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Ambush Node 2 is a Shiyu Defense stage in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Ambush Node 2 here.
List of Contents
Objectives | |
---|---|
- 0 Agent defeats
- Total Agent defeats equal to or less than 2 times
- Total Agent defeats equal to or less than 6 times |
|
Frontier Effects | |
• Dodge Counter DMG increases by 150%. | |
Recommended Attributes | |
First Half |
Second Half |
Mono-Electric Team | |||
---|---|---|---|
Qingyi | Rina | Anton | Plugboo |
Shock Team | |||
Grace | Seth | Rina | Plugboo |
Ether Team | |||
Qingyi | Nicole | Zhu Yuan | Resonaboo |
Assault Team | |||
Jane | Seth | Grace | Officer Cui |
F2P Team | |||
Anby | Soukaku | Corin | Sumoboo |
The two halves of Ambush Node 2 have the weakness and resistance flipped. In this half, you will be up against machines that are weak to Electric but resistant to Fire.
Bringing along a Shock Team or a Mono-Electric Team is a great option for cancelling incoming attacks, incapacitating enemies, and breaking shields instantly. You can use an Ether Team for more variety.
Mono-Fire Team | |||
---|---|---|---|
Koleda | Lucy | Soldier 11 | Sharkboo |
Mono-Calydon Team | |||
Caesar | Lucy | Piper | Red Moccus |
F2P Team | |||
Ben | Nicole | Billy | Booressure |
As for the second half, you will be up against one enemy that is weak to Fire but resistant to Electric. A Mono-Fire Team is the way to go, with Soldier 11 being replaceable with Zhu Yuan for more variety.
You can also opt for the Physical route with Caesar providing Daze and Shield capabilities. You can opt for a Mono-Calydon Team with Lucy being replaceable with Jane for an Assault Team!
Enemies | Weakness | Resistance |
---|---|---|
Enemies | Weakness | Resistance |
---|---|---|
Hati Pack Leader - Energized
x1 |
The more dangerous enemy in this half is the Heavy Striker, so eliminating any distractions before eliminating it will make for a much easier and less deadly encounter.
The Lightfoot Rover will send out drones and fire projectiles at you from afar that will deal great DMG if you let them hit you. Eradicate it first, then move onto the Heavy Striker, which has attack patterns that are much easier to predict.
To further negate as much DMG as possible, it would be wise to inflict Shock often to the machines you're up against.
Not only will it interrupt their actions and effectively cancel any incoming attacks, it will also incapacitate them for a short time, presenting you with opportunities for your own attacks!
Taking into account this stage's effect and the Hati Pack Leader's relatively easy-to-predict attack patterns, Dodge Counters are your key to success.
Watch out for attack cues, dodge accordingly, and initiate Dodge Counters as often as you can! In no time, you'll be able to stun the Pack Leader and really dish out massive DMG! Don't forget to use your Perfect Assists whenever necessary!
Rank | Rewards |
---|---|
Polychrome
x40 Investigation Merit x100
Denny
x20,000 |
|
Polychrome
x40
Denny
x15,000 |
|
Polychrome
x40
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense Ambush Node 2 Guide
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