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Critical Node 7 is Shiyu Defense Stage 17 in Zenless Zone Zero (ZZZ). We've got the best teams, recommended characters, and rewards for Shiyu Defense 17 here.
List of Contents
Objectives | |
---|---|
- More than 300s remaining
- More than 180s remaining
- Defeat all enemies |
|
Recommended Attributes | |
First Half |
Second Half |
Anomaly Impact | |
---|---|
• Increases Agent Electric Anomaly Buildup Rate and Ice Anomaly Buildup Rate by 25%. • When inflicting an Attribute Anomaly on an enemy, increases all squad members' CRIT DMG by 20% and Attribute Anomaly DMG by 20%. Stacks up to three times and lasts for 30s. The duration of each stack is calculated separately.. |
|
Next Reset | 01/03/2025 - 04:00 |
Disorder Team | |||
---|---|---|---|
Caesar | Burnice | Jane | Red Moccus |
Mono-Fire Team | |||
Lighter | Lucy | Soldier 11 | Rocketboo |
F2P Team | |||
Nicole | Corin | Ben | Knightboo |
You will be pit against Hollow Thugs in the first half of Frontier 7, and they are all weak to Fire and Physical. Be sure to bring along your best characters with these Attributes for best results.
Do take note that the Wanted Enforcer will be resistant to Ice, so if you want fast results as well, it would be wise to save your best Ice Agents for the next half.
Alternative Agents | ||
---|---|---|
Nekomata | Soldier 11 | Koleda |
Lucy | Piper |
Frost Disorder Team | |||
---|---|---|---|
Yanagi | Soukaku | Miyabi | Agent Gulliver |
Mono-Ice Team | |||
Lycaon | Soukaku | Ellen | Sharkboo |
Ether Team | |||
Qingyi | Nicole | Zhu Yuan | Resonaboo |
F2P Team | |||
Soukaku | Billy | Anby | Sumoboo |
For the second half, you're going up against Ethereals that are all weak to both Ice and Ether and no resistances. Therefore, you may feel free to adjust your parties as you wish.
Considering the Thracian's immense power, it would be wise to bring along your strongest Agents for this. Agents like Zhu Yuan, Ellen, and for best results, Miyabi, will do wonders for finishing this stage off in record time.
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
None | ||
None | ||
Wave 2 Enemies | Weakness | Resistance |
Wave 1 Enemies | Weakness | Resistance |
---|---|---|
Hoplitai
x3 |
None | |
Alpeca
x2 |
None | |
Wave 2 Enemies | Weakness | Resistance |
Thracian
x1 |
None |
This tactic applies for both halves. As per usual, it would be wise to group mobs of normal enemies together, especially for the first waves of each of this stage's halves.
Both mobs will come in groups of five with two ranged units. Go for these enemies first to lure the melee units to their position for an easier time grouping them.
One vexing thing about the Wanted Enforcer is that he likes to do a seemingly never-ending string of attacks and will only stop once he hits you. By no means should you let him carry on with this.
Use Perfect Assists to force him out of this attack string and interrupt his actions. Once he recovers and tries to follow up, it will be fairly easy to predict his next attacks.
A lot of the Thracian's attacks are fairly slow and easy to spot, so be sure to keep your eyes peeled for attack cues to deliver counterattacks.
Its Electric attacks, denoted by it coating itself with electricity and usually levitating a few inches above the ground, will have no attack cues. However, their wind-ups are long, so time your dodges accordingly!
The Thracian will leave blue marks on the ground when he attacks. Make sure to dodge or avoid the blue marks since they can unleash an explosion that can damage your agents.
Rank | Rewards |
---|---|
Polychrome
x30
Denny
x20,000 |
|
Polychrome
x30
Denny
x15,000 |
|
Polychrome
x30
Denny
x10,000 |
All Stable Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 | Frontier 5 |
Frontier 6 | Frontier 7 | Frontier 8 | Frontier 9 | Frontier 10 |
All Disputed Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 | Frontier 8 |
All Critical Node Stages | |||
---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | Frontier 4 |
Frontier 5 | Frontier 6 | Frontier 7 |
All Ambush Node Stages | ||||
---|---|---|---|---|
Frontier 1 | Frontier 2 | Frontier 3 | ||
Frontier 4 | Frontier 5 |
Shiyu Defense 17 Critical Node Guide for Version 1.4
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