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This is a guide to clearing the Infernal and Abyssal maps for Legendary & Mythic Hero Battle: Ayra & Athos in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary & Mythic Hero Battle: Ayra & Athos, enemy information, as well as the best units and party to use, read on!
Boss Units for This Legendary & Mythic Hero Battle |
---|
Legendary Ayra
[9.5/10] Athos [9.5/10] |
Table of Contents
Featured Hero | Legendary Ayra Athos |
---|---|
First Clear Reward | Abyssal:Gold Chief's Headband
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 01/27/2025 - 02/10/2025 |
Abyssal | Infernal |
---|---|
A Athos | HP 80 |
Atk 86 |
Spd 26 |
Def 52 |
Res 73 |
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:-
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:-
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B Legendary Ayra | HP 80 |
Atk 75 |
Spd 62 |
Def 44 |
Res 40 |
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:-
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:-
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C Blue Cavalier | HP 75 |
Atk 64 |
Spd 37 |
Def 27 |
Res 47 |
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:-
:
Glimmer
|
:-
|
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D Red Flier | HP 78 |
Atk 56 |
Spd 52 |
Def 29 |
Res 45 |
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:-
:
Glacies
|
:-
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E Axe Cavalier | HP 89 |
Atk 63 |
Spd 37 |
Def 40 |
Res 42 |
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:-
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:-
|
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F Lance Knight | HP 99 |
Atk 69 |
Spd 26 |
Def 65 |
Res 33 |
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:-
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:-
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Reinforcements 1 Green Mage | HP 82 | Atk 63 | Spd 49 | Def 30 | Res 46 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | :- | ||||||||||
Reinforcements 1 Bow Flier | HP 84 | Atk 58 | Spd 49 | Def 29 | Res 42 | ||||||
:- : Moonbow | :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 95 | Atk 56 | Spd 48 | Def 54 | Res 44 | ||||||
:- | :- |
Reinforcements 2 Sword Cavalier | HP 89 | Atk 63 | Spd 37 | Def 40 | Res 42 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 2 Green Bat | HP 78 | Atk 60 | Spd 61 | Def 45 | Res 28 | ||||||
: Bat Fang :- | :- | ||||||||||
Reinforcements 2 Lance Fighter | HP 95 | Atk 61 | Spd 51 | Def 47 | Res 33 | ||||||
:- : Gust | :- |
Reinforcements 3 Bow Fighter | HP 96 | Atk 65 | Spd 47 | Def 44 | Res 29 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- | ||||||||||
Reinforcements 3 Green Thief | HP 84 | Atk 59 | Spd 62 | Def 27 | Res 51 | ||||||
:- | :- |
A Athos | HP 64 |
Atk 78 |
Spd 20 |
Def 45 |
Res 64 |
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:-
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:-
:-
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B Legendary Ayra | HP 64 |
Atk 67 |
Spd 53 |
Def 37 |
Res 34 |
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:-
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:-
:-
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C Blue Cavalier | HP 54 |
Atk 60 |
Spd 34 |
Def 24 |
Res 43 |
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:-
:
Glimmer
|
:-
:-
|
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D Red Flier | HP 57 |
Atk 52 |
Spd 48 |
Def 26 |
Res 41 |
||||||
:-
:
Glacies
|
:-
:-
|
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E Axe Cavalier | HP 68 |
Atk 59 |
Spd 34 |
Def 36 |
Res 38 |
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:-
|
:-
:-
|
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F Lance Knight | HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Green Mage | HP 61 | Atk 59 | Spd 45 | Def 28 | Res 42 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | :- :- | ||||||||||
Reinforcements 1 Bow Flier | HP 63 | Atk 54 | Spd 45 | Def 27 | Res 38 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 76 | Atk 52 | Spd 44 | Def 50 | Res 42 | ||||||
:- | :- :- |
Reinforcements 2 Sword Cavalier | HP 68 | Atk 59 | Spd 34 | Def 36 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Green Bat | HP 57 | Atk 56 | Spd 57 | Def 41 | Res 25 | ||||||
: Bat Fang :- | :- :- | ||||||||||
Reinforcements 2 Lance Fighter | HP 76 | Atk 57 | Spd 47 | Def 43 | Res 31 | ||||||
:- : Gust | :- :- |
Reinforcements 3 Bow Fighter | HP 78 | Atk 61 | Spd 43 | Def 40 | Res 27 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 3 Green Thief | HP 63 | Atk 55 | Spd 57 | Def 24 | Res 47 | ||||||
:- | :- :- |
Using an offensive team composition is the ideal player phase strategy in order to prevent Legendary Ayra from stacking up Spd 【Great Talent】 from her Speedtaker 4.
If you have Emblem Sigurd in your barracks, the strategy is simple. Equip him with the Solid Ground 3 Sacred Seal, give him a visible Atk bonus, and eliminate Legendary Ayra on turn one. Retreat back to the safety of your team afterwards, either directly or via his built-in Canto after you attack the Axe Cavalier from below.
If you don't have Emblem Sigurd in your barracks, you will need to kite around Legendary Ayra and slowly whittle her down with ranged attacks. Bring ranged units that have true damage built into their kits and simply hit and run until Ayra is defeated.
As for the other units - the left side has a sturdy Lance Knight with Weaving Fighter and A/D Twin N Save. Bring a magic nuke with a Null Follow-Up effect to burst him down.
The enemy units will move on turn one even if you do not step into the danger area. Allow them to approach your units and pick them off one at a time, retreating to safety after each attack. Repeat this process until the map is cleared.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map if you have a modern Near Save tank from recent releases.
However, ensure that this Near Save tank is carrying Armored Blaze and not the Shield Fighter + Pavise combo, as Legendary Ayra will ignore Defensive Specials and carve through your tank quickly.
Bring ample support for your Savior tanks and allow the enemies to approach and attack into your units.
By the time Legendary Ayra reaches your units, she will have stacked extra Spd 【Great Talent】 from her Speedtaker 4. Bring a ranged unit specifically to deal with her while your Near Save tank and healer withstand her attacks.
Legendary Ayra's lack of a Null Follow-Up effect forces her to rely on 【Potent Follow】 and is only able to attack twice instead of the expected three times if you use a Near Save tank that can prevent the enemy's follow-up attacks. If you can, use a tank with this effect. However, this is not necessary as long as your tank can survive Ayra's attacks.
Unit Name | |
---|---|
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Lucina | Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Attuned Hector | Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Seteth | Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Legendary & Mythic Hero Battle: Ayra & Athos is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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