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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle - Hræsvelgr in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle - Hræsvelgr, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Hræsvelgr
[9.5/10] |
Table of Contents
Featured Hero | Hræsvelgr |
---|---|
First Clear Reward | Abyssal: Gold Baronial Heaume
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 10/30/2024 - 11/12/2024 |
Abyssal | Infernal |
---|---|
A Hræsvelgr | HP 80 |
Atk 72 |
Spd 62 |
Def 47 |
Res 34 |
||||||
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:-
|
:-
|
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B Green Mage | HP 80 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
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:-
|
:-
|
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C Blue Flier | HP 72 |
Atk 50 |
Spd 45 |
Def 19 |
Res 38 |
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:
Blárfox+
:-
:
Moonbow
|
:-
|
||||||||||
D Bow Cavalier | HP 76 |
Atk 52 |
Spd 25 |
Def 29 |
Res 28 |
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:-
:
Luna
|
:-
|
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E Sword Fighter | HP 89 |
Atk 54 |
Spd 44 |
Def 39 |
Res 27 |
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:-
|
:-
|
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F Axe Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 55 |
Res 23 |
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:-
|
:-
|
Reinforcements 1 Sword Fighter | HP 84 | Atk 48 | Spd 36 | Def 39 | Res 27 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 1 Green Fáfnir | HP 83 | Atk 52 | Spd 47 | Def 41 | Res 35 | ||||||
:- | :- | ||||||||||
Reinforcements 1 Thief | HP 77 | Atk 55 | Spd 54 | Def 15 | Res 36 | ||||||
:- : Moonbow | :- |
Reinforcements 2 Cleric | HP 70 | Atk 53 | Spd 37 | Def 23 | Res 51 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | |||||||||||
Reinforcements 2 Red Mage | HP 75 | Atk 56 | Spd 45 | Def 27 | Res 42 | ||||||
:- : Glacies | : Fury 3 :- |
Reinforcements 3 Green Manakete | HP 88 | Atk 55 | Spd 39 | Def 37 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 3 Blue Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
: Bat Fang :- | :- |
A Hræsvelgr | HP 64 |
Atk 64 |
Spd 53 |
Def 39 |
Res 27 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
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B Green Mage | HP 59 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
|
:-
:-
|
||||||||||
C Blue Flier | HP 48 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
||||||
:
Blárfox+
:-
:
Moonbow
|
:-
:-
|
||||||||||
D Bow Cavalier | HP 55 |
Atk 48 |
Spd 23 |
Def 27 |
Res 25 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
E Sword Fighter | HP 68 |
Atk 50 |
Spd 40 |
Def 36 |
Res 24 |
||||||
:-
|
:-
:-
|
||||||||||
F Axe Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
||||||
:-
|
:-
:-
|
Reinforcements 1 Sword Fighter | HP 63 | Atk 44 | Spd 32 | Def 36 | Res 24 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 1 Green Fáfnir | HP 62 | Atk 49 | Spd 43 | Def 37 | Res 32 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Thief | HP 56 | Atk 52 | Spd 50 | Def 13 | Res 32 | ||||||
:- : Moonbow | :- :- |
Reinforcements 2 Cleric | HP 46 | Atk 50 | Spd 34 | Def 20 | Res 47 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | |||||||||||
Reinforcements 2 Red Mage | HP 54 | Atk 52 | Spd 41 | Def 25 | Res 39 | ||||||
:- : Glacies | : Fury 3 :- :- |
Reinforcements 3 Green Manakete | HP 67 | Atk 51 | Spd 36 | Def 34 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 3 Blue Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
: Bat Fang :- | :- :- |
It is possible to clear this map with an offensive strategy if the team is properly built.
Due to the distance between your starting position and the closest foes, we suggest spending the first turn to position your units in preparation for the second turn. However, keep in mind that Hræsvelgr's Divine Talon grants +1 movement to her allies at the start of her turn.
The enemies will approach your team, but be unable to reach if you positioned properly.
On the second turn, begin clearing the generic foes using offensive units. Ideally, your offensive units have ways to generate additional actions such as Galeforce, Brave Felix's Lone Wolf, or Duo/Harmonized Skills.
As long as you remain outside the threat range of enemies you aren't able to defeat on the current turn, the enemies will not be able to snipe one of your units down. The enemies on this map have no refresher or warping skills to catch you off guard.
An enemy phase tanking strategy is possible in this map, but requires proper teambuilding to avoid getting crippled by Hræsvelgr's Quieting Claw.
The easiest method is to field Elimine to prevent Quieting Claw from inflicting Spd/Def-7, 【Exposure】, and Null Miracle onto your units. This method also prevents Divine Talon from granting +1 movement to Hræsvelgr's allies.
Alternatively, you can field heroes that cleanse penalties at the start of each turn or phase such as Freyr, Attuned Micaiah, or even your own copy of Hræsvelgr.
At the start of the first turn, position your units so that the bait unit is protected by both a Near Save and a Far Save tank. The enemies will run in and attack, leading to their defeat.
Hræsvelgr' is the only hard-hitting enemy on this map due to her pre-charged Nimble Beast. If your tank units can survive one round of combat from her, simply deal with her the same way you defeated all the other enemies.
However, if your tank unit cannot withstand one round of combat, bring an offensive unit on this map. This unit's role is to defeat Hræsvelgr when she approaches your team. Ensure you keep the offensive unit within range of your Savior Tanks to avoid losing the map.
Unit Name | |
---|---|
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An older unit available on weekly revival banners that can keep up with modern metagame units if given investment. Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Seteth | Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Mythic Hero Battle: Hræsvelgr is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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