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Critical Node 5 is Shiyu Defense Stage 15 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 15 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Anomaly Buildup Rate by 25%. • When a Support Agent uses an EX Special Attack, Chain Attack, or Ultimate, increases all squad members' ATK by 15% and Anomaly Proficiency by 20 for 20s, stacking up to 2 times. The duration of each stack is calculated separately. |
|
Next Reset | 01/31/2025 - 04:00 |
Disorder Team | |||
---|---|---|---|
Yanagi | Rina | Miyabi | Agent Gulliver |
Ice Chain Team | |||
Lighter | Soukaku | Ellen | Sharkboo |
Ether Chain Team | |||
Qingyi | Nicole | Zhu Yuan | Resonaboo |
F2P Team | |||
Anby | Nicole | Harumasa | Bagboo |
Frontier 5's first half will pit you against Ethereals that are weak to Ice and Ether with no resistance. Feel free to adjust your teams based on the Agents you already own.
Miyabi, Zhu Yuan, and Ellen are exceptional units for exploiting the enemies' weaknesses, so bringing them along in their respective teams is the wisest choice if you wish to clear this half swiftly and safely.
Disorder Team | |||
---|---|---|---|
Jane | Seth | Burnice | Officer Cui |
Alternate Disorder Team | |||
Caesar | Burnice | Piper | Red Moccus |
Mono-Fire Team | |||
Koleda | Lucy | Soldier 11 | Rocketboo |
F2P Team | |||
Corin | Billy | Ben | Booressure |
Enemies in the second half of Frontier 5 are Hollow Thugs and Doppelgangers, all of which are weak to both Fire and Physical, with the latter being resistant to Ice. Therefore, avoid bringing Ice Agents with you.
Disorder Teams revolving around Burnice will work wonders for clearing this half smoothly, so you can either pair her up with Jane or Piper for insane Disorder DMG. Alternatively, you can opt for a Mono-Fire Team.
Alternative Agents | ||
---|---|---|
Nekomata |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
Ahriman
x3 |
None | |
Specter
x2 |
None | |
Wave 2 Enemies | Weakness | Resistance |
Thanatos
x1 |
None | |
Wave 3 Enemies | Weakness | Resistance |
Goblin
x1 |
None | |
Arlaune
x1 |
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
This applies to the first waves of both halves. As usual, target the ranged enemies first to lure the melee units to their location for grouping and simultaneous eradication.
The Goblin and Thanatos have attack patterns that are familiar and very easy to predict. To clear this stage quickly, be sure to seize every attack cue as an opportunity to fight back.
Rely on Perfect Assists and Dodge Counters to prevent HP loss and deliver your own counterattacks!
In the second wave of the second half, you will face only Bellum's Doppelganger, which relies heavily on continuous yet predictable attacks.
Use these attacks to your advantage by spending Assist Points for Perfect Assists or executing Dodge Counters to keep him on his toes and the tables turned in your favor.
Pulchra and Mors are much smaller and lighter compared to Bellum. Simply using EX Special Attacks or Dodge Counters can interrupt their actions and even launch them into the air.
Keep this in mind when fighting them in the third wave. It is in this way that you'll be able to dish out as much DMG as possible!
Rank | Rewards |
---|---|
Polychrome
x40
Denny
x20,000 |
|
Polychrome
x40
Denny
x15,000 |
|
Polychrome
x40
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 15 Critical Node Guide for Version 1.4
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