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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle - Arval in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle - Arval, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Arval
[9.0/10] |
Table of Contents
Featured Hero | Arval |
---|---|
First Clear Reward | Abyssal: Gold Winglet Hairpin
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 10/31/2022 - 11/14/2022 |
Abyssal | Infernal |
---|---|
A Troubadour | HP 65 |
Atk 48 |
Spd 26 |
Def 24 |
Res 49 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Gravity+
:
Restore+
|
:-
:-
|
||||||||||
B Arval | HP 80 |
Atk 79 |
Spd 36 |
Def 32 |
Res 64 |
||||||
:-
:
Glacies
|
:
Duality
:
:-
|
||||||||||
C Bow Fighter | HP 84 |
Atk 58 |
Spd 42 |
Def 32 |
Res 18 |
||||||
:-
:
Moonbow
|
:-
|
||||||||||
D Blue Mage | HP 75 |
Atk 57 |
Spd 45 |
Def 27 |
Res 39 |
||||||
:-
:
Iceberg
|
:
Fury 3
:-
|
||||||||||
E Sword Fighter | HP 87 |
Atk 54 |
Spd 41 |
Def 39 |
Res 27 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
F Axe Knight | HP 94 |
Atk 56 |
Spd 14 |
Def 51 |
Res 23 |
||||||
:-
:
Ignis
|
:-
|
Reinforcements 1 Green Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Moonbow | :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 89 | Atk 54 | Spd 44 | Def 39 | Res 27 | ||||||
:- : Bonfire | :- :- | ||||||||||
Reinforcements 1 Green Mage | HP 75 | Atk 52 | Spd 44 | Def 24 | Res 36 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Sword Dragon | HP 82 | Atk 67 | Spd 38 | Def 49 | Res 32 | ||||||
:- : Reprisal | : Fury 3 : Fury 3 :- |
Reinforcements 2 Blue Cavalier | HP 69 | Atk 53 | Spd 30 | Def 20 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Miracle | :- :- | ||||||||||
Reinforcements 2 Blue Manakete | HP 88 | Atk 55 | Spd 39 | Def 41 | Res 36 | ||||||
:- | : C Feud 3 :- |
Reinforcements 3 Green Fáfnir | HP 83 | Atk 56 | Spd 44 | Def 41 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- | ||||||||||
Reinforcements 3 Axe Knight | HP 99 | Atk 62 | Spd 19 | Def 55 | Res 23 | ||||||
:- : Bonfire | :- :- |
A Troubadour | HP 41 |
Atk 45 |
Spd 23 |
Def 22 |
Res 45 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Gravity+
:
Restore+
|
:-
:-
|
||||||||||
B Arval | HP 64 |
Atk 71 |
Spd 30 |
Def 26 |
Res 56 |
||||||
:-
:
Glacies
|
:
Duality
:-
:-
|
||||||||||
C Bow Fighter | HP 63 |
Atk 54 |
Spd 39 |
Def 29 |
Res 16 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
D Blue Mage | HP 54 |
Atk 53 |
Spd 41 |
Def 25 |
Res 36 |
||||||
:-
:
Iceberg
|
:
Fury 3
:-
:-
|
||||||||||
E Sword Fighter | HP 66 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
F Axe Knight | HP 76 |
Atk 52 |
Spd 12 |
Def 47 |
Res 21 |
||||||
:-
:
Ignis
|
:-
:-
|
Reinforcements 1 Green Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 68 | Atk 50 | Spd 40 | Def 36 | Res 24 | ||||||
:- : Bonfire | :- :- | ||||||||||
Reinforcements 1 Green Mage | HP 54 | Atk 48 | Spd 40 | Def 22 | Res 33 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Sword Dragon | HP 62 | Atk 60 | Spd 33 | Def 42 | Res 26 | ||||||
:- : Reprisal | : Fury 3 :- :- |
Reinforcements 2 Blue Cavalier | HP 45 | Atk 49 | Spd 28 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Miracle | :- :- | ||||||||||
Reinforcements 2 Blue Manakete | HP 67 | Atk 51 | Spd 36 | Def 38 | Res 33 | ||||||
:- | : C Feud 3 :- :- |
Reinforcements 3 Green Fáfnir | HP 62 | Atk 53 | Spd 40 | Def 37 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 3 Axe Knight | HP 81 | Atk 58 | Spd 17 | Def 51 | Res 21 | ||||||
:- : Bonfire | :- :- |
With six foes at the start of the match, it is possible to use a strategy involving repeated actions using Galeforce or Duo/Harmonized skills to clear the map on turn one, or eliminate most of the enemies and kite the remaining leftovers.
Units like Ninja Lyn, Ninja Corrin (F), and Summer Edelgard work fantastic in this map with their own abilities to generate additional actions. The Ninja duos can use their Duo Skills while Summer Edelgard can use Raging Storm to create an additional action for themselves. Summer Edelgard can even equip Galeforce to get a third action!
However, due to the distance of your team from the enemies' initial spawn locations, Wings of Mercy and/or similar warp skills will be required in order to reach the enemies on turn one. Equip your initiator unit(s) with self-recoil skills like Fury 4 or Atk/Spd Push 4 in order to get them to the required HP threshold.
Key support units for this strategy include Hatari Azura and New Year Peony. These two refresher units can generate an additional action for an ally with their unique refresh skills, and another action on top of that with their own Duo/Harmonized skills too.
With the exception of Arval, the enemies on this map are not too threatening. Using a Near Save unit and a Far Save unit with two support units (ideally a healer and a refresher) can also clear the map by withstanding the enemies and winning through attrition.
The Far Save unit will be key because he/she needs to be able to survive Arval's attack. Using a fast unit with a skill that prevents enemy follow-up attacks will help by ensuring Arval only attacks once.
Alternatively, using a colorless unit that attacks Arval's lower Def stat can deny Arval's color advantage and potentially defeat them in one round.
Units we recommend for the Far Save role include Ascended Fjorm, Rearmed Robin (F), and Caineghis.
Some enemies on this map come with movement and warp skills that can cause unexpected movement and lead to your defeat. Take note of the following enemies:
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal grants himself an additional action when triggered. |
Brave Marianne | Colorless Tome Infantry Requiem Dance grants a nearby ally an additional action. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Rearmed Robin (F) | Colorless Breath Armored Deals magic damage to melee foes and adaptive damage to ranged foes. Very high Spd stat and Hardy Fighter 3 prevents enemy follow-up attacks. Can equip Dist. Counter (D) Sacred Seal to retaliate against ranged foes. |
Caineghis | Colorless Beast Armored Can retaliate against ranged foes when transformed. Refined Lion King Fang gives incredible bulk. Is not affected by Arval's weapon-triangle advantage and attacks the lower Def stat. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Mythic Hero Battle: Arval is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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