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This is a guide to clearing the Infernal and Abyssal maps for Bound Hero Battle: T&E in Fire Emblem Heroes (FEH). To see strategy for defeating Bound Hero Battle: T&E, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Thórr
[9.0/10] Eitri [9.0/10] |
Table of Contents
Featured Heroes | Thórr Eitri |
---|---|
First Clear Reward | Abyssal: Gold Dark Finery
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 11/30/2021 - 12/14/2021 |
Abyssal | Infernal |
---|---|
A Eitri | HP 77 |
Atk 70 |
Spd 38 |
Def 39 |
Res 41 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
|
||||||||||
B Thórr | HP 80 |
Atk 72 |
Spd 27 |
Def 53 |
Res 45 |
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:-
:
Bonfire
|
:-
|
||||||||||
C Lance Dragon | HP 82 |
Atk 59 |
Spd 32 |
Def 47 |
Res 26 |
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:-
:
Miracle
|
:-
:-
|
||||||||||
D Axe Cavalier | HP 80 |
Atk 59 |
Spd 33 |
Def 37 |
Res 39 |
||||||
:-
:
Moonbow
|
:
Fury 4
:
:-
|
||||||||||
E Red Flier | HP 72 |
Atk 50 |
Spd 45 |
Def 19 |
Res 38 |
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:-
:
Noontime
|
:-
|
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F Blue Mage | HP 73 |
Atk 52 |
Spd 42 |
Def 24 |
Res 36 |
||||||
:-
:
Glimmer
|
:-
:-
|
Reinforcements 1 Cleric | HP 70 | Atk 44 | Spd 37 | Def 32 | Res 50 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Rescue+ | :- :- | ||||||||||
Reinforcements 1 Sword Knight | HP 99 | Atk 62 | Spd 19 | Def 55 | Res 23 | ||||||
:- : Bonfire | :- | ||||||||||
Reinforcements 1 Red Flier | HP 72 | Atk 49 | Spd 45 | Def 22 | Res 38 | ||||||
:- : Iceberg | :- | ||||||||||
Reinforcements 1 Red Fáfnir | HP 83 | Atk 54 | Spd 47 | Def 41 | Res 35 | ||||||
:- | : Pass 3 :- |
Reinforcements 2 Blue bow | HP 86 | Atk 55 | Spd 37 | Def 37 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Lance Dragon | HP 82 | Atk 61 | Spd 32 | Def 43 | Res 26 | ||||||
:- | :- :- | ||||||||||
Reinforcements 2 Sword Flier | HP 73 | Atk 44 | Spd 37 | Def 28 | Res 43 | ||||||
: Luna | : Guard 3 :- |
Reinforcements 3 Bow Flier | HP 74 | Atk 54 | Spd 44 | Def 23 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | :- |
A Eitri | HP 60 |
Atk 62 |
Spd 32 |
Def 33 |
Res 34 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
||||||||||
B Thórr | HP 64 |
Atk 64 |
Spd 21 |
Def 45 |
Res 37 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
C Lance Dragon | HP 62 |
Atk 55 |
Spd 30 |
Def 43 |
Res 23 |
||||||
:-
:
Miracle
|
:-
:-
|
||||||||||
D Axe Cavalier | HP 60 |
Atk 55 |
Spd 31 |
Def 35 |
Res 37 |
||||||
:-
:
Moonbow
|
:
Fury 4
:-
:-
|
||||||||||
E Red Flier | HP 48 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
||||||
:-
:
Noontime
|
:-
:-
|
||||||||||
F Blue Mage | HP 52 |
Atk 48 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
:
Glimmer
|
:-
:-
|
Reinforcements 1 Cleric | HP 46 | Atk 41 | Spd 34 | Def 29 | Res 46 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Rescue+ | :- :- | ||||||||||
Reinforcements 1 Sword Knight | HP 81 | Atk 58 | Spd 17 | Def 51 | Res 21 | ||||||
:- : Bonfire | :- :- | ||||||||||
Reinforcements 1 Red Flier | HP 48 | Atk 46 | Spd 41 | Def 20 | Res 35 | ||||||
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Red Fáfnir | HP 62 | Atk 51 | Spd 43 | Def 37 | Res 32 | ||||||
:- | : Pass 3 :- :- |
Reinforcements 2 Blue bow | HP 65 | Atk 51 | Spd 34 | Def 34 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Lance Dragon | HP 62 | Atk 57 | Spd 30 | Def 39 | Res 23 | ||||||
:- | :- :- | ||||||||||
Reinforcements 2 Sword Flier | HP 52 | Atk 41 | Spd 33 | Def 26 | Res 39 | ||||||
: Luna | : Guard 3 :- :- |
Reinforcements 3 Bow Flier | HP 52 | Atk 50 | Spd 40 | Def 21 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | :- :- |
Attempting to tank the enemies on this map is a futile affair, especially with Thórr attacking twice and having her Special pre-charged right away.
Instead, bring offensive attackers and refresher units to clear as many enemies as you can and avoid enemy attacks until all the reinforcements are dealt with.
Try to include a bow unit in your team, as there are a lot of flying foes on this map!
On turn 2, a Red Fafnir will be part of the map's reinforcements. This unit in particular has both Pass 3 and Even Tempest 3 which is active immediately as he is spawning on turn 2!
The danger area will be deceptive on even numbered turns as long as this unit as alive. Either position your units carefully, or deal with the Red Fafnir ASAP.
Also on turn 2, an enemy Sword Knight will spawn. This unit has A/D Near Save 3, has very high defensive stats, and is well equipped with great defensive skills like Sturdy Stance 3, Crafty Fighter 3, and Steady Breath!
Try to kite this unit if possible; his lack of mobility can be abused. Deal with him only when you have the space to.
Do not use close range attacks when this unit is in Savior range unless you can kill him!
Unit Name | |
---|---|
Legendary Leif | Colorless Bow Cavalry Attacks twice and has his own version of Galeforce |
Scion Leif | Colorless Bow Cavalry Survives lethal damage and also has his own version of Galeforce |
Ascended Laegjarn | Colorless Bow Cavalry Neutralizes effects that prevent her own follow-ups and can reposition herself post-combat |
Brave Lyn | Colorless Bow Cavalry A rather dated unit but still gets the job done |
Klein | Colorless Bow Infantry A budget option that can attack twice |
Unit Name | |
---|---|
Legendary Lilina | Red Tome Cavalry Strong pre-combat AoE Special and high Atk stat |
Summer Byleth (F) | Red Tome Flying High Atk/Spd offensive nuker and can activate Duo Skill for a Desperation effect |
Brave Alm | Sword Infantry Has 3 movement and prevents enemies from counterattacking |
Ninja Shinon | Red Bow Infantry Has both color and weapon type advantage against both Thórr and Eitri and can attack twice |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions and can use her Duo Skill to grant another action |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement |
Triandra | Green Tome Flying Applies debuffs and a Guard effect to enemies in cardinal directions of her and her target |
List of Refresher-Assist Units
An Abyssal strategy example for Bound Hero Battle: T&E is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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Took some doing, but I got a (mostly) budget Abyssal done. Wasn't able to film it but I can offer the comp used. In terms of merges, seals, and dragonflowers, everything in the screenshot is all that was used. +1 L!D, +2 flowers on her and D!P. No seals on anybody but Deidre, who had Swift Stance 2, and her Pair-Up Partner (R!Lif) was not used. Scion Leif is the MVP, he'll be doing 80% of the work. Rush the left side of the map with him and keep your fliers out of harm's way. Good luck!