Fire Emblem Heroes (FEH)

Bound Hero Battle: Marth & Lumera Abyssal Guide and Recommended Team

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Marth & Lumera Bound Hero Battle Banner Fire Emblem Heroes FEH

This is a guide to clearing the Infernal and Abyssal maps for Bound Hero Battle - Marth & Lumera in Fire Emblem Heroes (FEH). To see strategy for defeating Bound Hero Battle - Marth & Lumera, enemy information, as well as the best units and party to use, read on!

Boss Unit for This Bound Hero Battle
Marth - Of Beginnings IconEmblem Marth
[9.5/10] Lumera - In Distant Skies IconMythic Lumera
[9.5/10]

Bound Hero Battle: Marth & Lumera Strategy Overview

Featured Hero Marth - Of Beginnings ImageEmblem Marth Lumera - In Distant Skies ImageMythic Lumera
First Clear Reward
Abyssal: Gold Quality Ribbon
Infernal: Orb Icon x4
Lunatic: Orb Icon ×3
Hard: Orb Icon ×2
Normal: Light Blessing Icon x1
Recommended Level Lv.40
Difficulty Abyssal
Infernal
Lunatic
Hard
Conditions Condition 1: All units must survive
Condition 2: Cannot use Light's Blessing
Dates Active 01/29/2024 - 02/12/2024

Unit Placement

Abyssal Infernal
Marth & Lumera Abyssal Marth & Lumera Infernal

Abyssal Enemy Information

A Marth - Of Beginnings ImageEmblem Marth HP
81
Atk
74
Spd
61
Def
43
Res
36
Assist Skill Icon:-
Attuned Seal Icon:-
B Lumera - In Distant Skies ImageMythic Lumera HP
77
Atk
71
Spd
60
Def
36
Res
50
Special Skill IconMiracle
Attuned Seal Icon:-
C Axe Cavalier IconAxe Cavalier HP
77
Atk
49
Spd
24
Def
33
Res
35
Assist Skill Icon:-
Special Skill IconLuna
Passive Skill B IconGuard 3
Attuned Seal Icon:-
D Blue Mage IconBlue Mage HP
73
Atk
54
Spd
42
Def
24
Res
36
Assist Skill Icon:-
Attuned Seal Icon:-
E Cleric IconCleric HP
70
Atk
53
Spd
37
Def
23
Res
51
Attuned Seal Icon:-
F Sword Flier IconSword Flier HP
78
Atk
50
Spd
45
Def
28
Res
43
Assist Skill Icon:-
Special Skill IconMoonbow
Attuned Seal Icon:-

Abyssal Reinforcements

Turn 2 Reinforcements

Reinforcements 1 Red Cavalier IconRed Cavalier HP
71
Atk
59
Spd
30
Def
15
Res
49
Assist Skill Icon:-
Special Skill IconIceberg
Attuned Seal Icon:-
Reinforcements 1 Green Cavalier IconGreen Cavalier HP
71
Atk
55
Spd
30
Def
20
Res
41
Attuned Seal Icon:-
Reinforcements 1 Bow Cavalier IconBow Cavalier HP
78
Atk
61
Spd
33
Def
32
Res
31
Assist Skill Icon:-
Special Skill IconDeadeye
Passive Skill A IconFury 3
Attuned Seal Icon:-

Turn 3 Reinforcements

Reinforcements 2 Axe Fighter IconAxe Fighter HP
89
Atk
54
Spd
44
Def
39
Res
27
Assist Skill Icon:-
Special Skill IconGlimmer
Attuned Seal Icon:-
Reinforcements 2 Red Flier IconRed Flier HP
72
Atk
49
Spd
45
Def
19
Res
41
Special Skill IconGlimmer
Attuned Seal Icon:-

Turn 4 Reinforcements

Reinforcements 3 Sword Knight IconSword Knight HP
99
Atk
62
Spd
19
Def
51
Res
27
Assist Skill Icon:-
Special Skill IconBonfire
Attuned Seal Icon:-
Reinforcements 3 Thief IconThief HP
77
Atk
50
Spd
49
Def
20
Res
41
Assist Skill Icon:-
Passive Skill B IconPass 3
Attuned Seal Icon:-

Infernal Enemy Information

A Marth - Of Beginnings ImageEmblem Marth HP
66
Atk
66
Spd
52
Def
36
Res
29
Assist Skill Icon:-
Sacred Seal Icon:-
Attuned Seal Icon:-
B Lumera - In Distant Skies ImageMythic Lumera HP
60
Atk
63
Spd
51
Def
30
Res
43
Special Skill IconMiracle
Sacred Seal Icon:-
Attuned Seal Icon:-
C Axe Cavalier IconAxe Cavalier HP
57
Atk
45
Spd
22
Def
31
Res
33
Assist Skill Icon:-
Special Skill IconLuna
Passive Skill B IconGuard 3
Sacred Seal Icon:-
Attuned Seal Icon:-
D Blue Mage IconBlue Mage HP
52
Atk
50
Spd
38
Def
22
Res
33
Assist Skill Icon:-
Sacred Seal Icon:-
Attuned Seal Icon:-
E Cleric IconCleric HP
52
Atk
50
Spd
38
Def
22
Res
33
Sacred Seal Icon:-
Attuned Seal Icon:-
F Sword Flier IconSword Flier HP
57
Atk
47
Spd
41
Def
26
Res
39
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-

Infernal Reinforcements

Turn 2 Reinforcements

Reinforcements 1 Red Cavalier IconRed Cavalier HP
47
Atk
55
Spd
28
Def
13
Res
45
Assist Skill Icon:-
Special Skill IconIceberg
Sacred Seal Icon:-
Attuned Seal Icon:-
Reinforcements 1 Green Cavalier IconGreen Cavalier HP
47
Atk
51
Spd
28
Def
18
Res
37
Sacred Seal Icon:-
Attuned Seal Icon:-
Reinforcements 1 Bow Cavalier IconBow Cavalier HP
57
Atk
57
Spd
31
Def
30
Res
28
Assist Skill Icon:-
Special Skill IconDeadeye
Passive Skill A IconFury 3
Sacred Seal Icon:-
Attuned Seal Icon:-

Turn 3 Reinforcements

Reinforcements 2 Axe Fighter IconAxe Fighter HP
68
Atk
50
Spd
40
Def
36
Res
24
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
Attuned Seal Icon:-
Reinforcements 2 Red Flier IconRed Flier HP
48
Atk
46
Spd
41
Def
17
Res
38
Special Skill IconGlimmer
Sacred Seal Icon:-
Attuned Seal Icon:-

Turn 4 Reinforcements

Reinforcements 3 Sword Knight IconSword Knight HP
81
Atk
58
Spd
17
Def
47
Res
25
Assist Skill Icon:-
Special Skill IconBonfire
Sacred Seal Icon:-
Attuned Seal Icon:-
Reinforcements 3 Thief IconThief HP
56
Atk
47
Spd
45
Def
18
Res
37
Assist Skill Icon:-
Passive Skill B IconPass 3
Sacred Seal Icon:-
Attuned Seal Icon:-

Damage Calculator Tool

Bound Hero Battle: Marth & Lumera Strategy

Use a Player Phase strategy with Galeforce and repeated actions

In our opinion, a Hit and Run strategy is the best strategy for this map.

Emblem Marth can quickly defeat any foe he initiates on with his pre-charged Lodestar Rush and inflated boss stats, while Mythic Lumera is incredibly tanky and can make her allies sturdier with Dragon Monarch granting bonus stats in-combat and creating defensive terrain.

Instead of rushing head-on, we recommend defeating certain enemies and retreating, kiting the enemies as much as possible and avoiding receiving any attacks.

Bring a unit that can generate additional actions and a refresher unit. Use the offensive unit to defeat the Sword Flier and then retreat using the refresher unit and movement skills like Reposition.

The enemies will then advance, but remain out of range to defeat your units. Use the next turn to defeat as many enemies as possible, and repeat this strategy every turn.

On the third turn, the reinforcements will spawn on the topmost part of the map, while the reinforcements on the fourth turn will spawn at the bottom of the map. Keep this in mind when positioning your units in order to avoid leaving one in range of an enemy.

We also recommend bringing units specifically tailored to defeat both Emblem Marth and Mythic Lumera.

Emblem Marth is quite sturdy with his inflated boss stats, pre-charged Lodestar Rush, and Deflect Magic 3. However, he cannot retaliate against ranged foes. Use a ranged unit to attack him over and over again with the aid of your refresher unit to bring him down.

Mythic Lumera has Distant Counter (D) to retaliate against ranged foes and is incredibly bulky with inflated boss stats and her base kit. However, she cannot retaliate against units with sweep effects and has no source of Null Follow-Up to prevent guaranteed follow-up attacks.

Bring a unit that can prevent his/her foe's counterattacks and equip that unit with as much Atk and Spd as you can. Use that unit to wear down Mythic Lumera until she is weak enough to be defeated by your main force, but keep in mind her Miracle Special skill which will save her from death once.

One of the best units to bring to his map, if you have her, is Winter Edelgard. She can generate up to two additional actions with Raging Tempest and Galeforce, and creates 【Divine Vein (Flame)】 terrain to override Mythic Lumera's 【Divine Vein (Stone)】 terrain.

Winter Edelgard, when paired with a refresher unit, can quickly sweep through most of this map, defeating all the generic enemies while saving both Emblem Marth and Mythic Lumera for later. She will need some setup in order to defeat these two units, however.

Another great unit to bring is Valentine's Elise. She can prevent her foe's counterattacks with Dusk-Dawn Staff, and Holy Pressure inflicts 【Gravity】 onto multiple foes, allowing you to kite them easier.

Alternatively, use Savior units to tank the enemies

An enemy phase tanking strategy is possible in this map, but requires significant investment and a proper team composition in order to survive the highly potent offensive prowess of both Emblem Marth and Mythic Lumera.

In order to pull off an enemy phase tanking strategy, we recommend having a Near Save unit, a Far Save unit, a healer, and an offensive unit that can defeat Emblem Marth quickly. Emblem Marth is the most important enemy unit. Bring a ranged offensive unit along to defeat him quickly, otherwise, your dedicated tank units will fall after repeated attacks with Lodestar Rush.

The Far Save unit should have multiple sources of damage reduction, both from their own kits and ideally from the healer as well. The Far Save unit will take the brunt of the damage, which is why damage reduction is necessary. You can forego Guard effects and focus on increasing overall defensive power in order to increase your chances of surviving key attacks.

The Near Save unit has to be able to survive both Emblem Marth and Mythic Lumera, as they are the most threatening enemies on this map. Ideally, your Near Save unit is Blue, to obtain color advantage against Emblem Marth.

If they have a skill that can prevent their foe's follow-up attacks, they will be better equipped to deal with Mythic Lumera, who has no skill that negates this effect, rendering her Spd stat useless in determining follow-up attacks.

The Healer ideally can provide damage reduction to your tanks. If this isn't possible, equip them with the Close Guard 3 Sacred Seal and a similar effect on their C skill.

The offensive unit must be able to defeat Emblem Marth in one round. He has multiple sources of damage reduction together with Deflect Magic 3 to protect him against consecutive magic attacks. Ideally, your offensive unit has a way to neutralize non-Special damage reduction skills.

To begin, bait the enemies in by placing your units in range of the Sword Flier. Keep your units in a tight ball formation to ensure the Savior skills cover all your units.

Once Emblem Marth is in range, position your units so that the offensive unit kills him in one round while also being covered by the Savior units.

The generic enemies on this map are of no concern and can be ignored. Your Savior units will deal with them easily. Focus your attention on positioning to defeat both Emblem Marth and Mythic Lumera.

Recommended Units for Bound Hero Battle: Marth & Lumera

Player Phase Units With Multiple Actions

Unit Name
Edelgard - Snowfall Future ImageWinter Edelgard Lance Armored
Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills.
Raging Tempest grants mobility and one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Sun Empresses ImageSummer Edelgard Sword Armored
Regal Sunshade's brave effect can quickly eliminate enemies.
Raging Storm can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Flame Emperor ImageLegendary Edelgard Axe Armored
Raging Storm II can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Sanaki - Dawnsworn Ninja ImageNinja Sanaki Red Tome Cavalry
Radiant Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Corrin (F) - Nightfall Ninja Act ImageNinja Corrin (F) Green Tome Cavalry
Ninjutsu Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Laegjarn - Flame and Frost ImageNinja Laegjarn Blue Bow Flying
Flamefrost Bow's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Chrom - Fell Exalt ImageFallen Chrom Sword Cavalry
Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger.
Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes.
Chrom - Fated Honor ImageBrave Chrom Lance Cavalry
Geirdriful grants bonus stats and Special cooldown charges in combat.
A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself.
Leif - Unifier of Thracia ImageLegendary Leif Colorless Bow Cavalry
Meisterbogen's brave effect can quickly defeat enemies.
Njörun's Zeal II grants himself an additional action when triggered.
Gullveig - Golden Seer ImageGullveig Colorless Tome Cavalry
Quietus Gullveig and Time is Light grant herself additional actions after combat.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.

Savior Tank Units

Byleth - Frosty Professors ImageWinter Byleth (M) Sword Armored
Holy Yule Blade decays foe's Specials and grants multiple stat bonuses.
Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction.
Corrin - Silent Bloodline ImageBrave Corrin (F) Colorless Breath Armored
Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements.
Hector - Brave Warrior ImageBrave Hector Lance Armored
The king of blue tank units.
Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack.
Idunn - Divine Demon ImageAscended Idunn Blue Breath Armored
Guaranteed follow-up attack.
Weapon is comparable to Brave Hector's refined Maltet.
Can neutralize penalties inflicted on her.
Edelgard - Adrestian Emperor ImageBrave Edelgard Axe Armored
High mobility for an armored unit.
Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects.
Caineghis - GalliaCaineghis Colorless Beast Armored
Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases.
Nullifies buffs from ranged units.

Support Units

Unit Name
Elimine - Scouring Saint ImageElimine Staff Flying
Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check.
Flayn - Silly Kitty-Cat ImageHalloween Flayn Staff Cavalry
Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack.
Flayn - Playing Innocent ImageFlayn Staff Flying
Grants damage reduction and healing.
Lucina - Brave Princess ImageBrave Lucina Lance Infantry
Grants bonus stats and Special acceleration to nearby allies.
Can double as an offensive unit with refined Geirskögul
Corrin - Fateful Prince ImageCorrin (M) Sword Infantry
Grants bonus stats to his Ally Support during combat.
Hilda - DeerSummer Hilda Staff Flying
Grants Atk+6 and Special acceleration to nearby allies during combat.

Refresher Units

Unit Name
Peony - Álfar Dream Duo ImageNew Year Peony Green Tome Flying
Grants additional Atk to allies in similar cardinal directions.
Can use her Duo Skill to grant another action to an adjacent ally.
Peony - Sweet Dream ImagePeony Blue Tome Flying
Grants additional Atk and Spd to allies in similar cardinal directions.
Azura - Vallite Songstress ImageLegendary Azura Blue Tome Flying
Grants additional bonuses equal to highest bonus on unit and +1 movement.
Azura - Hatari Duet ImageHatari Azura Green Tome Cavalry
Grants +6 to all stats and +1 movement to target unit and all adjacent allies.
Can use Harmonized Skill to grant extra actions to allies.

List of Refresher-Assist Units

Bound Hero Battle: Marth & Lumera Abyssal Strategy Example

Currently Unavailable!

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Comment

2 Anonymous@Game810 months

Thanks for pointing it out! It was copied from a previous article and wasn't replaced by accident. We have revised this article.

1 Anonymous10 months

@Game8, In the support units later in the article, in the Elimine's part, you had wrongly mentioned the Lumera's weapon as Obscurite.

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