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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle - Veyle in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle - Veyle, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Veyle
[9.0/10] |
Table of Contents
Featured Hero | Veyle |
---|---|
First Clear Reward | Abyssal: Gold Academy Cap
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 10/31/2023 -11/13/2023 |
Abyssal | Infernal |
---|---|
A Veyle | HP 79 |
Atk 72 |
Spd 39 |
Def 30 |
Res 60 |
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:-
:
Iceberg
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:-
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B Red Flier | HP 72 |
Atk 54 |
Spd 45 |
Def 14 |
Res 46 |
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:
Iceberg
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:-
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C Lance Cavalier | HP 77 |
Atk 61 |
Spd 34 |
Def 28 |
Res 30 |
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:-
:
Bonfire
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:-
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D Sword Fighter | HP 89 |
Atk 54 |
Spd 44 |
Def 39 |
Res 27 |
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:-
:
Glimmer
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:-
:-
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E Green Mage | HP 73 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
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:-
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F Axe Knight | HP 99 |
Atk 67 |
Spd 19 |
Def 60 |
Res 18 |
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:-
:
Ignis
|
:-
|
Reinforcements 1 Bow Fighter | HP 86 | Atk 55 | Spd 37 | Def 37 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Deadeye | :- :- | ||||||||||
Reinforcements 1 Red Mage | HP 75 | Atk 60 | Spd 48 | Def 30 | Res 42 | ||||||
:- : Reprisal | : Fury 3 : Fury 3 :- | ||||||||||
Reinforcements 1 Lance Fighter | HP 89 | Atk 54 | Spd 41 | Def 43 | Res 27 | ||||||
:- : Moonbow | :- |
Reinforcements 2 Sword Knight | HP 99 | Atk 62 | Spd 19 | Def 51 | Res 27 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- | ||||||||||
Reinforcements 2 Axe Fighter | HP 89 | Atk 56 | Spd 41 | Def 39 | Res 27 | ||||||
:- : Luna | : Spurn 4 :- :- |
Reinforcements 3 Sword Dragon | HP 82 | Atk 59 | Spd 32 | Def 47 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 3 Axe Dragon | HP 82 | Atk 61 | Spd 32 | Def 43 | Res 26 | ||||||
:- : Bonfire | : Pass 3 :- |
A Veyle | HP 63 |
Atk 64 |
Spd 33 |
Def 23 |
Res 51 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Iceberg
|
:-
:-
|
||||||||||
B Red Flier | HP 48 |
Atk 51 |
Spd 41 |
Def 12 |
Res 43 |
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:-
:
Iceberg
|
:-
:-
|
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C Lance Cavalier | HP 57 |
Atk 52 |
Spd 27 |
Def 31 |
Res 33 |
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:-
:
Bonfire
|
:-
:-
|
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D Sword Fighter | HP 68 |
Atk 50 |
Spd 40 |
Def 36 |
Res 24 |
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:-
:
Glimmer
|
:-
:-
|
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E Green Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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:-
|
:-
:-
|
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F Axe Knight | HP 81 |
Atk 63 |
Spd 17 |
Def 56 |
Res 16 |
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:-
:
Ignis
|
:-
:-
|
Reinforcements 1 Bow Fighter | HP 65 | Atk 51 | Spd 34 | Def 34 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Deadeye | :- :- | ||||||||||
Reinforcements 1 Red Mage | HP 54 | Atk 53 | Spd 41 | Def 25 | Res 36 | ||||||
:- : Reprisal | : Fury 3 :- :- | ||||||||||
Reinforcements 1 Lance Fighter | HP 68 | Atk 50 | Spd 37 | Def 40 | Res 24 | ||||||
:- : Moonbow | :- :- |
Reinforcements 2 Sword Knight | HP 81 | Atk 58 | Spd 17 | Def 47 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 2 Axe Fighter | HP 68 | Atk 52 | Spd 37 | Def 36 | Res 24 | ||||||
:- : Luna | : Spurn 4 :- :- |
Reinforcements 3 Sword Dragon | HP 62 | Atk 55 | Spd 30 | Def 43 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 3 Axe Dragon | HP 62 | Atk 57 | Spd 30 | Def 39 | Res 23 | ||||||
:- : Bonfire | : Pass 3 :- :- |
With how close all the foes are to each other, utilizing a Galeforce strategy to clear the map on the very first turn is possible.
The advantages of this strategy include being able to avoid all the reinforcements as well as making combat against the foes easier by defeating them before Veyle's Obscurité triggers and grants Atk/Res+6, 【Resonance: Blades】 , and 【Resonance: Shields】 to herself and all the foes within 2 spaces of her.
Have an ally use Reposition on your designated initiator unit once the map begins and defeat the Axe Knight. His A/D Near Save 3 will just protect his nearby allies, so taking him out first is ideal. Once he is brought down, use your initiator unit's additional actions to defeat another enemy and bring themselves down to the HP threshold to activate Wings of Mercy on his/her allies. Have the other allies warp in and clean up the rest of the map.
The Chrom variants with enhanced Reposition effects such as Valentine's Chrom's To Change Fate!, Brave Chrom's A Fate Changed!, and Fallen Chrom's Fate Unchanged... all excel in fulfilling the Reposition role, as their assists grant them an additional action. Equip Wings of Mercy 3 on them to allow them to warp near your initiator later on.
With the exception of Veyle herself, the enemies on this map are not too threatening. Using a Near Save unit and a Far Save unit with two support units (ideally a healer and a refresher) can also clear the map by withstanding the enemies and winning through attrition.
The enemies advance on turn one even if you don't step into their threat range. Ensure that your Save Ball is intact immediately. Do not break units apart from the Save Ball, as multiple foes in this map have movement and warping skills that may land surprise knockouts if a straggler ally is in range.
Notable enemies to remember are the Red Mage with Escape Route 4 and double Fury 3 to bring herself within the HP threshold, the Sword Knight with both Assault Troop 3 and Armored Boots, and the Axe Fighter with Odd Tempest 3.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check, notably, Veyle's Obscurité. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Mythic Hero Battle: Veyle is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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