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★ Latest Banner - New Heroes: Attuned Alm & Rearmed Nuibaba
☆ New Units - Nuibaba, Nomah, Jesse, Attuned Alm
☆ Free Units - Jedah
This is a guide to clearing the Infernal and Abyssal maps for Ótr: Kingsbrother in Fire Emblem Heroes (FEH). To see strategy for defeating Ótr: Kingsbrother, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
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Table of Contents
Featured Hero |
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First Clear Reward | Abyssal:
Infernal:
![]() Lunatic:
![]() Hard:
![]() Normal:
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Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 09/30/2021-10/06/2021 |
Abyssal | Infernal |
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A
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HP 87 |
Atk 74 |
Spd 26 |
Def 54 |
Res 47 |
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B
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HP 71 |
Atk 55 |
Spd 30 |
Def 20 |
Res 41 |
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C
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HP 85 |
Atk 61 |
Spd 46 |
Def 46 |
Res 28 |
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D
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HP 87 |
Atk 54 |
Spd 41 |
Def 39 |
Res 27 |
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E
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HP 99 |
Atk 64 |
Spd 19 |
Def 51 |
Res 23 |
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F
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HP 72 |
Atk 49 |
Spd 45 |
Def 19 |
Res 38 |
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Reinforcements 1 ![]() | HP 65 | Atk 52 | Spd 26 | Def 24 | Res 51 | ||||||
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Reinforcements 1 ![]() | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
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Reinforcements 1 ![]() | HP 88 | Atk 55 | Spd 42 | Def 37 | Res 36 | ||||||
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Reinforcements 2 ![]() | HP 78 | Atk 58 | Spd 30 | Def 29 | Res 28 | ||||||
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Reinforcements 2 ![]() | HP 80 | Atk 59 | Spd 45 | Def 34 | Res 20 | ||||||
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Reinforcements 2 ![]() | HP 73 | Atk 54 | Spd 42 | Def 24 | Res 36 | ||||||
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Reinforcements 3 ![]() | HP 85 | Atk 58 | Spd 43 | Def 39 | Res 29 | ||||||
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Reinforcements 3 ![]() | HP 82 | Atk 59 | Spd 32 | Def 47 | Res 26 | ||||||
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A
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HP 71 |
Atk 66 |
Spd 20 |
Def 43 |
Res 40 |
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B
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HP 47 |
Atk 51 |
Spd 28 |
Def 18 |
Res 37 |
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C
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HP 64 |
Atk 57 |
Spd 42 |
Def 43 |
Res 26 |
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D
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HP 66 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
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E
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HP 81 |
Atk 60 |
Spd 17 |
Def 47 |
Res 21 |
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F
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HP 48 |
Atk 46 |
Spd 41 |
Def 17 |
Res 35 |
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![]() ![]() |
![]() ![]() |
Reinforcements 1 ![]() | HP 41 | Atk 49 | Spd 23 | Def 22 | Res 47 | ||||||
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Reinforcements 1 ![]() | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
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Reinforcements 1 ![]() | HP 67 | Atk 51 | Spd 39 | Def 34 | Res 33 | ||||||
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Reinforcements 2 ![]() | HP 57 | Atk 54 | Spd 28 | Def 27 | Res 25 | ||||||
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Reinforcements 2 ![]() | HP 59 | Atk 55 | Spd 41 | Def 31 | Res 18 | ||||||
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Reinforcements 2 ![]() | HP 52 | Atk 50 | Spd 38 | Def 22 | Res 33 | ||||||
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Reinforcements 3 ![]() | HP 64 | Atk 54 | Spd 39 | Def 36 | Res 27 | ||||||
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Reinforcements 3 ![]() | HP 62 | Atk 55 | Spd 30 | Def 43 | Res 23 | ||||||
![]() ![]() | ![]() ![]() |
Reinforcements will come from the left and right sides of the map below the wall, putting them really near your team.
Stay at the bottom side of the map and try to tank the units that come near as much as possible.
If you can, use both A/D Near Save 3 and A/R Far Save 3 so your tanks can protect their squishy allies.
Many enemy units on this map are Cavalry so have units that have cavalry-effective weapons.
If they're not tanks themselves, have them be in range of your tanks if you are using the Save skills, so they won't be taking damage during the enemy phase.
There are more physical damage units than magical on this map, so try to stack as much Def as you can.
Close Guard 3, Atk/Def Bond 3, Joint Drive Def, or Drive Def 2 are some of the skills you can spread among your team to ensure they have as much Def as possible during combat.
Ótr will have his Special up at the start of the enemy phase, so any unit his attacks will take a large amount of damage.
Since he is also a guaranteed follow-up attack, he could potentially one-shot your unit.
It's possible to tank a hit from him if you've stacked enough Def but be careful.
Unit Name | |
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Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
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Axe Armored High mobility for an armored unit. High stats all around. |
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Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
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Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
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Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
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Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
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Sword Cavalry Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
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Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
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Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
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Green Infantry Tome Very high firepower that can double because of her high spd. |
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Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
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Colorless Cavalry Bow Special allows him to gain another action. |
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Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
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Sword Flier Grants buffs to ally that she dances. |
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Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
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Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
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Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Ótr - Kingsbrother is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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