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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle: Elimine in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle: Elimine, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Mythic Hero Battle |
---|
Elimine
[9.5/10] |
Table of Contents
Featured Hero | Elimine |
---|---|
First Clear Reward | Abyssal: Gold Kutolah Band
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 01/27/2022 - 02/07/2022 |
Abyssal | Infernal |
---|---|
A Red Mage | HP 73 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
||||||||||
B Bow Fighter | HP 86 |
Atk 54 |
Spd 39 |
Def 37 |
Res 23 |
||||||
:-
:
Moonbow
|
:-
|
||||||||||
C Elimine | HP 76 |
Atk 58 |
Spd 52 |
Def 23 |
Res 53 |
||||||
:
Nudge+
:
Miracle
|
:-
|
||||||||||
D Blue Mage | HP 73 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
||||||
:-
:
Moonbow
|
:-
|
||||||||||
E Green Thief | HP 77 |
Atk 60 |
Spd 59 |
Def 10 |
Res 31 |
||||||
:
Glimmer
|
:-
|
||||||||||
F Axe Flier | HP 78 |
Atk 54 |
Spd 46 |
Def 36 |
Res 47 |
||||||
:-
:
Pavise
|
:
Fury 4
:-
:-
|
Reinforcements 1 Blue Flier | HP 72 | Atk 51 | Spd 45 | Def 19 | Res 43 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 77 | Atk 53 | Spd 29 | Def 33 | Res 35 | ||||||
: Glimmer | :- :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 89 | Atk 57 | Spd 44 | Def 42 | Res 34 | ||||||
:- | : Fury 3 : Spurn 3 :- | ||||||||||
Reinforcements 1 Red Flier | HP 72 | Atk 50 | Spd 45 | Def 19 | Res 38 | ||||||
:- : Iceberg | :- :- |
Reinforcements 2 Green Flier | HP 72 | Atk 49 | Spd 47 | Def 19 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 2 Axe Fighter | HP 87 | Atk 61 | Spd 48 | Def 34 | Res 22 | ||||||
:- : Moonbow | :- :- |
Reinforcements 3 Axe Knight | HP 99 | Atk 62 | Spd 19 | Def 51 | Res 27 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Pivot : Aegis | :- | ||||||||||
Reinforcements 3 Sword Knight | HP 99 | Atk 62 | Spd 19 | Def 55 | Res 23 | ||||||
:- : Bonfire | :- |
A Red Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
||||||||||
B Bow Fighter | HP 65 |
Atk 56 |
Spd 36 |
Def 34 |
Res 21 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
C Elimine | HP 58 |
Atk 51 |
Spd 44 |
Def 17 |
Res 45 |
||||||
:
Nudge+
:
Miracle
|
:-
:-
|
||||||||||
D Blue Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
E Green Thief | HP 56 |
Atk 52 |
Spd 50 |
Def 13 |
Res 32 |
||||||
:
Glimmer
|
:-
:-
|
||||||||||
F Axe Flier | HP 57 |
Atk 51 |
Spd 42 |
Def 34 |
Res 43 |
||||||
:-
:
Pavise
|
:
Fury 4
:-
:-
|
Reinforcements 1 Blue Flier | HP 48 | Atk 48 | Spd 41 | Def 17 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glacies | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 57 | Atk 49 | Spd 27 | Def 31 | Res 33 | ||||||
: Glimmer | :- :- | ||||||||||
Reinforcements 1 Sword Fighter | HP 68 | Atk 53 | Spd 40 | Def 39 | Res 31 | ||||||
:- | : Fury 3 : Spurn 3 :- :- | ||||||||||
Reinforcements 1 Red Flier | HP 48 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
:- : Iceberg | :- :- |
Reinforcements 2 Green Flier | HP 48 | Atk 46 | Spd 43 | Def 17 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Axe Fighter | HP 66 | Atk 57 | Spd 44 | Def 31 | Res 19 | ||||||
:- : Moonbow | :- :- |
Reinforcements 3 Axe Knight | HP 81 | Atk 58 | Spd 17 | Def 47 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Pivot : Aegis | :- :- | ||||||||||
Reinforcements 3 Sword Knight | HP 81 | Atk 58 | Spd 17 | Def 51 | Res 21 | ||||||
:- : Bonfire | :- :- |
Attempting to tank the enemies on this map is the way to go on this map, as you can simply hang back at the starting area and use the walls and trenches as choke points to prevent enemies from passing through.
You will need a tank with Far Save though, as the ranged enemies can simply attack your units through the walls. Either A/R Far Save or D/R Far Save will do.
Make sure your tank is babysat by support units and a refresher unit to double-up on attacks and secure kills.
The Blue Mage is carrying Blárblade+ and it is fully powered up with Atk+5 from Joint Hone Atk through the Red Mage, Spd+5 from Joint Hone Spd on his own kit, and Elimine's Staff of the Saint giving Def/Res+6 at the start of the turn. These buffs add 27 damage to Blárblade+'s power, and he even has Windsweep 3 to attack your units safely and Phantom Spd 3 to ensure it triggers.
Should you decide to bring skills that can apply the 【Panic】status to attempt to shut down the Blue Mage, the Green Thief has Harsh Command+ to flip the penalties into bonuses and obliterate your team. Make sure you avoid doing this.
Bringing your own Elimine is a good idea on this map if you have one. You will need the Phantom Res 3 sacred seal equipped on her to have her Staff of the Saint trigger and shut down the enemy Elimine and all the other random units with Ploy skills by applying the 【False Start】status to them!
Aside from that, Elimine can support your main tank by providing damage reduction and Def/Res+4 from Holy Ground, and healing from Nudge+. Elimine will be working overtime on this map to ensure your tank remains alive.
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units |
Ascended Fjorm | Axe Armored Can retaliate at any distance and ignore Null C-Disrupt 3 and similar effects |
Legendary Tiki (Young) | Blue Breath Armored Can buff Def/Res for herself and nearby allies |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies |
List of Refresher-Assist Units
An Abyssal strategy example for Mythic Hero Battle: Elimine is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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