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Critical Node 1 is Shiyu Defense Stage 11 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 11 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Electric Anomaly Buildup Rate and Ice Anomaly Buildup Rate by 25%. • When inflicting an Attribute Anomaly on an enemy, increases all squad members' CRIT DMG by 20% and Attribute Anomaly DMG by 20%. Stacks up to three times and lasts for 30s. The duration of each stack is calculated separately.. |
|
Next Reset | 01/03/2025 - 04:00 |
Yanagi Disorder Team | |||
---|---|---|---|
Yanagi | Seth | Rina | Plugboo |
Ether Team | |||
Qingyi | Nicole | Zhu Yuan | Resonaboo |
Mono Electric Team | |||
Qingyi | Rina | Anton | Plugboo |
F2P Team | |||
Anby | Nicole | Anton | Electroboo |
The enemies in the First Half are weak to both Electric and Ether, thus teams composed of these two elements are recommended. Since the enemies do not have resistances, you can also use other teams.
Disorder Team 1 | |||
---|---|---|---|
Burnice | Caesar | Jane | Red Moccus |
Disorder Team 2 | |||
Burnice | Lucy | Piper | Red Moccus |
Mono Fire Team | |||
Soldier 11 | Lighter | Lucy | Rocketboo |
F2P Team | |||
Lucy | Billy | Corin | Bagboo |
The best element for the Second Half is Fire. While Fire teams excel in this half, feel free to bring other teams since the enemies are only resistant to Electric.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
None | ||
Wave 3 Enemies | Weakness | Resistance |
None | ||
Wave 4 Enemies | Weakness | Resistance |
None | ||
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
None | ||
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
This applies to both halves. Prioritize ranged enemies to lure melee ones your location, or use grouping skills like Caesar's Basic Attack - Dead End to group enemies together.
Afterwards, cleave them down with your agent's AoE attacks!
The majority of Tarasque Mixer's attacks are from its front. Exploit its attack animations by flanking it and attacking its sides while it is firing off its attacks.
The Wicked Wraith has telegraphed attacks that can shave off a big chunk your Agent's HP if not guarded against. Watch out for gold flashes and use Perfect Assists against the Wicked Wraith!
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 11 Critical Node Guide for Version 1.3
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