Zenless Zone Zero (ZZZ)

Shiyu Defense Ambush Node 2 Guide

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Zenless Zone Zero Shiyu Defense Ambush Node 2 Guide

Ambush Node 2 is a Shiyu Defense stage in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Ambush Node 2 here.

Ambush Node 2 Information

Stage Details

Objectives
ZZZ - S - 0 Agent defeats
ZZZ - A - Total Agent defeats equal to or less than 2 times
ZZZ - B - Total Agent defeats equal to or less than 6 times
Frontier Effects
• Dodge Counter DMG increases by 150%.
Recommended Attributes
First Half
Second Half

Ambush Node 2 Best Teams

Ambush Node 2 First Half

Mono-Electric Team
Qingyi Qingyi Rina Rina Anton Anton Plugboo Plugboo
Shock Team
Grace Grace Seth Seth Rina Rina Plugboo Plugboo
Ether Team
Qingyi Qingyi Nicole Nicole Zhu Yuan Zhu Yuan Resonaboo Resonaboo
Assault Team
Jane Jane Seth Seth Grace Grace Officer Cui Officer Cui
F2P Team
Anby Anby Soukaku Soukaku Corin Corin Sumoboo Sumoboo

The two halves of Ambush Node 2 have the weakness and resistance flipped. In this half, you will be up against machines that are weak to Electric but resistant to Fire.

Bringing along a Shock Team or a Mono-Electric Team is a great option for cancelling incoming attacks, incapacitating enemies, and breaking shields instantly. You can use an Ether Team for more variety.

Ambush Node 2 Second Half

Mono-Fire Team
Koleda Koleda Lucy Lucy Soldier 11 Soldier 11 Sharkboo Sharkboo
Mono-Calydon Team
Caesar Caesar Lucy Lucy Piper Piper Red Moccus Red Moccus
F2P Team
Ben Ben Nicole Nicole Billy Billy Booressure Booressure

As for the second half, you will be up against one enemy that is weak to Fire but resistant to Electric. A Mono-Fire Team is the way to go, with Soldier 11 being replaceable with Zhu Yuan for more variety.

You can also opt for the Physical route with Caesar providing Daze and Shield capabilities. You can opt for a Mono-Calydon Team with Lucy being replaceable with Jane for an Assault Team!

Ambush Node 2 Enemies

First Half Enemies

Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Fire
ZZZ - Electric
ZZZ - Fire

Second Half Enemies

Enemies Weakness Resistance
Hati Pack Leader - Energized Hati Pack Leader - Energized x1
ZZZ - Fire
ZZZ - Electric

How to Beat Ambush Node 2

Ambush Node 2 First Half

Target the Lightfoot Rover First

Target the Lightfoot Rover First

The more dangerous enemy in this half is the Heavy Striker, so eliminating any distractions before eliminating it will make for a much easier and less deadly encounter.

The Lightfoot Rover will send out drones and fire projectiles at you from afar that will deal great DMG if you let them hit you. Eradicate it first, then move onto the Heavy Striker, which has attack patterns that are much easier to predict.

Inflict Shock Often

Inflict Shock Often

To further negate as much DMG as possible, it would be wise to inflict Shock often to the machines you're up against.

Not only will it interrupt their actions and effectively cancel any incoming attacks, it will also incapacitate them for a short time, presenting you with opportunities for your own attacks!

Ambush Node 2 Second Half

Use Dodge Counters Often

Use Dodge Counters Often

Taking into account this stage's effect and the Hati Pack Leader's relatively easy-to-predict attack patterns, Dodge Counters are your key to success.

Watch out for attack cues, dodge accordingly, and initiate Dodge Counters as often as you can! In no time, you'll be able to stun the Pack Leader and really dish out massive DMG! Don't forget to use your Perfect Assists whenever necessary!

Ambush Node 2 Rewards

Rank Rewards
ZZZ - S
Investigation Merit Investigation Merit x100
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

Zenless Zone Zero Related Guides

Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

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Stable Node Guide

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Frontier 5 Frontier 6 Frontier 7 Frontier 8

Disputed Node Guide

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Frontier 5 Frontier 6 Frontier 7

Critical Node Guide

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Ambush Node Guide

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