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Critical Node 2 is Shiyu Defense Stage 12 in Zenless Zone Zero. We've got the best teams, recommended characters, and rewards for Shiyu Defense 12 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Irresistible Force | |
---|---|
• When an enemy is Stunned, all squad members gain 2 stacks of Fervor, and when an Attribute Anomaly is triggered, all squad members gain 1 stack of Fervor. Fervor lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.
• For each stack of Fervor, Agent ATK increases by 10% and Anomaly Proficiency increases by 10. |
|
Next Reset | 09/16/2024 - 04:00 |
Mono-Fire Team | |||
---|---|---|---|
Soldier 11 | Koleda | Lucy | Rocketboo |
Physical Team | |||
Nekomata | Piper | Lucy | Bangvolver |
Fire-Physical Chain Team | |||
Koleda | Lucy | Piper | Rocketboo |
F2P Team | |||
Ben | Billy | Corin | Booressure |
The enemies in the first half of Critical Node 2 are weak to both Fire and Physical, and are resistant to Ether. Koleda is the clearest choice for a Stun unit, with Lucy following close behind for DMG support.
You can switch between Soldier 11 and Nekomata for pure Fire DMG or Assault, respectively. Just be sure that the latter is accompanied by Piper to maximize overall DMG via triggering Assault.
Zhu Yuan Ether Team | |||
---|---|---|---|
Zhu Yuan | Qingyi | Nicole | Resonaboo |
Mono-Electric Team | |||
Anton | Grace | Rina | Plugboo |
F2P Team | |||
Billy | Anby | Nicole | Sumoboo |
All enemies in the second half of Critical Node 2 are weak to Ether but are resistant to Ice, so with one Attribute out of the question, feel free to adjust your party accordingly.
The easiest team for this half would be Qingyi, Nicole, and Zhu Yuan who will take the front lines in terms of DMG. Alternatively, due to the shortage of Ether characters, you can go for a Mono-Electric Team.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
None | ||
Light Jaeger
x2 |
None | |
Wave 4 Enemies | Weakness | Resistance |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
In the first half, enemies will spawn close to each other, and it's important to keep them that way. This should be easy enough for Wave 1 since you will be facing 3 melee units who will constantly close in on you.
For the 3rd wave, however, perform the usual grouping tactic of prioritizing ranged opponents first. This should lure all melee units to your location for easy culling.
Same as before, you will face a mob of enemies in the first wave, and keeping them in one location is vital. The continuous 3rd hit of Qingyi's Basic Attack and Nicole's EX Special Attack should do the trick.
Afterwards, both the Farbauti and the Dullahan will have pretty predictable attack patterns, so initiating Dodge Counters should be fairly easy. Perfect Assists also do wonders for interrupting actions.
Keep up the rhythm of Dodge Counter, initiate Chain Attacks often, use Perfect Assists when needed, and you should clear this Node no problem!
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
Shiyu Defense 12 Critical Node Guide for Version 1.1
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