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Zenless Zone Zero (ZZZ)

Shiyu Defense 15 Critical Node Guide for Version 2.6

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Zenless Zone Zero Shiyu Defense Critical Node 5 Guide for Version 2.6

Critical Node 5 is Shiyu Defense Stage 15 in Zenless Zone Zero (ZZZ). Check out the best teams, recommended characters, and rewards for each room here!

Shiyu Defense 15 Information

Stage Details

Challenge Target
S+ Grade - Get an S-rating in all rooms and achieve a total score of 100,000.
S Grade- Get an S-rating in all rooms
A Grade- Get an A-rating in all rooms
B Grade- Get a B-rating in all rooms
Objectives Per Room
S Grade- Reach 25000 points for the current room
A Grade- Reach 18000 points for the current room
B Grade- Reach 8000 points for the current room

Current Special Effect

Frontier Info
• Agent CRIT DMG increases by 20%.
• While in Ether Veil, Agent Physical DMG increases by 15%, and attacks ignore 10% of enemy's DEF.
• Agent Electric DMG increases by 15%.
• Agent Basic Attack, EX Special Attack, and Ultimate deal 20% increased DMG and ignore 10% of enemy AII-DMG RES on hit.
• Agent Fire DMG increases by 20% and Agent ATK increases by 10%.
• The Agent gains an additional 40 initial Energy and deals 40% bonus CRIT DMG.
Next Reset 02/20/2026 - 04:00

Shiyu Defense 15 Room 1 Guide

Room 1 Information

Room 1 Boss Information
Heretic Jester Heretic Jester
Weaknesses Resistances
Room 1 Details
• Agent CRIT DMG increases by 20%.
• While in Ether Veil, Agent Physical DMG increases by 15%, and attacks ignore 10% of enemy's DEF.
• In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score.
• In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000.

Room 1 Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
ZZZ - PhysicalZZZ - Fire
ZZZ - Ice
Wave 2 Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Electric
ZZZ - Ether

Room 1 Best Teams

Ye Shunguang Team
Ye Shunguang Ye Shunguang Dialyn Dialyn Sunna Sunna Sprout Sprout
Assault Disorder Team
Yuzuha Yuzuha Yanagi Yanagi Alice Alice Miss Esme Miss Esme
Alternate Disorder Team
Seth Seth Yanagi Yanagi Jane Jane Officer Cui Officer Cui

Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.

How to Beat Room 1

Focus on Pulchra

When the Doppelgangers appear, prioritize taking down Pulchra first as she poses a much larger threat than Mors. However, since Mors is a ranged enemy, you may also opt to go for him first to lure Pulchra to his position and take them down simultaneously.

Parry the Projectile Swords

When the Heretic Jester activates its Miasma Shield and floats into the air, it will send off one barrage of swords after another.

Pay attention to the one with the gold attack cue and use a Defensive Assist on it to send it back to the Jester and knock forcibly ground it.

Perfect Assist Guide

Shiyu Defense 15 Room 2 Guide

Room 2 Information

Room 2 Boss Information
Greta Greta
Weaknesses Resistances
Room 2 Details
• Agent Electric DMG increases by 15%.
• Agent Basic Attack, EX Special Attack, and Ultimate deal 20% increased DMG and ignore 10% of enemy All-DMG RES on hit.
• In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score.
• In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000.

Room 2 Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Physical
ZZZ - Electric
ZZZ - Physical
Wave 2 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Physical

Room 2 Best Teams

Obol Team
Trigger Trigger Orphie and Magus Orphie and Magus Seed Seed Mercury Mercury
Mono-Electric Team
Trigger Trigger Orphie and Magus Orphie and Magus Soldier 0 Anby Soldier 0 Anby Mercury Mercury
Miyabi Disorder Team
Astra Astra Miyabi Miyabi Vivian Vivian Robin Robin

Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.

How to Beat Room 2

Focus on the Assault Gunner

The Assault Gunner will keep firing projectiles at you, making this fight unnecessarily longer than it should be. Remove any distractions first, then focus your attacks on the Guardian.

Target Greta's Legs

Greta, like Friday and Hans, has four mechanical legs that you can target individually. Successfully destroying a leg will impair Greta, dealing significant DMG and Daze to her.

Shiyu Defense 15 Room 3 Guide

Room 3 Information

Room 3 Boss Information
Miasma Ravager Avarus Miasma Ravager Avarus
Weaknesses Resistances
Room 3 Details
• Agent Fire DMG increases by 20%, and Agent ATK increases by 10%.
• The Agent gains an additional 40 initial Energy and deals 40% bonus CRIT DMG.
• In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score.
• In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000.

Room 3 Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Fire
ZZZ - Electric
ZZZ - Fire
ZZZ - Electric
Wave 2 Enemies Weakness Resistance
ZZZ - EtherZZZ - Fire
ZZZ - Ice

Room 3 Best Teams

Rupture Team
Ju Fufu Ju Fufu Lucia Lucia Yixuan Yixuan Resonaboo Resonaboo
Alternate Rupture Team
Ju Fufu Ju Fufu Lucia Lucia Banyue Banyue Rocketboo Rocketboo
Evelyn Team
Ju Fufu Ju Fufu Lighter Lighter Evelyn Evelyn Rocketboo Rocketboo

Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.

How to Beat Room 3

Use Rupture Characters

Miasma Ravager Avarus will deploy a Miasma Shield after its HP lowers to a certain point. To shred this shield as fast as possible, opt to bring Rupture Agents and build your teams around them!

List of All Rupture Characters

Shiyu Defense 15 Rewards

Rank Rewards
S+ Grade
Investigation Merit IconInvestigation Merit x160
Denny Denny x50,000
S Grade
Investigation Merit IconInvestigation Merit x160
Denny Denny x30,000
A Grade
Investigation Merit IconInvestigation Merit x160
Denny Denny x20,000
B Grade
Investigation Merit IconInvestigation Merit x160
Denny Denny x10,000

Zenless Zone Zero Related Guides

Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

Stable Node Guides

All Stable Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4 Frontier 5
Frontier 6 Frontier 7 Frontier 8 Frontier 9 Frontier 10

Stable Node Guide

Disputed Node Guides

All Disputed Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4
Frontier 5 Frontier 6 Frontier 7 Frontier 8

Disputed Node Guide

Critical Node Guides

All Critical Node Stages
Frontier 1 Frontier 2 Frontier 3
Frontier 4 Frontier 5

Critical Node Guide

Ambush Node Guides

All Ambush Node Stages
Frontier 1 Frontier 2 Frontier 3
Frontier 4 Frontier 5

Ambush Node Guide

Comment

3 Anonymous Anonymous 5 days

Update please

2 Anonymous Anonymous 13 days

update this!!!

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