Zenless Zone Zero (ZZZ)

Shiyu Defense 13 Critical Node Guide for Version 1.3

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Zenless Zone Zero Shiyu Defense Critical Node 3 Guide

Critical Node 3 is Shiyu Defense Stage 13 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 13 here.

Shiyu Defense 13 Information

Stage Details

Objectives
ZZZ - S - More than 300s remaining
ZZZ - A - More than 180s remaining
ZZZ - B - Defeat all enemies
Recommended Attributes
First Half
Second Half

Current Special Effect

Anomaly Impact
• Increases Agent Electric Anomaly Buildup Rate and Ice Anomaly Buildup Rate by 25%.
• When inflicting an Attribute Anomaly on an enemy, increases all squad members' CRIT DMG by 20% and Attribute Anomaly DMG by 20%. Stacks up to three times and lasts for 30s. The duration of each stack is calculated separately..
Next Reset 01/03/2025 - 04:00

Shiyu Defense 13 Best Teams

Shiyu Defense 13 First Half

Mono Electric Team 1
Yanagi Yanagi Seth Seth Rina Rina Plugboo Plugboo
Mono-Electric Team 2
Anton Anton Grace Grace Rina Rina Plugboo Plugboo
F2P Team
Anton Anton Anby Anby Nicole Nicole Electroboo Electroboo

Electric is the recommended Attribute for the first half, so Mono Electric teams with Yanagi or Grace will excel here.

You can also use any other attribute or Disorder team here, except Fire.

Alternative Agents
Zhu Yuan ImageZhu Yuan Qingyi ImageQingyi

Shiyu Defense 13 Second Half

Disorder Team 1
Burnice Burnice Caesar Caesar Jane Jane Bangvolver Bangvolver
Disorder Team 2
Burnice Burnice Lucy Lucy Piper Piper Rocketboo Rocketboo
Mono Fire Team
Soldier 11 Soldier 11 Lighter Lighter Lucy Lucy Rocketboo Rocketboo
F2P Team
Lucy Lucy Billy Billy Corin Corin Bagboo Bagboo

Fire is the recommended Attribute for the second half, thus Fire or Disorder teams with Fire are a great choice here.

However, since the enemies are only resistant to Electric, feel free to bring other teams, except Electric.

Alternative Agents
Lycaon ImageLycaon Soukaku ImageSoukaku Ellen ImageEllen

Shiyu Defense 13 Enemies

First Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Electric
None
Wave 2 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Fire
Wave 3 Enemies Weakness Resistance
ZZZ - Electric
None
Demolition Jaeger Demolition Jaeger x2
ZZZ - Electric
None
Wave 4 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Fire

Second Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Fire
None
Wave 2 Enemies Weakness Resistance
ZZZ - Fire
ZZZ - Electric
Wave 3 Enemies Weakness Resistance
ZZZ - Fire
None
ZZZ - Fire
None
Wave 4 Enemies Weakness Resistance
ZZZ - Fire
ZZZ - Electric

How to Beat Shiyu Defense 13

Shiyu Defense 13 First Half

Group Enemies Together

Group Enemies Together

This applies to both halves. As per usual when dealing with mobs of normal enemies, group them into one location for easier eradication by either using skills that drag them closer together or targeting ranged units first.

Do so for all waves involving normal enemies to get rid of them quickly and prevent the battle from dragging on longer than it should.

Stay Close to the Guardian

Stay Close to the Guardian

The Guardian has many projectile attacks that will miss and go over your Agent's head as long as you stick close to it. Stay close to the Guardian and parry any gold flashes with Perfect Assists!

Shiyu Defense 13 Second Half

Follow the Wicked Wraith's Movements

Follow the Wicked Wraith

As a large enemy, the Wicked Wraith telegraphs most of its attacks. Keep an eye on it and trigger Perfect Assists on gold flashes to avoid unnecessary damage.

Shiyu Defense 13 Rewards

Rank Rewards
ZZZ - S
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

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Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

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