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This is a guide to clearing the Infernal and Abyssal maps for Ashera: Order Goddess in Fire Emblem Heroes (FEH). To see strategy for defeating Ashera: Order Goddess, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Ashera
[9.0/10] |
Table of Contents
Featured Hero | Ashera |
---|---|
First Clear Reward | Abyssal: Gold Flower Band
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 05/31/2021-06/07/2021 |
Abyssal | Infernal |
---|---|
A Troubadour | HP 65 |
Atk 49 |
Spd 26 |
Def 24 |
Res 49 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Flash+
:
Physic+
|
:-
:-
|
||||||||||
B Axe Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 51 |
Res 27 |
||||||
:
Swap
:
Iceberg
|
:-
|
||||||||||
C Ashera | HP 77 |
Atk 61 |
Spd 51 |
Def 22 |
Res 52 |
||||||
:-
:
Glacies
|
:-
|
||||||||||
D Lance Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 55 |
Res 23 |
||||||
:
Swap
:
Bonfire
|
:-
|
||||||||||
E Green Mage | HP 73 |
Atk 59 |
Spd 47 |
Def 19 |
Res 31 |
||||||
:-
:
Moonbow
|
:-
|
||||||||||
F Red Manakete | HP 88 |
Atk 55 |
Spd 39 |
Def 41 |
Res 36 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Blue bow | HP 84 | Atk 49 | Spd 32 | Def 37 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 1 Sword Cavalier | HP 80 | Atk 55 | Spd 29 | Def 33 | Res 35 | ||||||
:- | :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 89 | Atk 54 | Spd 44 | Def 39 | Res 27 | ||||||
: Miracle | :- |
Reinforcements 2 Axe Dragon | HP 82 | Atk 59 | Spd 32 | Def 47 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Ignis | : Lunge :- | ||||||||||
Reinforcements 2 Green Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Axe Flier | HP 78 | Atk 55 | Spd 45 | Def 31 | Res 46 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Wo Gùn+ :- : Noontime | : Fury 3 :- | ||||||||||
Reinforcements 3 Blue Cavalier | HP 71 | Atk 52 | Spd 32 | Def 26 | Res 47 | ||||||
: Blárfox+ : Moonbow | :- :- |
A Troubadour | HP 41 |
Atk 46 |
Spd 23 |
Def 22 |
Res 45 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Flash+
:
Physic+
|
:-
:-
|
||||||||||
B Axe Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
||||||
:
Swap
:
Iceberg
|
:-
:-
|
||||||||||
C Ashera | HP 60 |
Atk 55 |
Spd 43 |
Def 17 |
Res 44 |
||||||
:-
:
Glacies
|
:-
:-
|
||||||||||
D Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
||||||
:
Swap
:
Bonfire
|
:-
:-
|
||||||||||
E Green Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
F Red Manakete | HP 67 |
Atk 51 |
Spd 36 |
Def 38 |
Res 33 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Blue bow | HP 63 | Atk 39 | Spd 23 | Def 34 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 1 Sword Cavalier | HP 60 | Atk 51 | Spd 27 | Def 31 | Res 33 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 68 | Atk 50 | Spd 40 | Def 36 | Res 24 | ||||||
: Miracle | :- :- |
Reinforcements 2 Axe Dragon | HP 62 | Atk 55 | Spd 30 | Def 43 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Ignis | : Lunge :- :- | ||||||||||
Reinforcements 2 Green Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Axe Flier | HP 57 | Atk 52 | Spd 41 | Def 29 | Res 42 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Wo Gùn+ :- : Noontime | : Fury 3 :- :- | ||||||||||
Reinforcements 3 Blue Cavalier | HP 47 | Atk 48 | Spd 30 | Def 24 | Res 43 | ||||||
: Blárfox+ : Moonbow | :- :- |
The Axe Knight has the A/R Far Save 3 skill, while the Lance Knight has A/D Near Save 3.
Because they are so close to each other, it's very difficult to attack either one without the other swopping to take damage for them.
Bring units with have weapons that are effective against armored units or try to separate them by using a green unit to bait the Lance Knight or a blue unit to bait the other.
Because of their inflated stats, it may be best to leave one of them for last, while you bait the other and clear the rest of Ashera's allies.
The Troubadour has Flash+, which will prevent your allies within 2 spaces from counterattacking after combat. This is a big nuisance, as you cannot rely on units that need to attack or be attacked to recover HP.
You can use a unit with a cavalry or colorless-effective weapon to defeat it, or a physical damage unit as it's Def is quite low.
This map may be open, but you are limited to the diamond shape of the arena if you are using non-flying units. Having flying units gives more space to your allies to move about and retreat to a safe spot if necessary.
Unit Name | |
---|---|
Legendary Leif | Colorless Bow Cavalry Weapon allows him to attack twice. Special allows him to take an additional action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice. Duo Skill grants her another action. |
Klein | Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
Gordin | Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Fjorm | Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
Fallen Edelgard | Colorless Armored Beast Can perform another action after attacking. Has damage reduction on her B skill. |
Brave Edelgard | Axe Armored Strong stats and skills all around. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Reginn | Sword Cavalry Can move after attacking or using an assist skill. Powerful exclusive Special. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Pirate Tibarn | Colorless Beast Flier Guaranteed follow-up attack with his weapon. Can move 3 spaces when he transforms. |
Young Innes | Colorless Bow Infantry Weapon disables non-Special damage reduction skills upon Special activation. Weapon deals +7 pure damage to foe when Special activates. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Ashera: Order Goddess is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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