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★ Current Update: Version 1.6 & 1.6 Livestream
☆ 1.6 Agents: Soldier 0 Anby & Pulchra
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Critical Node 7 is Shiyu Defense Stage 17 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 17 here.
List of Contents
Objectives | |
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Recommended Attributes | |
First Half |
Second Half |
United in Spirit | |
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• Enemy Stun DMG Multiplier is increased by 30%. • When an Agent's Aftershock hits an enemy, the enemy's Fire RES and Electric RES are reduced by 20%, lasting for 15s. Repeated triggers reset the duration. |
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Next Reset | 04/11/2025 - 04:00 |
Fire Team | |||
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Disorder Team | |||
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F2P Team | |||
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Fire and Physical are the recommended Attributes of the Frontier 7's first half. Ice is taken out off the table, so it would be wise to save those characters for the second half.
Either a Fire Chain Team led by Evelyn and backed by Lighter and Astra, or a Disorder Team involving Burnice and Jane will do wonders for this half. Most of the Agents in these teams can also initiate Defensive Assists, which will come in handy.
Alternative Agents | ||
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Soldier 0 Anby Team | |||
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Yanagi Mono-Electric Team | |||
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Harumasa Team | |||
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F2P Team | |||
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Electric Teams, either Chain or Disorder, are your best bets in the second half. Enemies will be resistant to Fire so best avoid using characters of this Attribute to speed things up.
An Aftershock Chain Team with Soldier 0 Anby at the helm is a great choice, but a standard Chain Team with Qingyi and Harumasa is also viable. Going for an Anomaly Team led by Yanagi is also a wise choice.
Wave 1 Enemies | Weakness | Resistance |
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None |
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None |
Wave 2 Enemies | Weakness | Resistance |
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Wave 1 Enemies | Weakness | Resistance |
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Wave 2 Enemies | Weakness | Resistance |
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This applies to the first halves of both waves. As per usual, always target the ranged enemies first to lure the melee units to their position in order to take them out in one fell swoop.
Alternatively, you can use Agents whose attacks are powerful and can hit in a large AoE to take them all out in record time!
While the Abyssal Enforcer is dangerous as is, he has one flaw—he likes to use attacks that are perfectly dodgeable, or better yet, blockable. This is especially evident with this one string he does where he slows time.
When you see this start to happen, keep your eyes on the Enforcer and use a Defensive Assist when you see the golden cue. He will do this 3 times, and successfully blocking all of them will render him vulnerable and deal huge amounts of Daze!
When facing Friday, go for it legs first to impair it and deal large amounts of Daze and DMG. This will significantly speed things up by activating Chain Attacks faster and chip at its health more quickly!
Rank | Rewards |
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All Stable Node Stages | ||||
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Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
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Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
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Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
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Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 17 Critical Node Guide for Version 1.6
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