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★ Upcoming: Version 2.7, Nangong Yu & Cissia
☆ 2.6 Phase 1: Sunna & Yixuan
★ 2.6 Phase 2: Aria & Yuzuha
☆ Tier Lists: Agents | W-Engines | Bangboos | Teams
★ Redeem Codes for free Polychromes!

Critical Node 5 is Shiyu Defense Stage 15 in Zenless Zone Zero (ZZZ). Check out the best teams, recommended characters, and rewards for each room here!
| Challenge Target | |
|---|---|
| Objectives Per Room | |
| Frontier Info | |
|---|---|
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• While in Ether Veil, Agent ATK increases by 25% and CRIT DMG increases by 20%. • When Agents hit enemies, they ignore 10% of enemy Physical RES. |
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| Next Reset | 03/06/2026 - 04:00 |
| Room 1 Boss Information | |
|---|---|
Covenant Guardian
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| Weaknesses | Resistances |
| Room 1 Details | |
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• While in Ether Veil, Agent ATK increases by 25% and CRIT DMG increases by 20%. • When Agents hit enemies, they ignore 10% of the enemy's Physical RES. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| None | ||
| Wave 3 Enemies | Weakness | Resistance |
| Ye Shunguang Team | |||
|---|---|---|---|
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| Evelyn Team | |||
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| Banyue Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.
To make it easier to get to the boss, group the Miasma Enemies together for Waves 1 and 2, then defeat them in one go. If you are using a team without a skill to group enemies, it's best run a little around so they're close together.
The best way to deal with the Covenant Guardian is to shave off its HP as much as possible before it enters its Miasmic Field.
Once in the Miasmic Field, you can proceed as usual if you are using a Rupture team. If you are using an Anomaly or Attack team, this works best, so you only need to remove their extra barrier.
| Room 2 Boss Information | |
|---|---|
Miasmic Komano Manato
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| Weaknesses | Resistances |
| Room 2 Details | |
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• Agent Ice DMG increases by 20%, Basic Attack DMG increases by 40%. • After an Agent uses an EX Special Attack, the Agent's Ice DMG additionally increases by 20% for 15s, repeated triggers reset the duration. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| None | ||
| None | ||
| Wave 3 Enemies | Weakness | Resistance |
| Disorder Team | |||
|---|---|---|---|
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| Ice Rupture Team | |||
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| Attack Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.
Wave 1-2 can easily be dealt with by grouping them together then unleashing continuous attacks until they are defeated.
For the Manato Boss, it's best to always counter their cues whenever possible while attacking them. During their Miasmic Field, it's best to counter their golden cue then attack them when they're down in the ground.
| Room 3 Boss Information | |
|---|---|
Scorpse
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| Weaknesses | Resistances |
| Room 3 Details | |
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• Agent Max HP increases by 15%, Ether DMG and Ice DMG increase by 20%. • When an Agent activates Ultimate, their Sheer DMG increases by 15% for 20s. Repeated triggers reset the duration. • In this stage, dealing DMG to enemies earns you DMG Score. Defeating a single normal/elite enemy will grant you an instance of Elimination Score. • In this stage, scores earned at different times will receive additional multiplier bonuses. The earlier in the challenge, the higher the multiplier. The total score cap (including bonus) is 50,000. |
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| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| Yixuan Team | |||
|---|---|---|---|
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| Yidhari Team | |||
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| Attack Team | |||
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Characters selected in one Room cannot be used in other Rooms. Save characters for different stages and form your teams carefully.
The Arcavor and the Banyrek will spawn together. Focus on the Arcavor, group them together and include the Banyrek within it. Then, do continuous damage until they're defeated.
When against the Scorpse, avoid their AoE attacks when there's an indicator on the floor while attacking it. When it enters the Miasmic Field State, be sure you have an ultimate prepared to always counter the multiple attack cues.
| Rank | Rewards |
|---|---|
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| All Stable Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
| Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
| All Disputed Node Stages | |||
|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
| Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
| All Critical Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
| All Ambush Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
Shiyu Defense 15 Critical Node Guide for Version 2.6

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