Zenless Zone Zero (ZZZ)

Shiyu Defense 13 Critical Node Guide for Version 1.4

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Zenless Zone Zero Shiyu Defense Critical Node 3 Guide

Critical Node 3 is Shiyu Defense Stage 13 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 13 here.

Shiyu Defense 13 Information

Stage Details

Objectives
ZZZ - S - More than 300s remaining
ZZZ - A - More than 180s remaining
ZZZ - B - Defeat all enemies
Recommended Attributes
First Half
Second Half

Current Special Effect

Anomaly Impact
• Increases Agent Anomaly Buildup Rate by 25%.
• When a Support Agent uses an EX Special Attack, Chain Attack, or Ultimate, increases all squad members' ATK by 15% and Anomaly Proficiency by 20 for 20s, stacking up to 2 times. The duration of each stack is calculated separately.
Next Reset 01/31/2025 - 04:00

Shiyu Defense 13 Best Teams

Shiyu Defense 13 First Half

Disorder Team
Yanagi Yanagi Rina Rina Miyabi Miyabi Agent Gulliver Agent Gulliver
Mono-Ice Team
Lycaon Lycaon Soukaku Soukaku Ellen Ellen Sharkboo Sharkboo
Ether Team
Qingyi Qingyi Nicole Nicole Zhu Yuan Zhu Yuan Officer Cui Officer Cui
F2P Team
Corin Corin Soukaku Soukaku Ben Ben Booressure Booressure

The first half of node 13 features four waves of Hollow Raiders that are weak to Ice and Physical. A team built around Miyabi should prove excellent here.

Feel free to adjust your team with any element since the enemies have no particular elemental resistance.

Shiyu Defense 13 Second Half

Disorder Team
Burnice Burnice Caesar Caesar Jane Jane Red Moccus Red Moccus
Alt Disorder Team
Grace Grace Seth Seth Jane Jane Plugboo Plugboo
Mono-Fire Team
Lighter Lighter Lucy Lucy Soldier 11 Soldier 11 Rocketboo Rocketboo
F2P Team
Anby Anby Billy Billy Harumasa Harumasa Bagboo Bagboo

Rebel Army enemies weak to Fire and Physical will be your opponents for the second half of node 13, with the Lightfoot Rover and Guardian resistant to Ether.

A team built around Jane and/or Burnice is your best bet for this half.

Alternative Agents
Nekomata ImageNekomata Koleda ImageKoleda Piper ImagePiper

Shiyu Defense 13 Enemies

First Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Ice
None
Wave 2 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Ice
None
Wave 3 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Ice
None
ZZZ - PhysicalZZZ - Ice
None
Wave 4 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Ice
None
ZZZ - PhysicalZZZ - Ice
None

Second Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Fire
None
Wave 2 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Fire
ZZZ - Ether
Wave 3 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Fire
None
ZZZ - PhysicalZZZ - Fire
None
Wave 4 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Fire
ZZZ - Ether

How to Beat Shiyu Defense 13

Shiyu Defense 13 First Half

Target the Poachers in the 3rd Wave

The Poachers won't make their appearance until the 3rd wave. As usual, you should target them first once they spawn to lure the Raiders to their location for easy eradication.

Rely on Perfect Assists and Dodge Counters

Bulky Intimidators and Bulky Enforcers can launch back-to-back attacks, varying between gold and red attack cues.

Turn their offense against them by performing Perfect Assists or Dodge Counters.

Shiyu Defense 13 Second Half

Prioritize the Light Jaegers

Waves 1 and 3 will pit you against Jaeger mobs, with Light Jaegers being their main ranged units. Target them first to lure the Guard Jaegers, then end them quickly.

Stay Close to the Enemies

Staying close to the Lightfoot Rover and Guardian will make most of their ranged attacks fly overhead of your agents.

Give chase, and use Perfect Assists and Dodge Counters to avoid attacks they make to shake you off.

Shiyu Defense 13 Rewards

Rank Rewards
ZZZ - S
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

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