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Critical Node 5 is Shiyu Defense Stage 15 in Zenless Zone Zero (ZZZ). Check out the best teams, recommended characters, and rewards for each room here!
| Challenge Target | |
|---|---|
| Objectives Per Room | |
| Frontier Info | |
|---|---|
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• Agent Ether DMG increases by 20%. • While in Ether Veil, Agent ATK increases by 30%, and attacks ignore 10% of enemy Ether RES. | |
| Next Reset | 03/20/2026 - 04:00 |
| Room 1 Boss Information | |
|---|---|
Lockspring
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| Weaknesses | Resistances |
| Room 1 Details | |
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• Agent Physical DMG and Electric DMG increase by 15%, while their CRIT DMG increases by 20%. • When an Agent with Attack specialty hits an enemy and crits, the enemy DEF drops by 10% for 5s. Repeated triggers reset the duration. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| None | ||
| Wave 3 Enemies | Weakness | Resistance |
| Seed Team | |||
|---|---|---|---|
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| Harumasa Team | |||
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| Jane Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.
This strategy applies to the first and second waves. Group the Miasmic normal enemies together, then easily defeat them with one skill. You can gather the enemies by running around them and positioning your agent before unleashing the skill.
The best way to deal with the Lockspring is by using Defensive Assists, as this enemy has fast attack combos. Pay attention to its attack patterns and quickly switch between dodging and using defensive assists.
| Room 2 Boss Information | |
|---|---|
Covenant Guardian
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| Weaknesses | Resistances |
| Room 2 Details | |
|
• Agent Sheer DMG increases by 10%. • While in Ether Veil, Agent Sheer DMG further increases by 15%, and attacks ignore 15% of enemy All-DMG RES on hit. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| Ye Shunguang Team | |||
|---|---|---|---|
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| Alice Team | |||
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| Evelyn Team | |||
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| Banyue Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.
You should reduce the Covenant Guardian's HP as much as possible before it enters its Miasmic Field. If you're using a Rupture team, you can continue your standard strategy during the Miasmic Field phase to purify it.
However, if you're using an Anomaly or Attack team, focusing on offense and removing the extra barrier will work too.
| Room 3 Boss Information | |
|---|---|
Miasmic Rampant Brute
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| Weaknesses | Resistances |
| Room 3 Details | |
|
• Agent Ether DMG increases by 20%. • While in Ether Veil, Agent ATK increases by 30%, and attacks ignore 10% of the enemy Ether RES. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| Wave 2 Enemies | Weakness | Resistance |
| Wave 3 Enemies | Weakness | Resistance |
| Aria Team | |||
|---|---|---|---|
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| Yixuan Team | |||
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| Yidhari Team | |||
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| Ether Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.
Both the Farbauti and Dullahan have predictable attack patterns that can be easily countered. By paying attention to their attack cues, you can execute counterattacks.
When facing the Miasmic Rampant Brute, avoid its attacks and concentrate on your offensive strategy to break its shield. Once the shield is down, it will be easier to defeat this enemy.
| Rank | Rewards |
|---|---|
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| All Stable Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
| Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
| All Disputed Node Stages | |||
|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
| Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
| All Critical Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
| All Ambush Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
Shiyu Defense 15 Critical Node Guide for Version 2.6



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