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Critical Node 4 is Shiyu Defense Stage 14 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 14 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Electric Anomaly Buildup Rate and Ice Anomaly Buildup Rate by 25%. • When inflicting an Attribute Anomaly on an enemy, increases all squad members' CRIT DMG by 20% and Attribute Anomaly DMG by 20%. Stacks up to three times and lasts for 30s. The duration of each stack is calculated separately.. |
|
Next Reset | 01/03/2025 - 04:00 |
Mono Electric Team 1 | |||
---|---|---|---|
Yanagi | Seth | Rina | Plugboo |
Mono-Electric Team 2 | |||
Anton | Grace | Rina | Plugboo |
F2P Team | |||
Anton | Anby | Ben | Electroboo |
Electric is the recommended Attribute for the first half, so Mono Electric teams with Yanagi or Grace will excel here.
You can also use any other attribute or Disorder team here, except Fire.
Disorder Team 1 | |||
---|---|---|---|
Burnice | Caesar | Jane | Bangvolver |
Disorder Team 2 | |||
Burnice | Lucy | Piper | Rocketboo |
Mono Fire Team | |||
Soldier 11 | Lighter | Lucy | Rocketboo |
F2P Team | |||
Corin | Billy | Nicole | Sumoboo |
Fire and Physical are the recommended Attributes for the second half, thus Fire, Physical, or Disorder teams with both elements will be excellent here.
However, since the enemies are only resistant to Ice, feel free to bring other teams, except Ice.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
Demolition Jaeger x2 |
None | |
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
This goes for both the first and second halves. Target the ranged units such as the Rustlers and Demolition Jaegers first to lure the melee units to their position for a much easier and faster eradication.
Inflict and maintain Shock on Wave 2 and 3's machine enemies to incapacitate them for a few seconds. Alternating this with Daze and Stun can give you more time to deal damage against these machine enemies!
Bellum's attack where he jumps high and then lands can shave off a huge chunk of your Agent's HP. Keep an eye on it and dodge to avoid taking damage.
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 14 Critical Node Guide for Version 1.3
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