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This is a guide to clearing the Infernal and Abyssal maps for Bound Hero Battle: Veronica & Embla in Fire Emblem Heroes (FEH). To see strategy for defeating Bound Hero Battle: Veronica & Embla, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Bound Hero Battle | |
---|---|
Legendary Veronica
[9.5/10] |
Embla
[9.5/10] |
Table of Contents
Featured Heroes | Legendary Veronica Embla |
---|---|
First Clear Reward | Abyssal: Gold Wistful Hairpin
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 and
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 11/30/2022 - 12/16/2022 |
Abyssal | Infernal |
---|---|
A Embla | HP 81 |
Atk 69 |
Spd 56 |
Def 42 |
Res 33 |
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:-
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:-
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B Legendary Veronica | HP 78 |
Atk 68 |
Spd 57 |
Def 27 |
Res 34 |
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:-
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:-
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C Blue Mage | HP 73 |
Atk 59 |
Spd 47 |
Def 19 |
Res 31 |
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:-
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:-
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D Axe Fighter | HP 87 |
Atk 54 |
Spd 41 |
Def 39 |
Res 27 |
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:-
:
Glimmer
|
:-
|
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E Green Bat | HP 75 |
Atk 56 |
Spd 57 |
Def 43 |
Res 28 |
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:
Bat Fang
:-
|
:-
|
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F Blue Bat | HP 75 |
Atk 56 |
Spd 57 |
Def 43 |
Res 28 |
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:
Bat Fang
:-
:
Moonbow
|
:-
|
Reinforcements 1 Troubadour | HP 65 | Atk 56 | Spd 26 | Def 19 | Res 56 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Recover+ | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 82 | Atk 55 | Spd 29 | Def 37 | Res 35 | ||||||
:- : Ignis | :- | ||||||||||
Reinforcements 1 Red Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
: Bat Fang :- : Moonbow | :- | ||||||||||
Reinforcements 1 Red Manakete | HP 88 | Atk 55 | Spd 39 | Def 37 | Res 40 | ||||||
:- : Glacies | :- |
Reinforcements 2 Blue Fáfnir | HP 83 | Atk 54 | Spd 44 | Def 41 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Reprisal | : Lunge :- :- | ||||||||||
Reinforcements 2 Sword Dragon | HP 77 | Atk 58 | Spd 27 | Def 48 | Res 21 | ||||||
:- : Bonfire | :- |
Reinforcements 3 Axe Knight | HP 94 | Atk 56 | Spd 14 | Def 51 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- | ||||||||||
Reinforcements 3 Green Manakete | HP 88 | Atk 59 | Spd 43 | Def 41 | Res 44 | ||||||
:- | : Fury 4 :- :- |
A Embla | HP 66 |
Atk 61 |
Spd 48 |
Def 34 |
Res 27 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
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B Legendary Veronica | HP 61 |
Atk 60 |
Spd 49 |
Def 21 |
Res 28 |
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:-
|
:-
:-
|
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C Blue Mage | HP 52 |
Atk 55 |
Spd 43 |
Def 17 |
Res 28 |
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:-
|
:-
:-
|
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D Axe Fighter | HP 66 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
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:-
:
Glimmer
|
:-
:-
|
||||||||||
E Green Bat | HP 54 |
Atk 52 |
Spd 53 |
Def 39 |
Res 25 |
||||||
:
Bat Fang
:-
|
:-
:-
|
||||||||||
F Blue Bat | HP 54 |
Atk 52 |
Spd 53 |
Def 39 |
Res 25 |
||||||
:
Bat Fang
:-
:
Moonbow
|
:-
:-
|
Reinforcements 1 Troubadour | HP 41 | Atk 53 | Spd 23 | Def 17 | Res 52 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Recover+ | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 62 | Atk 51 | Spd 27 | Def 35 | Res 33 | ||||||
:- : Ignis | :- :- | ||||||||||
Reinforcements 1 Red Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
: Bat Fang :- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Red Manakete | HP 67 | Atk 51 | Spd 36 | Def 34 | Res 37 | ||||||
:- : Glacies | :- :- |
Reinforcements 2 Blue Fáfnir | HP 62 | Atk 51 | Spd 40 | Def 37 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Reprisal | : Lunge :- :- | ||||||||||
Reinforcements 2 Sword Dragon | HP 57 | Atk 54 | Spd 25 | Def 44 | Res 18 | ||||||
:- : Bonfire | :- :- |
Reinforcements 3 Axe Knight | HP 76 | Atk 52 | Spd 12 | Def 47 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 3 Green Manakete | HP 67 | Atk 55 | Spd 40 | Def 38 | Res 41 | ||||||
:- | : Fury 4 :- :- |
Tanking strategies involving Savior, while usually effective against AI content, aren't effective here due to Embla's Severance shutting down Save skills.
Instead, we recommend using player phase units with extra actions to take advantage of the weak bulk of both Legendary Veronica and Embla to immediately defeat them on the first turn.
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, you can clear most, if not the entire map on the very first turn.
If unable to clear the entire map, you can leave either the Green or the Blue Bat alive; just keep in mind the extra movement gained from their transformation in order to remain out of range.
Turn 2 has four reinforcements. Among these reinforcements, the Red Manakete has the least mobility - defeat all the other units instead. If unable to defeat all but one, prioritize the Troubadour as she has Flash+ to prevent your units from counterattacking.
Turns 3 and 4 only have two reinforcements each. If you manage to stay alive until turn 3, you have effectively won the map and just need to go through the motions.
This map has no trenches, allowing your offensive cavalry units to approach the enemies on the first turn.
Be careful though, as the colored Bats (and Embla) all gain extra movement upon transformation. Both Embla and the Green Bat on turn 1 have Beast Agility 3, allowing transformation without restrictions.
If you have Elimine, a tanking strategy with Savior units is possible. Utilize Elimine's Staff of the Saint to inflict 【False Start】 onto Embla and prevent Severance from inflicting 【Undefended】 and 【Feud】 onto your units.
Ensure that you position Elimine properly every turn; predict where Embla will end her turn and place Elimine on the same column to inflict 【False Start】 again on the following turn.
The biggest obstacles when running this strategy are Elimine's positioning and the Troubadour on turn two. Defeat her quickly to prevent Flash+ from triggering on your team.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies, especially Embla and Legendary Veronica with Laegjarn's color advantage. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Fallen Dimitri | Lance Infantry Murderous Lion prevents counterattacks and grants Canto to allow post-combat mobility. Inheriting Flashing Blade 4 and Ninja Yari+ from a Ninja Navarre combat manual along with Galeforce allows multiple actions. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Legendary Tiki (Young) | Blue Breath Armored Deals magic damage and can protect allies using With Everyone II. Divine Mist deals effective damage against dragon foes. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Bound Hero Battle - Veronica & Embla is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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