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Critical Node 1 is Shiyu Defense Stage 11 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 11 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Anomaly Buildup Rate by 25%. • When a Support Agent uses an EX Special Attack, Chain Attack, or Ultimate, increases all squad members' ATK by 15% and Anomaly Proficiency by 20 for 20s, stacking up to 2 times. The duration of each stack is calculated separately. |
|
Next Reset | 01/31/2025 - 04:00 |
Disorder Team | |||
---|---|---|---|
Jane | Soukaku | Miyabi | Agent Gulliver |
Ice Chain Team | |||
Lighter | Soukaku | Ellen | Sharkboo |
F2P Team | |||
Corin | Billy | Soukaku | Booressure |
Enemies in the first half of Frontier 1 are weak to both Ice and Physical with no resistances. Feel free to adjust your teams according to the characters you already own.
Building Disorder Teams around Miyabi is the way to go, especially if the Anomaly to trigger Disorder is Assault, so pair her up with Jane or Piper. Alternatively, you can opt for a Mono-Ice Team amplified by Lighter.
Ether Team | |||
---|---|---|---|
Qingyi | Nicole | Zhu Yuan | Officer Cui |
Disorder Team | |||
Yanagi | Seth | Burnice | Plugboo |
Mono-Electric Team | |||
Qingyi | Rina | Harumasa | Plugboo |
Mono-Fire Team | |||
Koleda | Lucy | Soldier 11 | Rocketboo |
F2P Team | |||
Anby | Nicole | Harumasa | Electroboo |
The second half will feature Ionized Ethereals that are weak to Ether, but resistant to Ice. A team led by Zhu Yuan, or Electric DPS like Yanagi or Harumasa are the top choices for this half.
Alternatively, you can also consider fielding a Fire team here, as the enemies only resist Ice.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
None | ||
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
None |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 3 Enemies | Weakness | Resistance |
None | ||
None | ||
Wave 4 Enemies | Weakness | Resistance |
This applies to both halves. Prioritize ranged enemies to lure melee ones to your location, or use grouping skills to gather enemies in one place.
Both the Bulky Intimidator and Enforcer are highly predictable. Use this to your advantage by using Perfect Assists and Dodge Counters to keep them on their toes and deliver your own counterattacks!
Stunning the Farbauti and Thanatos as fast as you can is a solid plan to prevent them from launching back-to-back attacks or teleporting, respectively.
Keep an eye on gold attack cues and counterattack with Perfect Assists to bring both down in record time.
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 11 Critical Node Guide for Version 1.4
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