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Critical Node 3 is Shiyu Defense Stage 13 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 13 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Electric Anomaly Buildup Rate and Ice Anomaly Buildup Rate by 25%. • When inflicting an Attribute Anomaly on an enemy, increases all squad members' CRIT DMG by 20% and Attribute Anomaly DMG by 20%. Stacks up to three times and lasts for 30s. The duration of each stack is calculated separately.. |
|
Next Reset | 01/03/2025 - 04:00 |
Mono Electric Team 1 | |||
---|---|---|---|
Yanagi | Seth | Rina | Plugboo |
Mono-Electric Team 2 | |||
Anton | Grace | Rina | Plugboo |
F2P Team | |||
Anton | Anby | Nicole | Electroboo |
Electric is the recommended Attribute for the first half, so Mono Electric teams with Yanagi or Grace will excel here.
You can also use any other attribute or Disorder team here, except Fire.
Disorder Team 1 | |||
---|---|---|---|
Burnice | Caesar | Jane | Bangvolver |
Disorder Team 2 | |||
Burnice | Lucy | Piper | Rocketboo |
Mono Fire Team | |||
Soldier 11 | Lighter | Lucy | Rocketboo |
F2P Team | |||
Lucy | Billy | Corin | Bagboo |
Fire is the recommended Attribute for the second half, thus Fire or Disorder teams with Fire are a great choice here.
However, since the enemies are only resistant to Electric, feel free to bring other teams, except Electric.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
None | ||
Demolition Jaeger x2 |
None | |
Wave 4 Enemies | Weakness | Resistance |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
This applies to both halves. As per usual when dealing with mobs of normal enemies, group them into one location for easier eradication by either using skills that drag them closer together or targeting ranged units first.
Do so for all waves involving normal enemies to get rid of them quickly and prevent the battle from dragging on longer than it should.
The Guardian has many projectile attacks that will miss and go over your Agent's head as long as you stick close to it. Stay close to the Guardian and parry any gold flashes with Perfect Assists!
As a large enemy, the Wicked Wraith telegraphs most of its attacks. Keep an eye on it and trigger Perfect Assists on gold flashes to avoid unnecessary damage.
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 13 Critical Node Guide for Version 1.3
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