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This is a ranking page for the hero Elise - Sweetheart Royals from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Elise.
Heroes With the Same Name | |
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Valentine's Elise
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List of Contents
Special Heroes - A Special Gift Featured Heroes | |||
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Valentine's Hana [9.0/10] |
Valentine's Takumi [9.0/10] |
Valentine's Leo [9.0/10] |
Valentine's Elise [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill prevents foe's counterattacks, grants Atk/Spd bonuses and Special cooldown charge acceleration, neutralizes effects that prevent follow-up attacks, and inflicts Flash status on multiple foes. ・Healer-exclusive Special deals damage based on foe's Res and inflicts 【Gravity】 on multiple foes. ・Duo Skill grants 【Dominance】 to unit and nearby allies and inflicts Def/Res-7 on multiple foes. |
Might: 14 Range: 2 Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 space of target preventing counterattacks through their next actions. |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Cooldown Count = 3 If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Duo Skill |
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Grants 【Dominance】 to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (13) | ★★★★★ | |
Spd (13) | ★★★★★ | |
Def (3) | ★☆☆☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Valentine's Elise are +Spd and -Def. Boosting her Spd improves her combat potential by creating follow-up attack opportunities, aided by her very high Spd stat.
Her Def is abysmal and reducing it further does not change any of her matchups. It is a safe bane to take.
We recommend +Spd when merging Valentine's Elise up to +10 in order to maximize her best stat and compete against the fastest units in the metagame.
HOT | |
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:
Return+
:
-
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:
-
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Valentine's Elise already comes with a pre-built kit and it works well, providing both offense and support.
Neutral Stats at Lv. 40 (5★) | ||
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169 | ||
HP |
37 |
Rank: 972/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
16 |
Rank: 1099/1184 |
Res |
27 |
Rank: 539/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 42 | 62 | 50 | 21 | 31 | 206 | Lv.40 +10 | 42 | 48 | 50 | 21 | 31 | 192 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 44 | 47 | 50 | 20 | 31 | 192 |
+Atk Lv.40 +10 | 41 | 51 | 50 | 20 | 31 | 193 |
+Spd Lv.40 +10 | 41 | 47 | 53 | 20 | 31 | 192 |
+Def Lv.40 +10 | 41 | 47 | 50 | 23 | 31 | 192 |
+Res Lv.40 +10 | 41 | 47 | 50 | 20 | 34 | 192 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 37 | 57 | 46 | 16 | 27 | 183 |
5★ Lv.40 | 37 | 43 | 46 | 16 | 27 | 169 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 15 | 27 | 13 | 3 | 3 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 45 | 48 | 17 | 30 | 180 | |
38 | 46 | 26 | 18 | 46 | 174 | |
Valentine's Elise
|
37 | 43 | 46 | 16 | 27 | 169 |
37 | 33 | 37 | 16 | 35 | 158 | |
36 | 37 | 38 | 16 | 30 | 157 | |
39 | 32 | 26 | 19 | 35 | 151 | |
34 | 35 | 33 | 16 | 27 | 145 | |
30 | 32 | 32 | 19 | 32 | 145 | |
33 | 36 | 30 | 27 | 18 | 144 | |
41 | 30 | 24 | 35 | 14 | 144 | |
36 | 32 | 36 | 21 | 19 | 144 | |
35 | 36 | 24 | 14 | 34 | 143 |
Note: Stats bonuses from skills are not taken into account.
Valentine's Elise is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Valentine's Elise wields her exclusive Dusk-Dawn Staff which accelerates her Special trigger, grants Atk/Spd+6 during combat, neutralizes effects that prevent her follow-up attacks, grants Special charges per attack during combat, and applies the Flash status to her foe and all nearby foes.
This staff is both offensive and supportive at the same time, and when paired with the rest of her base kit, makes Valentine's Elise a formidable unit in combat.
Valentine's Elise debuts Holy Pressure, the first offensive Special for Staff units.
This Special has a cooldown of 3 (2 when using Dusk-Dawn Staff) and when triggered, boosts damage by 45% of the foe's Res and applies 【Gravity】 on the foe and all adjacent foes.
One drawback is that this Special causes assist skills to not reduce Special cooldown count. However, newer healing Specials that also provide movement such as Return+ and Nudge+ already do that, making this effect negligible.
Valentine's Elise's Duo Skill grants 【Dominance】 to herself and nearby allies and inflicts Def/Res-7 on foes within 3 columns and 3 rows.
This Duo Skill can generate that extra firepower needed to punch through the toughest of tanks.
Valentine's Elise suffers from having a very low base Def of 16, further reduced to 12 if she has her Def superbane.
Together with her below average base 37 HP, one attack from any physical attacker will be able to defeat her in combat.
While her Dusk-Dawn Staff helps her survive through preventing counterattacks, it does not save Elise if she is approached by a physical opponent.
Valentine's Elise takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Elise - Sweetheart Royals only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elise - Sweetheart Royals if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 space of target preventing counterattacks through their next actions. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
Skill Name | Effect | Learned At |
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(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ | |
If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ | |
Damage from unit’s staff will be calculated the same as other weapons. | 5★ | |
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 5★ | |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ |
Value of Skills | ★★★★★ |
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Valentine's Elise comes with Holy Pressure, Atk/Spd Catch 4, Poetic Justice, and Odd Recovery 3 as valuable inheritance options.
We heavily recommend acquiring Holy Pressure and Poetic Justice at the same time by inheriting Wrathful Staff 3 first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Valentine's Elise is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Liv Strander with Brianna Knickerbocker |
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Illustrator | Fuzichoco |
Appears In |
Heroes from Special Heroes - A Special Gift | |||
---|---|---|---|
Valentine's Hana [9.0/10] |
Valentine's Takumi [9.0/10] |
Valentine's Leo [9.0/10] |
Valentine's Elise [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Valentine's Elise Builds and Best IVs
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