Chrono Cross Remaster: Radical Dreamers

Story Walkthrough

Story Walkthrough Chrono Cross Remaster
Learn all about the complete story of Chrono Cross Remaster: Radical Dreamers with every location, item, and story beat you might miss while playing!

Complete Story Walkthrough

Chapter 1: The Adventure Begins

1 Dream Dungeon
You arrive in a strange place and need to fight your way out. With your team, head to the crystal and deactivate it.
2 Arni Village (Home World)
You awaken after leaving the strange dungeon, back home safe and sound. Your girlfriend, Leena is waiting for you!
3 Speak to Leena and she will ask you to grab some Komodo Scales from Komodo Pups at Lizard Rock!
Recruit Poshul
4 Optional: Cape Howl (Home World)
On the way to Lizard Rock, leave a mark of your love on the cliffs of Cape Howl.
5 Lizard Rock (Home World)
Corner and defeat all 3 of the Komodo Pups before fighting the Mama Komodo.
6 Opassa Beach (Home World)
Meet Leena at Opassa Beach and offer her the scales. A conversation and cutscene will play and you will wake up to find Leena gone! You're told you can find her back at the Village.
How to Get Leena's Final Tech Skill (Maidenfaith)
7 Lizard Rock (Another World)
Return through Lizard Rock to reach Arni Village, careful not to get into too many fights along the way.
8 Arni Village (Another World)
Speak to Leena and she won't recognize you, pointing you towards Cape Howl. Make your way there!
9 Cape Howl (Another World)
Serge learns that he is not in his own world and is confronted by Karsh, Solt and Peppor. You'll need to beat them in battle.
How to Beat Karsh, Solt, and Peppor
10 After defeating the trio with the help of Kid, she will ask to join your group. You can then return to Arni Village and make your way towards Termina!
Recruit or Reject Kid
11 Fossil Valley (Another World)
Going through Fossil Valley, you'll encounter Solt & Peppor and maybe snag some new items and characters! Defeat Solt & Peppor to get to Termina.
Skelly Bone Locations and How to Recruit
12 Termina (Another World)
After speaking to Kid, you try and acquire the help of Korcha to get to Viper Manor. But unless you have a guide, he can't bring you there! Note that by choosing a guide you will lock yourself from recruiting the other 2 options for your playthrough.
Guile, Pierre, or Nikki: Best Character to Recruit
13 Guile's Path
To enlist the help of Guile, speak to him in the bar.
14 Pierre's Path
To gain Pierre's assistance, you'll need to return his medal to him by speaking to the child outside the smithy.
15 Nikki's Path
Nikki himself will not be in Termina, but if you head to the large boat at the port you will meet Miki. Agree to save Nikki to have him guide you to Viper Manor.

Chapter 2: Viper Manor

Guile's Path

16 Viper Manor Bluffs (Another World)
With Guile's help, make your way to the bluffs and climb up. You will have boulders thrown at you and geysers knocking you down.
17 At the top, you'll need to fight the enemies that have been slowing your ascent.
How to Beat Acacia PVTs
18 After your fight with the Acacia PVTs, King Moaman will swoop into the fight! Once they've been beaten, head inside Viper Manor.
How to Beat King Moaman

Pierre's Path

19 Viper Manor Gates (Another World)
You'll approach the guards at the gate who refuse to budge. Engage in combat with them to open the gate!
20 Though you might best them in combat, the fight isn't over as Solt, Peppor, and their new friend, Ketchop, come out to stop you! Once you've beaten them though, you can now enter Viper Manor!
How to Beat Solt, Peppor, and Ketchop

Nikki's Path

21 Shadow Forest (Another World)
Chase Nikki through the Shadow Forest and save him from the Cassowaries.
22 In order to leave and head to Viper Manor, you'll need to remove the sleeping monster from the path by feeding it another monster. Once it's out of the way, you'll come face to face with Zoah, Solt, and Peppor! Defeat them to keep going.
How to Beat Zoah, Solt, and Peppor
23 You'll eventually come across an area where bugs are coming out of a hole. We suggest blocking it up with the boulder to make things easier! Then continue forward until you can climb up into Viper Manor!

Viper Manor

24 Viper Manor (Another World)
Sneak into the stables in the manor and feed the Dragons 10 times to gain the Manor Key.
Dragon Feeding Minigame Rewards and Tips
25 Enter the Manor and attempt to open the door using the statue. You will get it wrong and fall into the prison. Once you've been freed, head to the left to find Glenn, listening to his conversation with another soldier.
26 Follow Glenn into another room and read the code off of the wall. Make your way back to the right side of the prison, staying silent for the password and taking the items in the next room. Once you're done, take the Silver Pendant on the wall to land in Luccia's lab! Defeat her Neo-N-Bulbs to proceed!
How to Beat Neo-N-Bulbs
27 Head back up and use the code you acquired to gain access to the library and defeat Marcy!
How to Beat Marcy
28 Head back out and flip the switch behind the 2nd column on the left. Take the elevator up and save your game before heading into the room where you will have to take on Lynx!
How to Beat Lynx

Chapter 3: To Save or Not to Save Kid

29 Guldove (Another World)
You will have to make a choice at Guldove whether to Save Kid or Not as she has been poisoned by Lynx. Your choice will determine the characters you can recruit along the way.
Should You Save Kid?
30 Grab the Green Tinkler before you leave by speaking to the Dwarf twice in the Bar! This is an important item to traverse through the Hydra Marshes.
31 Regardless of your choices, you will need to speak to the Shine Maiden and will be brought to Termina. You can opt to visit different optional areas before heading out!
Termina After Viper Manor (Another World)
Viper Manor Aftermath (Another World)

Save Kid Route

32 Hydra Marshes (Another World)
Grab the Safety Gear from the man in purple at the clearing in the Hydra Marshes.You can also use this time to gather the requirements to recruit NeoFio!
NeoFio Tech Skills, Weapons, and How to Recruit
33 Return to your Home World using the Astral Amulet at Opassa Beach. From here you can travel to the Hydra Marshes in your Home World.
34 Hydra Marshes (Home World)
With a full party, head to the left side of the Hydra Marches and defeat the Beeba to acquire the Beeba Flute.
Beeba: Stats, Locations, Drop and Steal Items
35 While technically optional, you will miss out on recruiting Razzly if you do not do it at this point. Head to the clearing to summon the Wingapede. Defeat it and walk over the crack to drop you into the next section.
How to Beat Wingapede
36 Speak to Razzly and defeat the Pentapus to recruit her.
How to Beat Pentapus
37 With Razzly saved, head onward and deeper into the Marshes.You'll encounter dwarves and will have to battle them before reaching the Hydra!
How to Beat Hi-Ho Dwarves
38 With the Dwarves gone, take on the Hydra to grab the Hydra Humour! Once you have it, bring it to Guldove to Save Kid.
How to Beat Hydra
39 After Guldove, head to Termina and listen to the conversation between Glenn and the Flower Lady. You'll be pointed towards Hermit's Hideaway, your next destination.

Do Not Save Kid Route

Those who chose not to save Kid can immediately proceed to Chapter 4 by listening to the conversation between Glenn and the flower lady. The Hydra Marshes can still be visited but they will no longer be a requirement, and bosses like the Hydra will not be available.

Chapter 4: Fort Dragonia

40 Hermit's Hideaway (Another World)
Head to the remains of Hermit's Hideaway and battle Harle.
41 After defeating Harle, Radius will reveal himself. A conversation will follow, pointing you towards you the ghost ship in the fog.
42 S.S. Invincible (Another World)
Head into the fog and you will be met by pirates, led by Fargo. You will have to fight them.
How to Beat Polly and Fargo
43 No matter the outcome of the fight you will be locked up while things are happening on the ship, fighting off ghostly creatures and helping out the pirates.
44 To get out, you'll need to go down and snag a key from one of the pirates before heading outside the ship and back up to help Fargo defeat the Dead Head.
How to Beat Dead Head
45 After defeating Fargo, you'll be pointed towards Water Dragon Isle. Unfortunately, it's all dried up on this side. If you did not save Kid, you'll need to head back to Guldove to meet up with the now recovered Kid and grab the Astral Amulet. With it, you can head back to Arni Village in your Home World and speak to the fisherman on the pier. He will take you to Water Dragon Isle for 100G.
Water Dragon Isle (Another World)
46 Water Dragon Isle (Home World)
Cross the pond at Water Dragon Isle using the lily pads and rocks. In the next section, fight off dwarves and chase their chieftain inside. When you've cornered the chieftain you'll need to beat them in their Hi-Ho Tank.
How to Beat Hi-Ho Tank
47 Defeat the Hi-Ho Tank to speak to the Water Dragon God and receive their gifts. Now you can traverse Mount Pyre.
48 Mount Pyre (Another World)
Return to Another World to enter Mount Pyre, using the Ice Breath to freeze the magma. Head in and you'll find Solt & Peppor once again. Defeat them to continue.
49 At the back you'll be challenged by the Fire Dragon. Battle it out and win to keep going.
How to Beat Mini Fire Dragon
50 Unfortunately, if you go a little closer to the exit, you'll be confronted by 3 Dragoons: Karsh, Marcy, and Zoah who will not let you pass. Defeat them and tell Harle you'll keep going to gain access to Fort Dragonia.
How to Beat Karsh, Marcy, and Zoah
51 Fort Dragonia (Another World)
Enter the Fort and at this point you should not need to fight the Dragoon. Enter and in the central area, take the first exit to the right. The statue will always be facing "North". Turn it so that it's facing the hole to the far right side of this area. Deactivate the crystal to continue.
52 Head into the next room to the top right of the central chamber, taking the path that leads to the right side and winding around the room to press the blue button. From here, head north and fight off the Taurusoid to continue.
How to Beat Taurusoid
53 After defeating the Taurusoid, head into the the room to the top left of the central chamber. This area will involve a number of puzzles with chests to open and close, moving the central paths. Turn them all till you can access the lower right section of the area. Proceed further to fight Giant Gloop.
How to Beat Giant Gloop
54 After finishing off the Giant Gloop, head into the last room which is a labyrinth. To access the crystal, head into the room on the far left and step on the footprints on the floor. The game will tell you which character is the Head, Body, and Tail. Outsdie this room is a blue plate where you can swap over the first 2 characters in your party. The order you need to deactivate the crystal is Tail, Body, and Head.
55 In the center room, a new section has appeared. You will encounter Sun of a Gun through here. Defeat them to get to the White Crystal.
How to Beat Sun Of A Gun
56 Proceed forward and you'll find yourself back in the Dream Dungeon. Make your way to the same crystal as before and you'll face Bunyip!
How to Beat Bunyip
57 Deactivate the crystal and use the teleporter in the area before to head up. You'll find Lynx and General Viper here. Defeat General Viper before fighting Lynx.
How to Beat Viper
How to Beat Lynx Part 2

Chapter 5: Return to the Home World

58 Dimensional Vortex
You'll need to enter Sprigg's house by shaking the fruit off of the branch on the second level and then dash into her home before she returns. She will allow you to rest and then join your party moving forward.
59 Head to the very top of this area with Sprigg, and you will be met by Harle. Follow the figure entering and exiting by taking the door facing the same direction. You will eventually be transported to a new area.
60 Pull the lever and make your way to the lower right corner to exit the Dimensional Vortex.
61 Head to Opassa Beach and you will not be able to access the wormhole here. Head to Arni Village instead to talk to Serge's mother.
62 Return to Arni (Home World)
Speaking to Serge's mom, you will be attacked by Radius. After defeating him, he'll suggest heading to Termina to learn more.
How to Beat Radius
63 Termina (Home World)
Once you've arrived, head to the path going to the left side of Termina where a soldier is standing guard near the bar. Speak to him to learn that you need the permission of Sir Norris, who is in Viper Manor Ruins. This is your next destination. You can also take a detour for an optional sidequest to recruit Funguy.
Shadow Forest (Home World)
64 Viper Manor Ruins (Home World)
Unfortunately, you'll still need to go underground through the well, entering the area by the Shadow Forest. Go up the tunnel and head through the sewers.
65 Go up near the prison towards the guards, Sir Norris will be here and will join you if you have Radius in your party. With Norris in the party, you will be returned to Termina. Your next destination is the S.S. Zelbess, but you now have the option to head to different optional areas!
El Nido Triangle (Home World)
Sky Dragon Isle (Home World)
Earth Dragon Isle (Home World)
Marbule (Home World)

Chapter 6: The Dead Sea

66 S.S Zelbess (Home World)
Head onto the S.S. Zelbess and speak to Fargo. Then, talk to the man guarding the way to the Grand Slam, who says Fargo must give you permission to join the Grand Slam. Head into the room in front of the guard and ask the man leaving about the Sage. Go to Fargo's room again and challenge him to a game of Roulette.
67 Play against Fargo and you will lose. After this, watch Sneff's show, go to the Inn (you don't have to stay), then watch Sneff's show again. This time you will be volunteers! You and your party have now become cats. Make your way into the secret hatch the Innkeeper was watching. You'll find a Handle here. Remove it and return to Sneff to be turned back.
68 Play against Fargo one more time and you'll win! You can now follow the Sage to the ports and fight him.
How to Beat Sage of Marbule
69 Once he's beaten, he'll tell you about the Dead Sea and you can now join Nikki on their boat. We recommend accepting the quest! But once it's all settled, make your way towards Death's Door!
70 Death's Door (Home World)
Upon arriving at Death's Door however, the way is blocked. You'll need to head over to Hermit's Hideaway instead.
71 Hermit's Hideaway (Home World)
Radius will grab Garai's Keepsake. Now you're going to need to go to the Isle of the Damned..
72 Isle of the Damned (Home World)
Head to the back of the Isle of the Damned, using the Keepsake to travel through the mirrors. You'll find the grave of Garai and must fight him for the Einlanzer!
How to Beat Garai
73 The Dead Sea (Home World)
With the Einlanzer you can go through Death's Door to access the Dead Sea. You'll be met with the Highwayman. Defeat it to proceed.
How to Beat Highwayman
74 After defeating the Highwayman, take control of the Control panel in the leftmost tower. Head back to the World map to enter the tower at the center. Keep going until you fine the train station, speak to the ghost and follow it until you receive the Station Pass from the ground where it disappeared.
75 Make your way through, following the ghostly children until you reach the Vortex. Inside, you need to examine the plaque by the bell.
76 By examining the plaque, you will trigger combat with Miguel He'll be a tough boss to beat so be prepared. Once he's down for the count though, head to Termina in Another World.
How to Beat Miguel

Chapter 7: A New Termina

77 Occupied Termina (Another World)
Enter Termina and make your way to the bar where Guile, Zoah, and Karsh are hiding. You'll need to choose between Zoah and Karsh to go with you to save Lady Riddel at Viper Manor.
Note that the one you do not pick will join you after saving Riddel.
78 Viper Manor Rescue (Another World)
Seek out Norris to receive the Prison Key. From here enter the sewer through the kitchen to change the flow of water. Head back up and enter the same way..
79 Make your way through the sewer, fighting off the Roachster and crossing the water until you find the glowing cells that lead to the prisoners above. Go up the one on the right to find Fargo
How to Beat Roachster
80 With the key, escape with Fargo and make your way to the right side. You'll find a room where Lady Riddel is with Hell's Cook. Defeat him to save her!
How to Beat Hell's Cook
81 Meet up with Norris with Lady Riddel in tow and head to the throne room for the final battles between the Porre PVTs, Grobyc, and Guillot. You'll need to defeat them all before you can head back out and regroup at Hermit's Hideaway.
How to Beat Grobyc
How to Beat Guillot
82 Return to Hermit's Hideaway
At Hermit's Hideaway, rest up and you will be attacked by Kid and Serge. It is after this that you will recruit a number of new characters in the party. Note that at this point, remove all Elements, Armor, and Accessories from Harle. She will leave your party permanently.
83 Harle will show you the entrance to the Sea of Eden, but you will need the blessing of all 6 Dragon Gods to proceed. You can proceed to other optional areas at this point or continue the story in Guldove.
Isle of the Damned (Another World)
Return to Hydra Marshes (Another World)
84 Return to Guldove (Another World)
At Guldove, you'll find Orlha fighting off multiple soldiers. She won't take you at your word and fight you as well.
How to Beat Orlha
85 With Orlha defeated, speak to Direa and show her the Tear of Hate. She will suggest visiting the shrine in your Home World and offer the Dragon Emblem. We highly recommend doing the next sidequest with Nikki in Marbule as not doing it will result in missing out on the Black Plate.
How to Save Marbule and Wake Up the Black Dragon

Chapter 8: The Dragon Gods

86 Return to Water Dragon Isle (Home World)
Head to the Dragon Shrine in Guldove Home World first, speaking to Steena about your next quest. You'll first be heading towards the Water Dragon at Water Dragon Isle. Defeat them to receive their blessing.
How to Beat Water Dragon
87 Cleared Earth Dragon Isle (Home World)
Head into the depths of Earth Dragon Isle, moving Rockroaches into geysers to create one that will send you to the Earth Dragon. Fight them to proceed!
How to Beat Earth Dragon
88 Gaea's Navel (Home World)
To enter here you'll need to go through the Hydra Marshes first on the left section of the area. A Beeba will attack you and after defeating it, will give you Ancient Fruit.
89 Go to the clearing and summon the Wingapede with the Beeba Flute and Ancient Fruit. It will bring you to Gaea's Navel. Here, defeat all enemies in order to bring out Tyrano and defeat it.
How to Beat Tyrano
90 Defeat Tyrano and your new friend, Leah will run off. She will lead you right to the Green Dragon! Defeat it to proceed.
How to Beat Green Dragon
91 Return to Mount Pyre (Another World)
With the Green Dragon defeated you can now head to Mount Pyre, following the same path to find the Fire Dragon. Defeat them in both forms to continue on your quest.
How to Beat Fire Dragon Part 2
92 Marbule (Another World)
If you followed our recommendation and completed the quest in Marbule with Nikki. You will get the chance to face the Black Dragon and steal the Black Plate from them. If not, you will find the dragon sleeping and you can take the relic you need from it.
93 Sky Dragon Isle (Another World)
One of the more difficult dragons you'll face is the final one at Sky Dragon Isle. Defeat them to gain their relic and bring all 6 back to Guldove (Home World). Steena will give you the Dragon Tear and join your party. There are a number of other optional places to visit if you're looking to strengthen your party. But, if you wish to proceed, you'll need to make your way to Fort Dragonia.
Return to Earth Dragon Isle (Another World)
Forbidden Island (Home World)

Chapter 9: The Sea of Eden

94 Fort Dragonia (Home World)
With the Dragon Tear in hand, you are now free to explore the whole fort without needing to fight bosses or deactivate the crystals. All you need to do is head to the center where it all happened. It is here that you will face Dark Serge.
95 Defeat Dark Serge and use the Dragon Tear to return Serge back to your party. The Tear will turn into the Tear of Love and all previously recruited characters will return to you, except for Kid. You can now face the Sea of Eden.
How to Beat Dark Serge
96 The Sea of Eden
With the gang back together, head to the Dead Sea Ruins in your Home World and interact with one of the three glowing points on the map. You'll need to visit each island around the center. The last island you visit determines who you fight in the center! We recommend visiting Present Island last. Defeat Vita to unlock Chronopolis.
How to Beat Vita Unus, Vita Dos, Vita Tres

Chapter 10: Chronopolis

97 With the fight over and done with, make your way through the futuristic city of Chronopolis. Interact with the statue in the center and when you proceed to go further, the PolisPolice will try to fight you off!
How to Beat PolisPolice
98 Proceed into the sewer, navigating it before you find the ladder on the other end to head back up. The elevator here is out of commission so you'll need to go up the stairs, avoiding traps.
99 Deactivate the locked doors, and you can opt to solve the Hatch Puzzle or continue on to the 3rd floor. Keep moving forward to the 4th floor and join a meeting of ghosts. They will need their leader who is back on the 1st floor. Speak to them and the path before you will be unlocked.
100 Fight off the Combot near the ramp and retrieve a Card Key. You can now enter B1. Avoid the Combots if you can and then proceed to the panel to find FATE. Defeat them and trigger the rise of Terra Tower. With the party on the S.S. Invincible, you now have the choice to save Kid once more.
How to Beat FATE
101 Divine Dragon Falls (Another World)
Before anything else, whether or not you decide to save Kid. You will need to bring the Tear of Hate and Love to the Divine Dragon Falls, found between Arni Village and the Hydra Marshes. Place both Tears on the pedestals and they will create the Chrono Cross. You can now proceed to Save Kid or go to El Nido Triangle.
Orphanage on Fire (Another World)

Chapter 11: The Finale

102 El Nido Triangle (Another World)
Head to El Nido Triangle with Starky and find the flying saucer underwater! You'll need to defeat the Royal Jelly to access the ship.
How to Beat Royal Jelly
103 Starky will take a device from the ship and put it on Korcha's Boat allowing you to access Terra Tower.
104 Terra Tower
Right off the bat you will have to fight the Terrator to enter the Tower.
How to Beat Terrator
105 Go deeper into the tower, fighting off enemies until you reach a branch that breaks under your weight. You will now need to start heading up. When you must push two pillars down, Pyrotor will appear to fight you,
How to Beat Pyrotor
106 Go further into the tower and speak to the Prophet of Time. After which, continue upwards until you face Anemotor.
How to Beat Anemotor
107 Take the teleporter after defeating Anemotor to the upper section of the Tower. You will have to beat Gravitor in the room on the left, and Luxator in the room on the right to proceed!
108 Aquator is the last boss keeping you from the Time Devourer so defeat it quickly to enter the final phase of this Tower.
How to Beat Aquator
109 Finally you will find the Frozen Flame and come face to face with the Time Devourer. Defeat it to obtain the Time Egg.
How to Beat Time Devourer
110 Darkness at the End of Time
You can now truly face the Time Devourer by heading to Opassa Beach in your Home World and entering the wormhole there. It will be a tough battle and depending on your actions you may find different endings to the game! Once it is done, unlock NG+ and you can start again!
How to Beat Time Devourer (True Form)

Full Story Walkthrough List

Chapter 1: The Adventure Begins

Chapter 1: The Adventure Begins
Dream Dungeon
Arni Village (Home World)
Optional: Cape Howl (Home World)
Lizard Rock (Home World)
Opassa Beach (Home World)
Lizard Rock (Another World)
Arni Village (Another World)
Cape Howl (Another World)
Fossil Valley (Another World)
Termina (Another World)

Chapter 2: Viper Manor

Chapter 2: Viper Manor
Guile's Path:
Viper Manor Bluffs (Another World)
Pierre's Path:
Viper Manor Gates (Another World)
Nikki's Path:
Shadow Forest (Another World)
Viper Manor (Another World)

Chapter 3: To Save or Not To Save Kid

Chapter 3: To Save or Not to Save Kid
Guldove (Another World)
Optional:
Termina After Viper Manor (Another World)
Optional:
Viper Manor Aftermath (Another World)
Chapter 3.1 Save Kid Chapter 3.2: Do Not Save Kid
Hydra Marshes (Another World) Hydra Marshes are optional
Hydra Marshes (Home World)

Chapter 4: Fort Dragonia

Chapter 4: Fort Dragonia
Hermit's Hideaway (Another World)
S.S. Invincible (Another World)
Optional: Water Dragon Isle (Another World)
Water Dragon Isle (Home World)
Mount Pyre (Another World)
Fort Dragonia (Another World)

Chapter 5: Return to the Home World

Chapter 5: Return to the Home World
Dimensional Vortex
Return to Arni (Home World)
Termina (Home World)
Optional:Shadow Forest (Home World)
Viper Manor Ruins (Home World)
Optional:
El Nido Triangle (Home World)
Optional:
Sky Dragon Isle (Home World)
Optional:
Earth Dragon Isle (Home World)
Optional:
Marbule (Home World)

Chapter 6: The Dead Sea

Chapter 6: The Dead Sea
S.S Zelbess (Home World)
Death's Door (Home World)
Hermit's Hideaway (Home World)
Isle of the Damned (Home World)
The Dead Sea (Home World)

Chapter 7: A New Termina

Chapter 7: A New Termina
Occupied Termina (Another World)
Viper Manor Rescue (Another World)
Return to Hermit's Hideaway
Optional:
Isle of the Damned (Another World)
Optional:
Return to Hydra Marshes (Another World)
Return to Guldove (Another World)
Optional: Saving Marbule (Home World)

Chapter 8: The Dragon Gods

Chapter 8: The Dragon Gods
Return to Water Dragon Isle (Home World)
Cleared Earth Dragon Isle (Home World)
Gaea's Navel (Home World)
Return to Mount Pyre (Another World)
Marbule (Another World)
Sky Dragon Isle (Another World)
Optional: Return to Earth Dragon Isle (Another World) Optional: Forbidden Island (Home World)

Chapter 9: The Sea of Eden

Chapter 9: The Sea of Eden
Fort Dragonia (Home World)
The Sea of Eden

Chapter 10: Chronopolis

Chapter 10: Chronopolis
Chronopolis
Divine Dragon Falls (Another World)

Chapter 11: The Finale

Chapter 11: The Finale
Optional: Orphanage on Fire (Another World)
El Nido Triangle (Another World)
Terra Tower
Darkness at the End of Time Walkthrough

Chrono Cross Remaster: Radical Dreamers

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Chrono Cross Remaster: Radical Dreamers Guide and Walkthrough

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