Zenless Zone Zero (ZZZ)

Shiyu Defense 11 Critical Node Guide for Version 1.3

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Zenless Zone Zero Shiyu Defense Critical Node 1 Guide

Critical Node 1 is Shiyu Defense Stage 11 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 11 here.

Shiyu Defense 11 Information

Stage Details

Objectives
ZZZ - S - More than 300s remaining
ZZZ - A - More than 180s remaining
ZZZ - B - Defeat all enemies
Recommended Attributes
First Half
Second Half

Current Special Effect

Anomaly Impact
• Increases Agent Electric Anomaly Buildup Rate and Ice Anomaly Buildup Rate by 25%.
• When inflicting an Attribute Anomaly on an enemy, increases all squad members' CRIT DMG by 20% and Attribute Anomaly DMG by 20%. Stacks up to three times and lasts for 30s. The duration of each stack is calculated separately..
Next Reset 01/03/2025 - 04:00

Shiyu Defense 11 Best Teams

Shiyu Defense 11 First Half

Yanagi Disorder Team
Yanagi Yanagi Seth Seth Rina Rina Plugboo Plugboo
Ether Team
Qingyi Qingyi Nicole Nicole Zhu Yuan Zhu Yuan Resonaboo Resonaboo
Mono Electric Team
Qingyi Qingyi Rina Rina Anton Anton Plugboo Plugboo
F2P Team
Anby Anby Nicole Nicole Anton Anton Electroboo Electroboo

The enemies in the First Half are weak to both Electric and Ether, thus teams composed of these two elements are recommended. Since the enemies do not have resistances, you can also use other teams.

Alternative Agents
Lycaon ImageLycaon Soukaku ImageSoukaku Ellen ImageEllen

Shiyu Defense 11 Second Half

Disorder Team 1
Burnice Burnice Caesar Caesar Jane Jane Red Moccus Red Moccus
Disorder Team 2
Burnice Burnice Lucy Lucy Piper Piper Red Moccus Red Moccus
Mono Fire Team
Soldier 11 Soldier 11 Lighter Lighter Lucy Lucy Rocketboo Rocketboo
F2P Team
Lucy Lucy Billy Billy Corin Corin Bagboo Bagboo

The best element for the Second Half is Fire. While Fire teams excel in this half, feel free to bring other teams since the enemies are only resistant to Electric.

Alternative Agents
Ben ImageBen Koleda ImageKoleda

Shiyu Defense 11 Enemies

First Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - EtherZZZ - Electric
None
Wave 2 Enemies Weakness Resistance
ZZZ - EtherZZZ - Electric
None
Wave 3 Enemies Weakness Resistance
ZZZ - EtherZZZ - Electric
None
Wave 4 Enemies Weakness Resistance
ZZZ - EtherZZZ - Electric
None
ZZZ - EtherZZZ - Electric
None

Second Half Enemies

Wave 1 Enemies Weakness Resistance
ZZZ - Fire
None
Wave 2 Enemies Weakness Resistance
ZZZ - Fire
None
Wave 3 Enemies Weakness Resistance
ZZZ - Fire
None
ZZZ - Fire
None
Wave 4 Enemies Weakness Resistance
ZZZ - Fire
ZZZ - Electric

How to Beat Shiyu Defense 11

Shiyu Defense 11 First Half

Group Enemies Together

Group Enemies Together

This applies to both halves. Prioritize ranged enemies to lure melee ones your location, or use grouping skills like Caesar's Basic Attack - Dead End to group enemies together.

Afterwards, cleave them down with your agent's AoE attacks!

Flank Tarasque Mixer

Flank Tarasque Mixer

The majority of Tarasque Mixer's attacks are from its front. Exploit its attack animations by flanking it and attacking its sides while it is firing off its attacks.

Shiyu Defense 11 Second Half

Watch Out for Attack Cues

Watch Out for Attack Cues

The Wicked Wraith has telegraphed attacks that can shave off a big chunk your Agent's HP if not guarded against. Watch out for gold flashes and use Perfect Assists against the Wicked Wraith!

Shiyu Defense 11 Rewards

Rank Rewards
ZZZ - S
Denny Denny x20,000
ZZZ - A
Denny Denny x15,000
ZZZ - B
Denny Denny x10,000

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Zenless Zone Zero - Shiyu Defense

Shiyu Defense Guide

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