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★ Update Details: 2.5 Patch Notes & 2.5 Livestream
☆ 2.5 Debut: Ye Shunguang & Zhao
★ 2.5 Rerun: Alice, Soldier 0 Anby, & Astra
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★ Redeem Codes for free Polychromes!

Critical Node 4 is Shiyu Defense Stage 14 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 14 here.
List of Contents
| Objectives | |
|---|---|
| Recommended Attributes | |
| First Half |
Second Half |
| Enemy Resistance | |
| First Half |
Second Half |
| Frontier Info | |
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• Agent ATK increases by 30%, CRIT DMG increases by 15%. • Enemy Stun DMG Multiplier increases by 20%. |
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| Next Reset | 01/09/2026 - 04:00 |
| Sanby Team | |||
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| Seed Team | |||
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| Yanagi Team | |||
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| F2P Team | |||
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The first half of Frontier 4 consists of enemies that are weak to Lightning but are resistant to Ice, so formulate your parties accordingly.
We recommend using DPS units that use wide attacks, can pass through enemy shields, or can easily inflict Shock for the Lumberjack.
| Ye Shunguang Team | |||
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| Alice Team | |||
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| Banyue Team | |||
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| F2P Team | |||
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The second half of Frontier 4 features Hollow Thugs that are weak to both Fire and Physical. Avoid using Ether units unless they provide sufficient buffs to the party.
We recommend using at least two allies that can use Defensive Assists to deal with the parryable attacks of the Typhon Challenger.
| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
| Wave 1 Enemies | Weakness | Resistance |
|---|---|---|
| None | ||
| Wave 2 Enemies | Weakness | Resistance |
If possible, attack the Miasmic Shieldguards from behind to maximize the damage and daze dealt to them. You can also use AoE attacks to gather them and attack in one small space.
Stay within the area near the Lumberjack to prevent them from using their saw blades. Use Defensive Assists to interrupt the Lumberjack's attacks.
The Typhon Challenger will unleash multiple attacks that can be parried via Defensive Assist. Be vigilant towards the yellow cues and use Defensive Assists to easily fill up the Daze meter.
| Rank | Rewards |
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| All Stable Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
| Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
| All Disputed Node Stages | |||
|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
| Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
| All Critical Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
| All Ambush Node Stages | ||||
|---|---|---|---|---|
| Frontier 1 | Frontier 2 | Frontier 3 | ||
| Frontier 4 | Frontier 5 | |||
Shiyu Defense 14 Critical Node Guide for Version 2.5



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