contracts | Zombies Power-Ups |
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