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Chronopolis is one of the main quest areas in Chrono Cross Remaster: Radical Dreamers that you visit as part of the story. Read on for a detailed walkthrough, list of items, enemies, and more!
Previous Quest | Next Quest |
---|---|
The Sea of Eden | Divine Dragon Falls (Another World) |
List of Contents
# 57: Chronopolis | |
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In this futuristic city, you'll have to face FATE and endure a number of grueling battles! Will you come out on top? |
|
Enemies encountered: | Items: |
Yellow Brooch, White Brooch, Forget-Me-Not-Pot, Rainbow Shell, & Card Key | |
Elements: | |
Nostrum, Cure All, Recharge, Hell Bound, & Magnify |
View Full Map Image |
Area | Items and Elements |
---|---|
A | ・Yellow Brooch |
B | ・Nostrum |
C | ・White Brooch ・Cure All |
Objectives | |
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1 | ・Speak to the Ghosts Once you've entered Chronopolis, speak to the two ghosts to learn a little more about the area. Speak to them at least twice before interacting with the statue in the center. |
Boss 2 |
・Defeat the PolisPolice You will be barred from going further by the PolisPolice. Defeat it to proceed! |
3 | ・Proceed Forward Continue moving through Chronopolis and you'll find that the second room is locked. Proceed through the entry on the bottom right corner to go through the sewer. |
4 | ・Go Through the Sewer After going down the ladder, activate the control panel on the wall to extend the bridge halfway. Head to the bottom left of the area to find a computer. |
5 | ・Pilot the Robot Use this to activate a controllable robot, then steer the robot carefully along the path, making sure to pick up the White Brooch and Cure All from the treasure chests. Get to the other side of the room and activate the switch on the wall to extend the second half of the bridge. |
6 | ・Head Back Up Cross the bridge and use the ladder to head back up. Open the previously locked door and enter the Elevator Lobby. Unfortunately, it looks like the elevator is out of commission for now. |
View Full Map Image |
Area | Items and Elements |
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B | ・Forget-me-not Pot |
Objectives | |
---|---|
7 | ・Save Your Progress From the elevator, head to the south west exit to find a Record of Fate. Save your game here. In the same area, you'll find a ghost on the highest platform. Go back to the elevator and take the door on the right side to find a stairwell. |
View Full Map Image |
Area | Items and Elements |
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E | ・Recharge ・Strong Arm |
Objectives | |
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8 | ・Head up! Grab the Forget-me-not Pot under the staircase, then climb the stairs and enter Level 2. Walk through the gate with the laser sensor and take the bottom door. Follow the hallway to a map room. Speak to the ghost to learn more about El Nido. |
9 | ・Unlock the Door In the top left corner of the room, deactivate the panel and head back to the area with lasers. Enter the door in front of you to find a number of hatches. |
10 | ・Open the Hatches Optional: You'll find that each hatch is coded. With only the rightmost hatch open, you'll need to enter a code to unlock the door and get a Recharge. If you're having trouble or wish to skip the puzzle, check out the solution in the table below! |
View Full Map Image |
Area | Items and Elements |
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B | ・Rainbow Shell |
C | ・Hell Bound |
Objectives | |
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11 | ・Take the Elevator Take the elevator to the blocked 3rd floor. Speak with every ghost you come across and check the control panels to learn more about Chronopolis. Gather any items on this floor, particularly the Rainbow Shell in the back room and keep moving. |
View Full Map Image |
Area | Items and Elements |
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C | ・Magnify |
D | ・Card Key |
Objectives | |
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12 | ・Head to the 4th Floor On the 4th floor, one of the rooms is blocked off by ghosts. Pay this no mind for now and head to the room on the right. You'll encounter a meeting of ghosts, learning a little more about the world. You can access the stairway from here. Head over and speak to the ghost. |
13 | ・Speak to the Chief You'll need to speak to the chief, who happens to be one of the ghosts you'd met earlier. Head back to the 1st floor and speak to the ghost near the Record of Fate. After the conversation, they will leave and when you return to the 4th floor, the room is no longer guarded and blocked. |
14 | ・Grab the Card Key After learning more about the Record of Fate, look for the ramp on the left. Head up and you'll fight another Combot in order to retrieve the Card Key. If you interact with the console above the chest, you can also read a little bit about Radical Dreamers. |
15 | ・Save your Game Save your game at the Record of Fate and then head down to B1. Be sure to prepare properly as these next fights will be a doozy! |
View Full Map Image |
Objectives | |
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16 | ・Head to B1 Taking the elevator down, you'll enter B1 and find 2 Combots roaming the area. You are highly unlikely to get past both so be ready to fight at least one of them! Once you've beaten them, go to the panel at the right of the back door. |
Boss 17 |
・Defeat FATE Beyond the doors, you will encounter FATE. Defeat them to proceed! |
18 | ・Meet on the S.S Invincible With FATE defeated, the Terra Tower rises where Sky Dragon Isle was. You'll meet with the rest of the party on the S.S. Invincible to decide what to do next. You must now decide if you wish to do the optional side quest to save Kid. Regardless of your choice, you must head to Divine Dragon Falls (Another World) to retrieve the Chrono Cross. |
Previous Quest | Next Quest |
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The Sea of Eden | Divine Dragon Falls (Another World) |
In the room with 5 Hatches, you'll need to enter a code to open the door on the left side. Each hatch adds a value to the code when it is open, so the easiest way to solve the puzzle is to simply close all the hatches and enter 00 for the code. You'll find a Recharge inside the door.
If you're curious, the value each hatch adds to the door code is shown below. For example, if the far right two hatches are open, the code will be 02 + 01 = 03.
Hatch Code Values (Left to Right) | |
---|---|
1 (Left) | 16 |
2 | 08 |
3 | 04 |
4 | 02 |
5 (Right) | 01 |
When going against the PolisPolice, you will quickly realize that if you've come unprepared your team can quickly be knocked out by this hulking robot! It's attacks can take down characters in a hit, and even White Innate characters aren't safe from this assault.
Distribute Black Elements amongst your party and consider who you'll be bringing. You can opt for another White Innate character or characters with Double Tech Skills!
Grobyc is a powerful character in his own right, but he will become more powerful once you find his Lv. 7 Tech Skill, here in Chronopolis. To find his Lv 7 Tech Skill, enter the room with hatches and open the trunk! This will contain his skill.
Grobyc Tech Skills, Weapons, and How to Recruit
FATE packs a hard hitting punch with a countdown that ticks away to the party's demise. You'll need to plan your moves carefully, being sure to heal up and stay alive between each assault. You can keep them alive by preparing Heals and Cures as well as items such as tablets!
Giving Serge the Black Plate also ensures that at least he can survive a full assault! With him alive you can use Recharge to allow him to keep using white Elements or his Tech skills, especially between DarkEnergy and before FATE casts Diminish.
Once you've dwindled FATE's health enough, their Elements and Tech Skills begin to fail and this is the moment you can turn the tide further in your favor!
Items |
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After the fight with PolisPolice, go down the steps and cross under the bridge to find a chest in the upper right corner of the room containing the Yellow Brooch.
When you take remote control of the robot to extend the bridge, take the bottom path to find a chest in the left corner with a White Brooch.
The Forget-me-not Pot is located under the steps in the stairwell on the first floor.
On the third floor, head to the left room. At the back, you should find the Rainbow Shell.
Elements |
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Before heading down to the waterway, you can snag a Nostrum in the cupboard!
When controlling the little robot, have it check the chest in the upper left corner of the room to find a Cure All.
On the third floor, head to the right room and fight off a Combot. You'll receive a HellBound Element after!
From the 4th floor, go down the stairwell and open the chest by the ghost in front of the locked 3rd floor door to snag the Magnify!
Boss | Innate Element | HP |
---|---|---|
FATE | Black | 5000 |
PolisPolice | White | 3200 |
Enemy | Innate Element | HP |
---|---|---|
Aero Guard | Blue | 540 |
Combot | Red | 1900 |
Gizmotoid | Red | 500 |
Gyroblade | White | 460 |
Chronopolis Walkthrough and Code Solution
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