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Critical Node 2 is Shiyu Defense Stage 12 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 12 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Anomaly Buildup Rate by 25%. • When a Support Agent uses an EX Special Attack, Chain Attack, or Ultimate, increases all squad members' ATK by 15% and Anomaly Proficiency by 20 for 20s, stacking up to 2 times. The duration of each stack is calculated separately. |
|
Next Reset | 01/31/2025 - 04:00 |
Disorder Team | |||
---|---|---|---|
Soukaku | Yanagi | Miyabi | Agent Gulliver |
Mono Ice Team | |||
Lighter | Soukaku | Ellen | Sharkboo |
Ether Team | |||
Qingyi | Nicole | Zhu Yuan | Resonaboo |
F2P Team | |||
Ben | Nicole | Corin | Bagboo |
You can use any team in this stage because no enemies have any resistance, but using a team centered around Ellen, Miyabi, and Zhu Yuan would deal more damage!
Alternative Agents | ||
---|---|---|
Lycaon |
Electric Anomaly Team | |||
---|---|---|---|
Rina | Grace | Harumasa | Plugboo |
Mono Electric Team | |||
Anby | Rina | Anton | Plugboo |
F2P Team | |||
Anby | Lucy | Harumasa | Booressure |
Shock is the best effect for enemies in this stage due to the mechanical enemies in the later waves. While you can use any team, avoid using a fire team due to enemy resistance!
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
Tyrfing
x3 |
None | |
Wave 2 Enemies | Weakness | Resistance |
Armored Hati
x1 |
None | |
Wave 3 Enemies | Weakness | Resistance |
Alpeca
x2 |
None | |
Tyrfing
x2 |
None | |
Wave 4 Enemies | Weakness | Resistance |
Farbauti
x1 |
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
None | ||
Scout Jaeger
x2 |
None | |
Wave 4 Enemies | Weakness | Resistance |
In waves one and three, it's best to group and stun all the enemies together. Then, defeat them all in one go!
The Farbauti and the Armored Hati have one thing in common: incredibly telegraphed attack cues in the form of golden or red flashing lights. It's best to execute a Perfect Assist or a Dodge Counter to avoid taking DMG and attacking them instead.
Once they're incapacitated by an attribute effect or through stunning them, unleash all your saved-up Ultimates to deal the most DMG on them!
Scout Jaegers will attack from far away and chip at your HP, so it's best to group them with Private Jaegers and then beat them in one go.
The best way to deal with the Lightfoot Rover and the Heavy Striker is to inflict shock on them. The effect will damage them intermittently, adding to the damage you inflict from the agent's skills!
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 12 Critical Node Guide for Version 1.4
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