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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle - Freyr in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle - Freyr, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Freyr
[9.5/10] |
Table of Contents
Featured Hero | Freyr |
---|---|
First Clear Reward | Abyssal: Gold Eagle Insignia
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 07/28/2023 - 08/10/2023 |
Abyssal | Infernal |
---|---|
A Freyr | HP 82 |
Atk 72 |
Spd 23 |
Def 53 |
Res 47 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Ignis
|
:-
|
||||||||||
B Green Mage | HP 73 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
||||||
:-
|
:-
|
||||||||||
C Red Manakete | HP 88 |
Atk 55 |
Spd 39 |
Def 37 |
Res 40 |
||||||
:-
:
Iceberg
|
:-
|
||||||||||
D Blue Bow (Enemy) | HP 84 |
Atk 49 |
Spd 32 |
Def 37 |
Res 23 |
||||||
:-
:
Luna
|
:-
|
||||||||||
E Sword Cavalier | HP 77 |
Atk 56 |
Spd 29 |
Def 33 |
Res 35 |
||||||
:-
:
Moonbow
|
:-
|
||||||||||
F Troubadour | HP 65 |
Atk 53 |
Spd 26 |
Def 19 |
Res 54 |
||||||
:
Pain+
:
Rescue+
|
:-
|
Reinforcements 1 Green Fáfnir | HP 83 | Atk 52 | Spd 44 | Def 41 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Lance Fighter | HP 89 | Atk 56 | Spd 41 | Def 39 | Res 27 | ||||||
:- | |||||||||||
Reinforcements 1 Axe Knight | HP 99 | Atk 62 | Spd 19 | Def 55 | Res 23 | ||||||
:- : Bonfire | : Guard 3 :- |
Reinforcements 2 Red Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Green Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
: Bat Fang :- : Ignis | :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 76 | Atk 63 | Spd 37 | Def 24 | Res 23 | ||||||
:- : Glimmer | :- |
Reinforcements 3 Red Cavalier | HP 71 | Atk 54 | Spd 30 | Def 20 | Res 44 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | : C Feud 3 :- | ||||||||||
Reinforcements 3 Red Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
:- : Glimmer | :- |
A Freyr | HP 66 |
Atk 64 |
Spd 17 |
Def 45 |
Res 39 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Ignis
|
:-
:-
|
||||||||||
B Green Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
|
:-
:-
|
||||||||||
C Red Manakete | HP 67 |
Atk 51 |
Spd 36 |
Def 34 |
Res 37 |
||||||
:-
:
Iceberg
|
:-
:-
|
||||||||||
D Blue Bow (Enemy) | HP 63 |
Atk 45 |
Spd 29 |
Def 34 |
Res 21 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
E Sword Cavalier | HP 57 |
Atk 52 |
Spd 27 |
Def 31 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
F Troubadour | HP 41 |
Atk 50 |
Spd 23 |
Def 17 |
Res 50 |
||||||
:
Pain+
:
Rescue+
|
:-
:-
|
Reinforcements 1 Green Fáfnir | HP 62 | Atk 49 | Spd 40 | Def 37 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Lance Fighter | HP 68 | Atk 52 | Spd 37 | Def 36 | Res 24 | ||||||
:- :- | |||||||||||
Reinforcements 1 Axe Knight | HP 81 | Atk 58 | Spd 17 | Def 51 | Res 21 | ||||||
:- : Bonfire | :- :- |
Reinforcements 2 Red Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Green Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
: Bat Fang :- : Ignis | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 55 | Atk 59 | Spd 35 | Def 22 | Res 20 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Red Cavalier | HP 47 | Atk 50 | Spd 28 | Def 18 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | : C Feud 3 :- :- | ||||||||||
Reinforcements 3 Red Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
:- : Glimmer | :- :- |
With six foes at the start of the match, it is possible to use a strategy involving repeated actions using Galeforce or Duo/Harmonized skills to clear the map on turn one, or eliminate most of the enemies and kite the remaining leftovers.
Units like Ninja Lyn, Ninja Corrin (F), and Summer Edelgard work fantastic in this map with their own abilities to generate additional actions. The Ninja duos can use their Duo Skills while Summer Edelgard can use Raging Storm to create an additional action for themselves. Summer Edelgard can even equip Galeforce to get a third action!
With proper setup, a team based on Wings of Mercy can also clear the map on turn one. Running recoil skills such as Fury 4 on your initiator can allow the rest of the team to warp in and clean house.
Key support units for this strategy include Hatari Azura and New Year Peony. These two refresher units can generate an additional action for an ally with their unique refresh skills, and another action on top of that with their own Duo/Harmonized skills too.
The main hurdle in executing this strategy is Freyr's inherent bulk. With his high Def and Def-boosting skills and damage reduction effects on Dream Horn, attacking his weaker Res stat is preferred. However, he comes with Deflect Magic 3 on Abyssal difficulty. To counter this, field a magic unit that can neutralize damage reduction effects using skills such as Special Spiral 4.
Ruptured Sky also works well, dealing boosted damage against beast units like Freyr and having a low cooldown of 2. Ideally, you can pre-charge it by either attacking the other units first or using skills like Time's Pulse 4, to ensure that it hits on the first attack and avoids Deflect Magic 3.
Another enemy to be concerned about is the Green Bat on turn three who has Guidance 4 to allow allies to warp nearby. Defeat her immediately once she spawns to prevent surprise attacks from enemies.
With the exception of Freyr himself, the enemies on this map are not too threatening. Using a Near Save unit and a Far Save unit with two support units (ideally a healer and a refresher) can also clear the map by withstanding the enemies and winning through attrition.
The most threatening enemy while using this strategy is the Troubadour on turn one, with Pain+ and Savage Blow 3 to chip through your entire team. Use one of your support units to defeat her on turn one and keep the Savior armors nearby to protect your support units.
The Bow Cavalry with Firesweep Bow+ and double Poison Strike 3 may also prove to be troublesome. However, you can withstand his attacks easily. Simply heal your tank units afterwards.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Brave Marianne | Colorless Tome Infantry Requiem Dance grants a nearby ally an additional action. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Brave Edelgard | Axe Armored Refined Flower Hauteclere grants extra movement, bonus stats, inflicts Atk/Def penalties onto her foe, restores 7 HP per attack, and applies a 【Guard】 effect onto her foe. Black Eagle Rule grants a follow-up attack and massive damage reduction on follow-up attacks. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Rearmed Robin (F) | Colorless Breath Armored Deals magic damage to melee foes and adaptive damage to ranged foes. Very high Spd stat and Hardy Fighter 3 prevents enemy follow-up attacks. Can equip Dist. Counter (D) Sacred Seal to retaliate against ranged foes. |
Caineghis | Colorless Beast Armored Can retaliate against ranged foes when transformed. Refined Lion King Fang gives incredible bulk. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. Note: Freyr's Dream Deliverer neutralizes 【False Start】! |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Mythic Hero Battle: Freyr is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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