Chrono Cross Remaster: Radical Dreamers

Chronopolis Walkthrough and Code Solution

Chronopolis.jpg
Chronopolis is one of the main quest areas in Chrono Cross Remaster: Radical Dreamers that you visit as part of the story. Read on for a detailed walkthrough, list of items, enemies, and more!

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The Sea of Eden Divine Dragon Falls (Another World)

Chronopolis Overview

Basic Information

# 57: Chronopolis
Chronopolis Walkthrough Chrono Cross Remaster
In this futuristic city, you'll have to face FATE and endure a number of grueling battles! Will you come out on top?
Enemies encountered: Items:
Yellow Brooch, White Brooch, Forget-Me-Not-Pot, Rainbow Shell, & Card Key
Elements:
Nostrum, Cure All, Recharge, Hell Bound, & Magnify

Recruitable Characters

No Characters Available.

Chronopolis Walkthrough

Chronopolis Entrance Map, Items, and Elements

Chronopolis Entrance Map


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Obtainable Items and Elements

Area Items and Elements
A Yellow Brooch
B Nostrum
C White Brooch
Cure All
Objectives
1
・Speak to the Ghosts
Once you've entered Chronopolis, speak to the two ghosts to learn a little more about the area. Speak to them at least twice before interacting with the statue in the center.
Boss
2

・Defeat the PolisPolice
You will be barred from going further by the PolisPolice. Defeat it to proceed!
3
・Proceed Forward
Continue moving through Chronopolis and you'll find that the second room is locked. Proceed through the entry on the bottom right corner to go through the sewer.
4
・Go Through the Sewer
After going down the ladder, activate the control panel on the wall to extend the bridge halfway. Head to the bottom left of the area to find a computer.
5
・Pilot the Robot
Use this to activate a controllable robot, then steer the robot carefully along the path, making sure to pick up the White Brooch and Cure All from the treasure chests. Get to the other side of the room and activate the switch on the wall to extend the second half of the bridge.
6
・Head Back Up
Cross the bridge and use the ladder to head back up. Open the previously locked door and enter the Elevator Lobby. Unfortunately, it looks like the elevator is out of commission for now.

Chronopolis First Floor Map, Items, and Elements

Chronopolis First Floor Map


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Obtainable Items and Elements

Area Items and Elements
B Forget-me-not Pot
Objectives
7
・Save Your Progress
From the elevator, head to the south west exit to find a Record of Fate. Save your game here. In the same area, you'll find a ghost on the highest platform. Go back to the elevator and take the door on the right side to find a stairwell.

Chronopolis Second Floor Map, Items, and Elements

Chronopolis Second Floor Map


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Obtainable Items and Elements

Area Items and Elements
E Recharge
Strong Arm
Objectives
8
・Head up!
Grab the Forget-me-not Pot under the staircase, then climb the stairs and enter Level 2. Walk through the gate with the laser sensor and take the bottom door. Follow the hallway to a map room. Speak to the ghost to learn more about El Nido.
9
・Unlock the Door
In the top left corner of the room, deactivate the panel and head back to the area with lasers. Enter the door in front of you to find a number of hatches.
10
・Open the Hatches
Optional: You'll find that each hatch is coded. With only the rightmost hatch open, you'll need to enter a code to unlock the door and get a Recharge. If you're having trouble or wish to skip the puzzle, check out the solution in the table below!

Chronopolis Third Floor Map, Items, and Elements

Chronopolis Third Floor Map


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Obtainable Items and Elements

Area Items and Elements
B Rainbow Shell
C Hell Bound
Objectives
11
・Take the Elevator
Take the elevator to the blocked 3rd floor. Speak with every ghost you come across and check the control panels to learn more about Chronopolis. Gather any items on this floor, particularly the Rainbow Shell in the back room and keep moving.

Chronopolis Fourth Floor Map, Items, and Elements

Chronopolis Fourth Floor Map


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Obtainable Items and Elements

Area Items and Elements
C Magnify
D Card Key
Objectives
12
・Head to the 4th Floor
On the 4th floor, one of the rooms is blocked off by ghosts. Pay this no mind for now and head to the room on the right. You'll encounter a meeting of ghosts, learning a little more about the world. You can access the stairway from here. Head over and speak to the ghost.
13
・Speak to the Chief
You'll need to speak to the chief, who happens to be one of the ghosts you'd met earlier. Head back to the 1st floor and speak to the ghost near the Record of Fate. After the conversation, they will leave and when you return to the 4th floor, the room is no longer guarded and blocked.
14
・Grab the Card Key
After learning more about the Record of Fate, look for the ramp on the left. Head up and you'll fight another Combot in order to retrieve the Card Key.
If you interact with the console above the chest, you can also read a little bit about Radical Dreamers.
15 ・Save your Game
Save your game at the Record of Fate and then head down to B1. Be sure to prepare properly as these next fights will be a doozy!

Chronopolis Basement Map, Items, and Elements

Chronopolis Basement Map


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Objectives
16
・Head to B1
Taking the elevator down, you'll enter B1 and find 2 Combots roaming the area. You are highly unlikely to get past both so be ready to fight at least one of them! Once you've beaten them, go to the panel at the right of the back door.
Boss
17

・Defeat FATE
Beyond the doors, you will encounter FATE. Defeat them to proceed!
18
・Meet on the S.S Invincible
With FATE defeated, the Terra Tower rises where Sky Dragon Isle was. You'll meet with the rest of the party on the S.S. Invincible to decide what to do next. You must now decide if you wish to do the optional side quest to save Kid.
Regardless of your choice, you must head to Divine Dragon Falls (Another World) to retrieve the Chrono Cross.
Previous Quest Next Quest
The Sea of Eden Divine Dragon Falls (Another World)

Chronopolis Code Solution

Depends on the Number of Open Hatches

In the room with 5 Hatches, you'll need to enter a code to open the door on the left side. Each hatch adds a value to the code when it is open, so the easiest way to solve the puzzle is to simply close all the hatches and enter 00 for the code. You'll find a Recharge inside the door.

If you're curious, the value each hatch adds to the door code is shown below. For example, if the far right two hatches are open, the code will be 02 + 01 = 03.

Hatch Code Values (Left to Right)
1 (Left) 16
2 08
3 04
4 02
5 (Right) 01

Tips and Strategies

Choose Your Party Carefully

How to Beat the PolisPolice chrono Cross Remaster
When going against the PolisPolice, you will quickly realize that if you've come unprepared your team can quickly be knocked out by this hulking robot! It's attacks can take down characters in a hit, and even White Innate characters aren't safe from this assault.

Distribute Black Elements amongst your party and consider who you'll be bringing. You can opt for another White Innate character or characters with Double Tech Skills!

How to Beat PolisPolice

Consider Bringing Grobyc

Grobyc is a powerful character in his own right, but he will become more powerful once you find his Lv. 7 Tech Skill, here in Chronopolis. To find his Lv 7 Tech Skill, enter the room with hatches and open the trunk! This will contain his skill.

Grobyc Tech Skills, Weapons, and How to Recruit

How to Beat FATE

How to Beat FATE Chrono Cross Remaster
FATE packs a hard hitting punch with a countdown that ticks away to the party's demise. You'll need to plan your moves carefully, being sure to heal up and stay alive between each assault. You can keep them alive by preparing Heals and Cures as well as items such as tablets!

Giving Serge the Black Plate also ensures that at least he can survive a full assault! With him alive you can use Recharge to allow him to keep using white Elements or his Tech skills, especially between DarkEnergy and before FATE casts Diminish.

Once you've dwindled FATE's health enough, their Elements and Tech Skills begin to fail and this is the moment you can turn the tide further in your favor!

How to Beat FATE

Obtainable Items and Elements

Items

Items

Yellow Brooch

Yellow Brooch

After the fight with PolisPolice, go down the steps and cross under the bridge to find a chest in the upper right corner of the room containing the Yellow Brooch.

White Brooch

White Brooch.jpg

When you take remote control of the robot to extend the bridge, take the bottom path to find a chest in the left corner with a White Brooch.

Forget-me-not Pot

Forget-me-not Pot.jpg
The Forget-me-not Pot is located under the steps in the stairwell on the first floor.

Rainbow Shell

Rainbow Shell Chrono Cross Remaster
On the third floor, head to the left room. At the back, you should find the Rainbow Shell.

Elements

Elements




Nostrum

Nostrum Chrono Cross Remaster
Before heading down to the waterway, you can snag a Nostrum in the cupboard!

Cure All

Cure All
When controlling the little robot, have it check the chest in the upper left corner of the room to find a Cure All.

Hell-Bound

Hell Bound Chrono Cross remaster
On the third floor, head to the right room and fight off a Combot. You'll receive a HellBound Element after!

Magnify

Magnify.jpg
From the 4th floor, go down the stairwell and open the chest by the ghost in front of the locked 3rd floor door to snag the Magnify!

Enemies

Bosses

Boss Innate Element HP
FATE Black 5000
PolisPolice White 3200

Regular Enemies

Enemy Innate Element HP
Aero Guard Blue 540
Combot Red 1900
Gizmotoid Red 500
Gyroblade White 460

Chrono Cross Remaster: Radical Dreamers Related Guides

Story Walkthrough Partial.png
Full Story Walkthrough List

Story Walkthrough (By Location)
1 Dream Dungeon 2 Arni Village (Home World)
3 Cape Howl (Home World) 4 Lizard Rock (Home World)
5 Opassa Beach (Home World) 6 Lizard Rock (Another World)
7 Arni Village (Another World) 8 Cape Howl (Another World)
9 Fossil Valley (Another World) 10 Termina (Another World)
11 Viper Manor Bluffs (Another World) 12 Viper Manor Gates (Another World)
13 Shadow Forest (Another World) 14 Viper Manor (Another World)
15 Guldove (Another World) 16 Termina After Viper Manor (Another World)
17 Viper Manor Aftermath (Another World) 18 Hydra Marshes (Another World)
19 Hydra Marshes (Home World) 20 Hermit's Hideaway (Another World)
21 S.S. Invincible (Another World) 22 Water Dragon Isle (Another World) Walkthrough
23 Water Dragon Isle (Home World) 24 Mount Pyre (Another World)
25 Fort Dragonia (Another World) 26 Dimensional Vortex
27 Return to Arni (Home World) 28 Termina (Home World)
29 Shadow Forest (Home World) 30 Viper Manor Ruins (Home World)
31 El Nido Triangle (Home World) 32 Sky Dragon Isle (Home World)
33 Earth Dragon Isle (Home World) 34 Marbule (Home World)
35 S.S Zelbess (Home World) 36 Death's Door (Home World)
37 Hermit's Hideaway (Home World) 38 Isle of the Damned (Home World)
39 The Dead Sea (Home World) 40 Occupied Termina (Another World)
41 Viper Manor Rescue (Another World) 42 Return to Hermit's Hideaway
43 Isle of the Damned (Another World) 44 Return to Hydra Marshes (Another World)
45 Return to Guldove (Another World) 46 Saving Marbule (Home World)
47 Return to Water Dragon Isle (Home World) 48 Cleared Earth Dragon Isle (Home World)
49 Gaea's Navel (Home World) 50 Return to Mount Pyre (Another World)
51 Marbule (Another World) 52 Sky Dragon Isle (Another World)
53 Return to Earth Dragon Isle (Another World) 54 Forbidden Island (Home World)
55 Fort Dragonia (Home World) 56 The Sea of Eden
57 Chronopolis 58 Divine Dragon Falls (Another World)
59 Orphanage on Fire (Another World) 60 El Nido Triangle (Another World)
61 Terra Tower 62 Darkness at the End of Time Walkthrough

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