Zenless Zone Zero (ZZZ)

Shiyu Defense 12 Critical Node Guide for Version 1.4

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Zenless Zone Zero Shiyu Defense Critical Node 2 Guide

Critical Node 2 is Shiyu Defense Stage 12 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 12 here.

Shiyu Defense 12 Information

Stage Details

Objectives
ZZZ - S - More than 300s remaining
ZZZ - A - More than 180s remaining
ZZZ - B - Defeat all enemies
Recommended Attributes
First Half
Second Half

Current Special Effect

Anomaly Impact
• Increases Agent Anomaly Buildup Rate by 25%.
• When a Support Agent uses an EX Special Attack, Chain Attack, or Ultimate, increases all squad members' ATK by 15% and Anomaly Proficiency by 20 for 20s, stacking up to 2 times. The duration of each stack is calculated separately.
Next Reset 01/31/2025 - 04:00

Shiyu Defense 12 Best Teams

Shiyu Defense 12 First Half

Disorder Team
Soukaku Soukaku Yanagi Yanagi Miyabi Miyabi Agent Gulliver Agent Gulliver
Mono Ice Team
Lighter Lighter Soukaku Soukaku Ellen Ellen Sharkboo Sharkboo
Ether Team
Qingyi Qingyi Nicole Nicole Zhu Yuan Zhu Yuan Resonaboo Resonaboo
F2P Team
Ben Ben Nicole Nicole Corin Corin Bagboo Bagboo

You can use any team in this stage because no enemies have any resistance, but using a team centered around Ellen, Miyabi, and Zhu Yuan would deal more damage!

Alternative Agents
Lycaon ImageLycaon

Shiyu Defense 12 Second Half

Electric Anomaly Team
Rina Rina Grace Grace Harumasa Harumasa Plugboo Plugboo
Mono Electric Team
Anby Anby Rina Rina Anton Anton Plugboo Plugboo
F2P Team
Anby Anby Lucy Lucy Harumasa Harumasa Booressure Booressure

Shock is the best effect for enemies in this stage due to the mechanical enemies in the later waves. While you can use any team, avoid using a fire team due to enemy resistance!

Shiyu Defense 12 Enemies

First Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - EtherZZZ - Ice
None
Wave 2 Enemies Weakness Resistance
ZZZ - EtherZZZ - Ice
None
Wave 3 Enemies Weakness Resistance
ZZZ - EtherZZZ - Ice
None
ZZZ - EtherZZZ - Ice
None
Wave 4 Enemies Weakness Resistance
ZZZ - EtherZZZ - Ice
None

Second Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Electric
None
Wave 2 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Fire
Wave 3 Enemies Weakness Resistance
ZZZ - Electric
None
ZZZ - Electric
None
Wave 4 Enemies Weakness Resistance
ZZZ - Electric
ZZZ - Fire

How to Beat Shiyu Defense 12

Shiyu Defense 12 First Half

Group Enemies and Stun

In waves one and three, it's best to group and stun all the enemies together. Then, defeat them all in one go!

Counter All the Attack Cues

The Farbauti and the Armored Hati have one thing in common: incredibly telegraphed attack cues in the form of golden or red flashing lights. It's best to execute a Perfect Assist or a Dodge Counter to avoid taking DMG and attacking them instead.

Once they're incapacitated by an attribute effect or through stunning them, unleash all your saved-up Ultimates to deal the most DMG on them!

Shiyu Defense 12 Second Half

Always Target Scout Jaegers

Scout Jaegers will attack from far away and chip at your HP, so it's best to group them with Private Jaegers and then beat them in one go.

Shock Autonomous Support Units

The best way to deal with the Lightfoot Rover and the Heavy Striker is to inflict shock on them. The effect will damage them intermittently, adding to the damage you inflict from the agent's skills!

Shiyu Defense 12 Rewards

Rank Rewards
ZZZ - S
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

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Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

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