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Critical Node 3 is Shiyu Defense Stage 13 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 13 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Anomaly Buildup Rate by 25%. • When a Support Agent uses an EX Special Attack, Chain Attack, or Ultimate, increases all squad members' ATK by 15% and Anomaly Proficiency by 20 for 20s, stacking up to 2 times. The duration of each stack is calculated separately. |
|
Next Reset | 01/31/2025 - 04:00 |
Disorder Team | |||
---|---|---|---|
Yanagi | Rina | Miyabi | Agent Gulliver |
Mono-Ice Team | |||
Lycaon | Soukaku | Ellen | Sharkboo |
Ether Team | |||
Qingyi | Nicole | Zhu Yuan | Officer Cui |
F2P Team | |||
Corin | Soukaku | Ben | Booressure |
The first half of node 13 features four waves of Hollow Raiders that are weak to Ice and Physical. A team built around Miyabi should prove excellent here.
Feel free to adjust your team with any element since the enemies have no particular elemental resistance.
Disorder Team | |||
---|---|---|---|
Burnice | Caesar | Jane | Red Moccus |
Alt Disorder Team | |||
Grace | Seth | Jane | Plugboo |
Mono-Fire Team | |||
Lighter | Lucy | Soldier 11 | Rocketboo |
F2P Team | |||
Anby | Billy | Harumasa | Bagboo |
Rebel Army enemies weak to Fire and Physical will be your opponents for the second half of node 13, with the Lightfoot Rover and Guardian resistant to Ether.
A team built around Jane and/or Burnice is your best bet for this half.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
None | ||
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
None | ||
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
Guard Jaeger
x3 |
None | |
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
Guard Jaeger
x2 |
None | |
Light Jaeger
x2 |
None | |
Wave 4 Enemies | Weakness | Resistance |
The Poachers won't make their appearance until the 3rd wave. As usual, you should target them first once they spawn to lure the Raiders to their location for easy eradication.
Bulky Intimidators and Bulky Enforcers can launch back-to-back attacks, varying between gold and red attack cues.
Turn their offense against them by performing Perfect Assists or Dodge Counters.
Waves 1 and 3 will pit you against Jaeger mobs, with Light Jaegers being their main ranged units. Target them first to lure the Guard Jaegers, then end them quickly.
Staying close to the Lightfoot Rover and Guardian will make most of their ranged attacks fly overhead of your agents.
Give chase, and use Perfect Assists and Dodge Counters to avoid attacks they make to shake you off.
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 13 Critical Node Guide for Version 1.4
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