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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle - Nerþuz in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle - Nerþuz, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Nerþuz
[9.0/10] |
Table of Contents
Featured Hero | Nerþuz |
---|---|
First Clear Reward | Abyssal: Gold Favored Helm
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 04/28/2023 - 05/11/2023 |
Abyssal | Infernal |
---|---|
A Nerþuz | HP 80 |
Atk 68 |
Spd 59 |
Def 41 |
Res 29 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
|
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B Axe Cavalier | HP 82 |
Atk 57 |
Spd 29 |
Def 33 |
Res 35 |
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:-
:
Moonbow
|
:-
|
||||||||||
C Red Fáfnir | HP 83 |
Atk 59 |
Spd 44 |
Def 36 |
Res 40 |
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:-
|
:-
|
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D Cleric | HP 70 |
Atk 53 |
Spd 37 |
Def 23 |
Res 51 |
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:
Aid+
:
Physic+
|
:-
|
||||||||||
E Lance Flier | HP 78 |
Atk 50 |
Spd 42 |
Def 28 |
Res 47 |
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:-
:
Iceberg
|
:-
|
||||||||||
F Green Mage | HP 73 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
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:-
|
:-
:-
|
Reinforcements 1 Green Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Noontime | :- | ||||||||||
Reinforcements 1 Blue Mage | HP 75 | Atk 53 | Spd 44 | Def 24 | Res 36 | ||||||
: Blárfox+ :- : Glimmer | :- :- | ||||||||||
Reinforcements 1 Red Bow (Enemy) | HP 86 | Atk 54 | Spd 37 | Def 40 | Res 23 | ||||||
:- : Bonfire | :- |
Reinforcements 2 Red Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Moonbow | :- | ||||||||||
Reinforcements 2 Red Cavalier | HP 69 | Atk 54 | Spd 30 | Def 20 | Res 41 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Green Manakete | HP 88 | Atk 53 | Spd 39 | Def 37 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Miracle | :- | ||||||||||
Reinforcements 3 Blue Flier | HP 72 | Atk 50 | Spd 45 | Def 19 | Res 38 | ||||||
: Blárfox+ :- : Moonbow | :- :- |
A Nerþuz | HP 64 |
Atk 60 |
Spd 51 |
Def 33 |
Res 22 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
||||||||||
B Axe Cavalier | HP 62 |
Atk 53 |
Spd 27 |
Def 31 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
C Red Fáfnir | HP 62 |
Atk 56 |
Spd 40 |
Def 32 |
Res 37 |
||||||
:-
|
:-
:-
|
||||||||||
D Cleric | HP 46 |
Atk 50 |
Spd 34 |
Def 20 |
Res 47 |
||||||
:
Aid+
:
Physic+
|
:-
:-
|
||||||||||
E Lance Flier | HP 57 |
Atk 47 |
Spd 38 |
Def 26 |
Res 43 |
||||||
:-
:
Iceberg
|
:-
:-
|
||||||||||
F Green Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Green Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Noontime | :- :- | ||||||||||
Reinforcements 1 Blue Mage | HP 54 | Atk 49 | Spd 40 | Def 22 | Res 33 | ||||||
: Blárfox+ :- : Glimmer | :- :- | ||||||||||
Reinforcements 1 Red Bow (Enemy) | HP 65 | Atk 50 | Spd 34 | Def 37 | Res 21 | ||||||
:- : Bonfire | :- :- |
Reinforcements 2 Red Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Bat Fang :- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Red Cavalier | HP 45 | Atk 50 | Spd 28 | Def 18 | Res 37 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Green Manakete | HP 67 | Atk 49 | Spd 36 | Def 34 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Miracle | :- :- | ||||||||||
Reinforcements 3 Blue Flier | HP 48 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
: Blárfox+ :- : Moonbow | :- :- |
With six foes at the start of the match, it is possible to use a strategy involving repeated actions using Galeforce or Duo/Harmonized skills to clear the map on turn one, or eliminate most of the enemies and kite the remaining leftovers.
Units like Ninja Laegjarn, Ninja Corrin (F), and Summer Edelgard work fantastic in this map with their own abilities to generate additional actions. The Ninja duos can use their Duo Skills while Summer Edelgard can use Raging Storm to create an additional action for themselves. Summer Edelgard can even equip Galeforce to get a third action!
However, due to the distance of your team from the enemies' initial spawn locations, Wings of Mercy and/or similar warp skills will be required in order to reach the enemies on turn one. Equip your initiator unit(s) with self-recoil skills like Fury 4 or Atk/Spd Push 4 in order to get them to the required HP threshold. The exception is if initiating with a ranged cavalry unit on the third column; they are able to reach both the Lance Flier and the Red Fafnir. Take note of the Red Fafnir having the Distant Counter (D) Sacred Seal to be able to retaliate back.
Key support units for this strategy include Hatari Azura and New Year Peony. These two refresher units can generate an additional action for an ally with their unique refresh skills, and another action on top of that with their own Duo/Harmonized skills too.
You may also spend the first turn positioning your allies on the safe tiles. This map triggers the enemy AI on the first turn, forcing the enemies to advance. From there, you can pick off enemies at your leisure while positioning yourself away from their attack ranges.
Be careful against the Cleric and the Blue Mage, as both units have Canto Control 3 to prevent post-combat repositioning.
With the exception of Nerþuz, the enemies on this map are not too threatening. Using a Near Save unit and a Far Save unit with two support units (ideally a healer and a refresher) can also clear the map by withstanding the enemies and winning through attrition.
The Near Save unit will be key because he/she needs to be able to survive Nerþuz's attacks twice. Nerþuz will be able to trigger Galeforce through her Horn of the Land's Special acceleration and Fruit of Life's Tempo effect.
Nerþuz will not approach your team until the fourth turn unless your units are in her threat range, giving you time to clear as many of the generic enemies as you can first.
If none of your Near Save units can reliably tank two attacks from Nerþuz, we recommend bringing a unit specifically to take her down. This unit could have Beast or Cavalry effective weapons to make his/her job easier.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Brave Marianne | Colorless Tome Infantry Requiem Dance grants a nearby ally an additional action. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Brave Edelgard | Axe Armored Refined Flower Hauteclere grants extra movement, bonus stats, inflicts Atk/Def penalties onto her foe, restores 7 HP per attack, and applies a 【Guard】 effect onto her foe. Black Eagle Rule grants a follow-up attack and massive damage reduction on follow-up attacks. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Rearmed Robin (F) | Colorless Breath Armored Deals magic damage to melee foes and adaptive damage to ranged foes. Very high Spd stat and Hardy Fighter 3 prevents enemy follow-up attacks. Can equip Dist. Counter (D) Sacred Seal to retaliate against ranged foes. |
Caineghis | Colorless Beast Armored Can retaliate against ranged foes when transformed. Refined Lion King Fang gives incredible bulk. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Mythic Hero Battle: Nerþuz is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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