Zenless Zone Zero (ZZZ)

Shiyu Defense Ambush Node 1 Guide

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Zenless Zone Zero Shiyu Defense Ambush Node 1 Guide

Ambush Node 1 is a Shiyu Defense stage in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Ambush Node 1 here.

Ambush Node 1 Information

Stage Details

Objectives
ZZZ - S - 0 Agent defeats
ZZZ - A - Total Agent defeats equal to or less than 2 times
ZZZ - B - Total Agent defeats equal to or less than 6 times
Frontier Effects
• Defensive Assist's Daze increases by 100%. Assist Follow-Up's DMG increases by 100%.
Recommended Attributes
First Half
Second Half

Ambush Node 1 Best Teams

Ambush Node 1 First Half

Mono-Fire Team
Koleda Koleda Lucy Lucy Soldier 11 Soldier 11 Resonaboo Resonaboo
F2P Team
Ben Ben Nicole Nicole Billy Billy Booressure Booressure

The enemies in the first half of Ambush Node 1 are weak to Fire but resistant to Electric. Proxies can feel free to form their parties accordingly, so long as they avoid Electric units at all costs.

A Mono-Fire Team will work wonders for this half. If you wish for a bit more variety, you can swap out Soldier 11 with Zhu Yuan for Ether DMG and for her extremely high DMG output.

Ambush Node 1 Second Half

Mono-Ice Team
Lycaon Lycaon Soukaku Soukaku Ellen Ellen Sharkboo Sharkboo
Mono-Physical Team
Caesar Caesar Piper Piper Nekomata Nekomata Bangvolver Bangvolver
Assault Team
Jane Jane Seth Seth Nekomata Nekomata Officer Cui Officer Cui
F2P Team
Anby Anby Soukaku Soukaku Corin Corin Sumoboo Sumoboo

The second half of Ambush Node 1 offers more variety as its enemies are weak to Ice and Physical and are not resistant to any other Attribute.

A Mono-Ice Team is a highly viable option, with Ellen being replaceable with Corin to hit both Ice and Physical weaknesses. You may also go for the Physical route and rely on Assault to eliminate targets quickly!

Ambush Node 1 Enemies

First Half Enemies

Enemies Weakness Resistance
ZZZ - Fire
ZZZ - Electric
ZZZ - Fire
ZZZ - Electric

Second Half Enemies

Enemies Weakness Resistance
ZZZ - PhysicalZZZ - Ice
None
ZZZ - PhysicalZZZ - Ice
None

How to Beat Ambush Node 1

Ambush Node 1 First Half

Target the Frenzied Maniac First

Target the Frenzied Maniac First

When large threats work together, it would be wise to gauge which one is more dangerous and eliminate that target first. In this case, you should prioritize the Frenzied Maniac first while keeping the Wicked Wraith in your sights.

The Maniac is much faster and more aggressive than the Wraith and will swipe at you every chance it gets. Thankfully, both of them are melee units, so grouping them together should be no problem for you.

Ambush Node 1 Second Half

Eliminate the Bulky Enforcer First

Eliminate the Bulky Enforcer First

Between the Bulky Hollow Thugs, the Enforcer has easier attack patterns to predict and presents more opportunities for Chain Attacks. Use this to eliminate it quickly, then proceed with the Intimidator.

Ambush Node 1 Rewards

Rank Rewards
ZZZ - S
Investigation Merit Investigation Merit x100
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

Zenless Zone Zero Related Guides

Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

Stable Node Guides

All Stable Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4 Frontier 5
Frontier 6 Frontier 7 Frontier 8 Frontier 9 Frontier 10

Stable Node Guide

Disputed Node Guides

All Disputed Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4
Frontier 5 Frontier 6 Frontier 7 Frontier 8

Disputed Node Guide

Critical Node Guides

All Critical Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4
Frontier 5 Frontier 6 Frontier 7

Critical Node Guide

Ambush Node Guides

All Ambush Node Stages
Frontier 1 Frontier 2 Frontier 3
Frontier 4 Frontier 5

Ambush Node Guide

Author

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