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Ambush Node 1 is a Shiyu Defense stage in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Ambush Node 1 here.
List of Contents
Objectives | |
---|---|
- 0 Agent defeats
- Total Agent defeats equal to or less than 2 times
- Total Agent defeats equal to or less than 6 times |
|
Frontier Effects | |
• Defensive Assist's Daze increases by 100%. Assist Follow-Up's DMG increases by 100%. | |
Recommended Attributes | |
First Half |
Second Half |
Mono-Fire Team | |||
---|---|---|---|
Koleda | Lucy | Soldier 11 | Resonaboo |
F2P Team | |||
Ben | Nicole | Billy | Booressure |
The enemies in the first half of Ambush Node 1 are weak to Fire but resistant to Electric. Proxies can feel free to form their parties accordingly, so long as they avoid Electric units at all costs.
A Mono-Fire Team will work wonders for this half. If you wish for a bit more variety, you can swap out Soldier 11 with Zhu Yuan for Ether DMG and for her extremely high DMG output.
Mono-Ice Team | |||
---|---|---|---|
Lycaon | Soukaku | Ellen | Sharkboo |
Mono-Physical Team | |||
Caesar | Piper | Nekomata | Bangvolver |
Assault Team | |||
Jane | Seth | Nekomata | Officer Cui |
F2P Team | |||
Anby | Soukaku | Corin | Sumoboo |
The second half of Ambush Node 1 offers more variety as its enemies are weak to Ice and Physical and are not resistant to any other Attribute.
A Mono-Ice Team is a highly viable option, with Ellen being replaceable with Corin to hit both Ice and Physical weaknesses. You may also go for the Physical route and rely on Assault to eliminate targets quickly!
Enemies | Weakness | Resistance |
---|---|---|
Enemies | Weakness | Resistance |
---|---|---|
None | ||
None |
When large threats work together, it would be wise to gauge which one is more dangerous and eliminate that target first. In this case, you should prioritize the Frenzied Maniac first while keeping the Wicked Wraith in your sights.
The Maniac is much faster and more aggressive than the Wraith and will swipe at you every chance it gets. Thankfully, both of them are melee units, so grouping them together should be no problem for you.
Between the Bulky Hollow Thugs, the Enforcer has easier attack patterns to predict and presents more opportunities for Chain Attacks. Use this to eliminate it quickly, then proceed with the Intimidator.
Rank | Rewards |
---|---|
Polychrome
x40 Investigation Merit x100
Denny
x20,000 |
|
Polychrome
x40
Denny
x15,000 |
|
Polychrome
x40
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense Ambush Node 1 Guide
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