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Critical Node 5 is Shiyu Defense Stage 15 in Zenless Zone Zero (ZZZ). Check out the best teams, recommended characters, and rewards for each room here!
| Challenge Target | |
|---|---|
| Objectives Per Room | |
| Frontier Info | |
|---|---|
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• Agent CRIT DMG increases by 15%. While in Ether Veil, Agent ATK increases by 25%, and attacks ignore 10% of enemy's DEF. • Agent Electric DMG and Fire DMG increase by 30%, Anomaly Proficiency increases by 60. • Agents start with 40 additional Energy, Attribute Anomaly DMG increases by 20%. • Agent Sheer DMG increases by 10%, CRIT DMG increases by 25%. • When an Agent's Ultimate hits enemies, ignores 10% of their All-DMG RES. |
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| Next Reset | 01/23/2026 - 04:00 |
| Room 1 Boss Information | |
|---|---|
Scorpse
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| Weaknesses | Resistances |
| Room 1 Details | |
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• Agent CRIT DMG increases by 15%. While in Ether Veil, Agent ATK increases by 25%, and attacks ignore 10% of enemy's DEF. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| Ye Shunguang Team | |||
|---|---|---|---|
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| Alice Team | |||
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| Nekomata Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.

The Scorpse likes to launch attacks in succession, so be ready to parry multiple hits within a short period using Defensive Assists.
The effects in Room 1 work best with Attack Agents due to the increase in CRIT DMG. Rupture Agents can also work here, but they are better suited for Room 3.
Ye Shunguang is the top choice here as she deals damage that the boss is weak to. The free character Zhao also works extremely well in this room due to her ability to activate Ether Veil and synergy with Attack Agents.
| Room 2 Boss Information | |
|---|---|
Miasmic Terror Raptor
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| Weaknesses | Resistances |
| Room 2 Details | |
|
• Agent Electric DMG and Fire DMG increase by 30%, Anomaly Proficiency increases by 60. • Agents start with 40 additional Energy, Attribute Anomaly DMG increases by 20%. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| Wave 2 Enemies | Weakness | Resistance |
| Disorder Team | |||
|---|---|---|---|
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| Soldier 0 Anby Team | |||
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| Alternate Disorder Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.

The Miasmic Terror Raptor will often retreat to the other side of the arena, putting a significant amount of distance between the two of you. When it does this, you can dodge its long-range attacks and perform Dodge Counters to propel yourself towards the boss to save some time.
Room 2 has plenty of buffs that Anomaly Agents can take advantage of, including increases to both Anomaly Proficiency and Attribute Anomaly DMG. While having any two Anomaly Agents of different Attributes can be effective for triggering Disorder, pairing Yanagi with Burnice in this room would work extremely well due to enemy weaknesses.
List of All Anomaly Characters
| Room 3 Boss Information | |
|---|---|
Miasmic Thracian
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| Weaknesses | Resistances |
| Room 3 Details | |
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• Agent Sheer DMG increases by 10%, CRIT DMG increases by 25%. • When an Agent's Ultimate hits enemies, ignores 10% of their All-DMG RES. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| None | ||
| Wave 3 Enemies | Weakness | Resistance |
| Yixuan Team | |||
|---|---|---|---|
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| Zhu Yuan Team | |||
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| Yidhari Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.

The Sheer DMG buff in Room 3 makes it the ideal stage to bring your Rupture Agents. Yixuan is the best choice to take advantage of enemy weaknesses, but other Rupture characters like Yidhari can also be effective due to the room buffs.
List of All Rupture Characters
| Rank | Rewards |
|---|---|
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| All Stable Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
| Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
| All Disputed Node Stages | |||
|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
| Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
| All Critical Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
| All Ambush Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
Shiyu Defense 15 Critical Node Guide for Version 2.5



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