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Critical Node 2 is Shiyu Defense Stage 12 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 12 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Unyielding Momentum | |
---|---|
• Increases Agent DMG dealt by 25%. • Increases Agent ATK by 20% for 15 seconds when inflicting Burn or Shock on an enemy. Instantly grants 20% Daze if the enemy is not Stunned when triggered. |
|
Next Reset | 11/16/2024 - 04:00 |
Ice Team | |||
---|---|---|---|
Caesar | Soukaku | Ellen | Sharkboo |
Disorder Team | |||
Caesar | Burnice | Jane | Red Moccus |
Physical Team | |||
Caesar | Nicole | Nekomata | Bangvolver |
F2P Team | |||
Soukaku | Billy | Corin | Sumoboo |
The best attributes for the first half are Ice and Physical. Teams with Ellen, Jane or Nekomata are the best fit for this stage. However, since there is no resistance in the enemies, you can use your strongest team of another attribute here!
Mono Electric Team | |||
---|---|---|---|
Qingyi | Rina | Anton | Plugboo |
Electric Anomaly Team | |||
Qingyi | Grace | Anton | Plugboo |
F2P Team | |||
Anby | Lucy | Anton | Bagboo |
Fire is the only resistance at this stage so, using any Team except that would work. However, Electric is by far the most suitable one since Shock causes DMG Intermittently.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
None | ||
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
Scout Jaeger
x2 |
None | |
None | ||
Wave 4 Enemies | Weakness | Resistance |
Normal enemies will follow you when you run around them for a short while, you can use this to group them while also dodging ranged attacks. Once they are close together you can use any AoE Attacks to defeat them easier.
For the Bulky Enemies, both of them have slower attack speed so take advantage of this to dodge and dish out more attacks!
Target the Scout Jaegers first since they can hit you from afar while defeating Harrier Jaegers and would chip at your HP bit by bit if you're not careful.
Inflict Shock or another Anomaly Attribute other than Burn against the Assault Gunner and the Heavy Striker enemies. This way, they are feeling intermittent DMG while you're attacking them with your agents!
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 12 Critical Node Guide for Version 1.2
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