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Critical Node 3 is Shiyu Defense Stage 13 in Zenless Zone Zero. We've got the best teams, recommended characters, and rewards for Shiyu Defense 13 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Irresistible Force | |
---|---|
• When an enemy is Stunned, all squad members gain 2 stacks of Fervor, and when an Attribute Anomaly is triggered, all squad members gain 1 stack of Fervor. Fervor lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.
• For each stack of Fervor, Agent ATK increases by 10% and Anomaly Proficiency increases by 10. |
|
Next Reset | 09/16/2024 - 04:00 |
Mono-Ice Team | |||
---|---|---|---|
Lycaon | Soukaku | Ellen | Sharkboo |
Ice/Physical Chain Team | |||
Lycaon | Soukaku | Corin | Butler |
Mono-Victoria Team | |||
Lycaon | Corin | Ellen | Butler |
F2P Team | |||
Corin | Soukaku | Nicole | Booressure |
The first half of Node 3 will focus on humaniods weak to both Ice and Physical. None of these enemies have any Attribute resistances, so feel free to adjust your party accordingly.
Lycaon should be your main choice in terms stunning enemies, with either Ellen or Corin dealing the DMG. Ellen in a Mono-Ice Team can deal massive amounts of DMG while having Corin can hit two weaknesses simultaneously.
Zhu Yuan DPS | |||
---|---|---|---|
Qingyi | Nicole | Zhu Yuan | Resonaboo |
Mono-Electric Team | |||
Qingyi | Grace | Anton | Plugboo |
Alternative Mono-Electric Team | |||
Grace | Rina | Anton | Plugboo |
F2P Team | |||
Billy | Anby | Ben | Sumoboo |
Node 3's second half will feature more machines weak to Electric with resistances to Fire. Qingyi or Anby will be your main choices for Stun, while Grace and Rina can provide Shock and DMG Support.
One can never go wrong with putting Nicole and Zhu Yuan in the same team, especially with either of the two aforementioned Stun Agents. Grace's Shock prowess can help interrupt actions for an easier battle.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
None | ||
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
None | ||
Scout Jaeger
x2 |
None | |
Wave 4 Enemies | Weakness | Resistance |
The Assaulters and Pyromaniac are easy enough to deal with so long as you group them properly. They don't spawn that far from each other, but the Pyromaniac do tend to spread themselves out, so prioritize them.
As for the Bulky Intimidator and Enforcer, their attacks are powerful but easy enough to dodge, enabling you to use Dodge Counters more often, so be sure to do so every chance you get!
For a much safer and easier time, it would be wise to Shock or Stun both the Lightfoot Rover and the Heavy Striker as much as you can. These can be easily done with so long as you have the appropriate Electric units for them.
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
Shiyu Defense 13 Critical Node Guide for Version 1.1
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