Zenless Zone Zero (ZZZ)

Shiyu Defense 16 Critical Node Guide for Version 1.2

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Zenless Zone Zero Shiyu Defense Critical Node 6 Guide for Version 1.2

Critical Node 6 is Shiyu Defense Stage 16 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 16 here.

Shiyu Defense 16 Information

Stage Details

Objectives
ZZZ - S - More than 300s remaining
ZZZ - A - More than 180s remaining
ZZZ - B - Defeat all enemies
Recommended Attributes
First Half
Second Half

Current Special Effect

Unyielding Momentum
• Increases Agent DMG dealt by 25%.
• Increases Agent ATK by 20% for 15 seconds when inflicting Burn or Shock on an enemy. Instantly grants 20% Daze if the enemy is not Stunned when triggered.
Next Reset 11/16/2024 - 04:00

Shiyu Defense 16 Best Teams

Shiyu Defense 16 First Half

Fire Anomaly Team
Caesar Caesar Burnice Burnice Soldier 11 Soldier 11 Rocketboo Rocketboo
Disorder Team
Seth Seth Burnice Burnice Jane Jane Bangvolver Bangvolver
Alternate Fire Team
Ben Ben Koleda Koleda Soldier 11 Soldier 11 Rocketboo Rocketboo
F2P Team
Lucy Lucy Billy Billy Corin Corin Bagboo Bagboo

A team with Burnice or Soldier 11 is the best against the boss in this half. However, you can use any team as long as it's not Electric due to the boss' resistance to it.

Shiyu Defense 16 Second Half

Anomaly Electric Team
Rina Rina Grace Grace Anton Anton Plugboo Plugboo
Mono Electric Team
Qingyi Qingyi Rina Rina Anton Anton Plugboo Plugboo
Ice Team
Lycaon Lycaon Soukaku Soukaku Ellen Ellen Sharkboo Sharkboo
F2P Team
Anby Anby Nicole Nicole Anton Anton Bagboo Bagboo

Mono-Electric teams are the best against the enemies in the second half. You can also still use other teams except Fire teams because the Guardian MK III is resistant to that.

Shiyu Defense 16 Enemies

First Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Fire
None
ZZZ - Fire
None
Wave 2 Enemies Weakness Resistance
Hati Pack Leader - Energized Hati Pack Leader - Energized x1
ZZZ - Fire
ZZZ - Electric

Second Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Electric
None
ZZZ - Electric
None
Wave 2 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Fire

How to Beat Shiyu Defense 16

Shiyu Defense 16 First Half

Keep Close to the Enemies

For the first wave, keep close to the Fossor and Sordius enemies so it doesn't attack where vines will sprout from underneath you and defeat them as fast as possible in a single area.

Watch Out For Quick Successions of Attacks

In the second wave, once the Hati Pack Leader - Energized spawns, be ready to use Perfect Assist in quick successions immediately. Once it tires out from that, you can dish out more Fire DMG to inflict Burn.

Note that it's best to save your Ultimate when you've already run out of Assist Points so you can recover some in case it does the quick attacks again.

Shiyu Defense 16 Second Half

Inflict Shock in the Guardian MK III

To defeat the Guardian MK III, observe and look out for red or golden attack cues and time them perfectly with attacks that can inflict Shock.

When the Guardian MK III has been Shocked, it overrides the system making it difficult to attack you so you can dish out more DMG while it's staggering.

Shiyu Defense 16 Rewards

Rank Rewards
ZZZ - S
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

Zenless Zone Zero Related Guides

Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

Stable Node Guides

All Stable Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4 Frontier 5
Frontier 6 Frontier 7 Frontier 8 Frontier 9 Frontier 10

Stable Node Guide

Disputed Node Guides

All Disputed Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4
Frontier 5 Frontier 6 Frontier 7 Frontier 8

Disputed Node Guide

Critical Node Guides

All Critical Node Stages
Frontier 1 Frontier 2 Frontier 3 Frontier 4
Frontier 5 Frontier 6 Frontier 7

Critical Node Guide

Ambush Node Guides

All Ambush Node Stages
Frontier 1 Frontier 2 Frontier 3
Frontier 4 Frontier 5

Ambush Node Guide

Author

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