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Critical Node 3 is Shiyu Defense Stage 13 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 13 here.
List of Contents
| Objectives | |
|---|---|
| Recommended Attributes | |
| First Half |
Second Half |
| Enemy Resistances | |
| First Half None |
Second Half None |
| Frontier Info | |
|---|---|
|
• Agent CRIT DMG increases by 20%. • While in Ether Veil, Agent Physical DMG increases by 15%, and attacks ignore 10% of enemy's DEF. • Agent Electric DMG increases by 15%. • Agent Basic Attack, EX Special Attack, and Ultimate deal 20% increased DMG and ignore 10% of enemy AII-DMG RES on hit. • Agent Fire DMG increases by 20% and Agent ATK increases by 10%. • The Agent gains an additional 40 initial Energy and deals 40% bonus CRIT DMG. |
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| Next Reset | 02/20/2026 - 04:00 |
| Ye Shunguang Team | |||
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| Yidhari Team | |||
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| Alice Team | |||
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| F2P Team | |||
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Ice and Physical units are best used in the first half. The enemies will have no elemental resistances so feel free to adjust your parties as you see fit.
| Alternative Agents | ||
|---|---|---|
Nekomata | Seth | Jane |
Yanagi | Harumasa | Soldier 0 Anby |
Trigger | Seed | Orphie and Magus |
Zhao | ||
| Miyabi Team | |||
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| Yixuan Team | |||
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| Hugo Team | |||
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| F2P Team | |||
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Enemies here do not have any Attribute resistances, so all Agents are viable. However, Ice and Ether are the most effective attributes due to enemy weaknesses.
| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| Wave 3 Enemies | Weakness | Resistance |
| None | ||
| None |
| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| None | ||
| Wave 3 Enemies | Weakness | Resistance |
| None | ||
| None |
When you prioritize ranged targets in a group, the melee enemies will be forced to come to you. This makes it easier to group enemies together when taking them out simultaneously.
The Bulky Intimidator and Enforcers have long wind-ups, and their attacks are parryable. Rely on Defensive Assists to knock the off balance, then deal your own bouts of DMG!
The first wave will consist of a groups of Ethereals. Try to keep them together with proper positioning or use abilities like Astra's Basic Attack: Finale to pull targets to one spot and take them all out at once.
Banyrek will occasionally spit out Miasma, leaving pools of it scattered across the arena. Standing in these miasma pools will deal damage, so avoid standing in them for too long.
| Rank | Rewards |
|---|---|
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| All Stable Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
| Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
| All Disputed Node Stages | |||
|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
| Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
| All Critical Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
| All Ambush Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
Shiyu Defense 13 Critical Node Guide for Version 2.6



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