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★ Latest Banner - Yearning to Give
☆ New Units - Winter Fomortiis, Winter Shez (F), Winter Hortensia, Winter Alear (M)
☆ Free Units - Winter Eikþyrnir
This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle: Fomortiis & Gotoh in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle: Fomortiis & Gotoh, enemy information, as well as the best units and party to use, read on!
Boss Units for This Mythic Hero Battle | |
---|---|
Fomortiis
[9.0/10] |
Gotoh
[9.0/10] |
Table of Contents
Featured Heroes | Fomortiis Gotoh |
---|---|
First Clear Reward | Abyssal: Gold Heart Charm
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1,
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 01/27/2023 - 02/10/2023 |
Abyssal | Infernal |
---|---|
A Fomortiis | HP 87 |
Atk 70 |
Spd 22 |
Def 60 |
Res 57 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Ravager
:-
:
Bonfire
|
:-
|
||||||||||
B Sword Fighter | HP 87 |
Atk 54 |
Spd 41 |
Def 39 |
Res 27 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
C Green Mage | HP 75 |
Atk 61 |
Spd 49 |
Def 19 |
Res 31 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
D Blue Flier | HP 72 |
Atk 53 |
Spd 49 |
Def 23 |
Res 45 |
||||||
:-
:
Iceberg
|
:
Fury 4
:-
|
||||||||||
E Axe Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 55 |
Res 23 |
||||||
:-
:
Bonfire
|
:-
|
||||||||||
F Gotoh | HP 80 |
Atk 68 |
Spd 21 |
Def 50 |
Res 54 |
||||||
:-
:
Iceberg
|
:
Guard 4
:-
|
Reinforcements 1 Lance Flier | HP 73 | Atk 56 | Spd 47 | Def 23 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Lance Dragon | HP 77 | Atk 60 | Spd 27 | Def 50 | Res 21 | ||||||
:- : Ignis | :- | ||||||||||
Reinforcements 1 Red Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
:- | :- |
Reinforcements 2 Red Cavalier | HP 71 | Atk 55 | Spd 30 | Def 20 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : C Feud 3 :- :- | ||||||||||
Reinforcements 2 Sword Knight | HP 99 | Atk 64 | Spd 19 | Def 51 | Res 23 | ||||||
:- : Ignis | :- :- | ||||||||||
Reinforcements 2 Lance Knight | HP 97 | Atk 62 | Spd 19 | Def 51 | Res 23 | ||||||
:- : Glimmer | : Guard 3 :- |
Reinforcements 3 Green Fáfnir | HP 83 | Atk 52 | Spd 44 | Def 45 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 3 Blue Fáfnir | HP 83 | Atk 52 | Spd 44 | Def 41 | Res 39 | ||||||
:- : Moonbow | :- |
A Fomortiis | HP 73 |
Atk 62 |
Spd 17 |
Def 51 |
Res 49 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Ravager
:-
:
Bonfire
|
:-
:-
|
||||||||||
B Sword Fighter | HP 66 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
C Green Mage | HP 54 |
Atk 57 |
Spd 45 |
Def 17 |
Res 28 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
D Blue Flier | HP 48 |
Atk 50 |
Spd 45 |
Def 21 |
Res 42 |
||||||
:-
:
Iceberg
|
:
Fury 4
:-
:-
|
||||||||||
E Axe Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
F Gotoh | HP 64 |
Atk 50 |
Spd 16 |
Def 42 |
Res 46 |
||||||
:-
:
Iceberg
|
:
Guard 4
:-
:-
|
Reinforcements 1 Lance Flier | HP 52 | Atk 53 | Spd 43 | Def 21 | Res 34 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Lance Dragon | HP 57 | Atk 56 | Spd 25 | Def 46 | Res 18 | ||||||
:- : Ignis | :- :- | ||||||||||
Reinforcements 1 Red Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
:- | :- :- |
Reinforcements 2 Red Cavalier | HP 47 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : C Feud 3 :- :- | ||||||||||
Reinforcements 2 Sword Knight | HP 81 | Atk 60 | Spd 17 | Def 47 | Res 21 | ||||||
:- : Ignis | :- :- | ||||||||||
Reinforcements 2 Lance Knight | HP 79 | Atk 58 | Spd 17 | Def 47 | Res 21 | ||||||
:- : Glimmer | :- :- |
Reinforcements 3 Green Fáfnir | HP 62 | Atk 49 | Spd 40 | Def 41 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 3 Blue Fáfnir | HP 62 | Atk 49 | Spd 40 | Def 37 | Res 36 | ||||||
:- : Moonbow | :- :- |
If your barracks has units with multiple actions, it is possible to mount an offensive on turn one and clear the top half of the map.
On your turn one, before the enemies act, Fomortiis is still untransformed and thus does not have access to his Special cooldown accceleration and Distant Counter effects. Armed with this knowledge, you can target his allies with a ranged unit, which will force Fomortiis to trigger his Savior but be unable to retaliate. If you have powerful enough units, or attack multiple times, you can defeat him on turn one!
Using these units with multiple actions, clear the top half of the map, since both the Axe Knight and Gotoh are unable to reach your units on the first turn.
Use the following turns to implement a Hit and Run strategy, defeating foes in range and then retreating to safety.
A 【Savior】 strategy is also possible on this map with properly built Save tanks and support units.
Using this strategy, Fomortiis is rendered immobile and can be safely ignored until the end.
Position your team ball in the middle of the map, taking caution when Gotoh approaches.
If you have a unit that can pierce non-Special damage reduction through skills like Lethality, Deadeye, or exclusive skills like Legendary Veronica's Enclosure, field them and use them to defeat Gotoh.
Alternatively, equip a unit with the Hardy Bearing 3 Sacred Seal to dodge Gotoh's massive damage reduction on consecutive hits. Hardy Bearing also provides additional utility against the Blue Flier with Spd Preempt 3!
The following generic enemies on this map have notable skills that need to be kept in mind:
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Fallen Dimitri | Lance Infantry Murderous Lion prevents counterattacks and grants Canto to allow post-combat mobility. Inheriting Flashing Blade 4 and Ninja Yari+ from a Ninja Navarre combat manual along with Galeforce allows multiple actions. |
Legendary Nanna | Sword Cavalry Lands Sword grants Atk/Spd bonuses and disables non-Special damage reduction effects. Hoðr's Zeal grants bonus damage and Canto allowing Nanna to retreat to safety after combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark grants Atk/Spd bonuses, inflicts Spd/Res penalties, and can prevent foes from making a counterattack. Enclosure neutralizes non-Special damage reduction and Guard effects. |
Young Innes | Colorless Bow Infantry Bow of Frelia disables non-Special damage reduction when his Special is triggered. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Legendary Tiki (Young) | Blue Breath Armored Deals magic damage and can protect allies using With Everyone II. Divine Mist deals effective damage against dragon foes. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Mythic Hero Battle: Fomortiis & Gotoh is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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I've only been playing the game a few months now so I'm not an expert or anything, but after a lot of trials with different teams, this is the one that finally got me that Abyssal win:
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Basically I went heavy defense + a pocket healer. I tried this same team but with Fomortiis in place of Winter Knight, and Fomortiis just couldn't take the hits that my Winter Knight can, so he had to be swapped out. I unfortunately don't have most of the suggested teammates in this article so like I said, I had to mess around until I found something that worked. These folks mostly just stood in the middle and rarely attacked units that were close enough. Mostly they killed via defense.