Chrono Cross Remaster: Radical Dreamers

List of All Elemental Abilities

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This is a list of all the Elements in Chrono Cross Remaster: Radical Dreamers. Learn about each element, how to use them, and all the abilities per element.

List of All Elements and Elemental Abilities

White Yellow Green
Blue Red Black

White Elements

Name (Lv.) Ability Type Effect
Photon Ray
(Lv.1)
Attack Shoots a bright laser beam at your opponent.
Meteorite
(Lv.2)
Attack Drops a comet down on an unsuspecting foe's head.
Photon Beam
(Lv.3)
Attack Bombards enemy with an extra-powerful laser.
Meteor Shower
(Lv.4)
Attack Hurls several large asteroids at foes.
Holy Light
(Lv.5)
Attack Casts a holy light (annihilates undead).
Ultra Nova
(Lv.6)
Attack Causes an explosion of high-density energy.
Revive
(Lv.1)
Healing Recovers friend from incapacitated status.
White Out
(Lv.2)
Healing Removes White status effects.
Recover All
(Lv.3)
Healing Restores HP (medium).
Purify
(Lv.4)
Healing Removes all status effects.
Panacea
(Lv.4)
Healing Removes all status effects.
Full Revival
(Lv.5)
Healing Recovers incapcitated status and heals all HP.
Holy Healing
(Lv.6)
Healing Restores all HP and removes status effects.
Turn White
(Lv.1)
Supplemental Turn foe's attribute/ally's attacks White.
Anti-Black
(Lv.3)
Supplemental Temporary seals Black Elements.
Strong Minded
(Lv.4)
Supplemental Temporarily increases your magical defenses.
Weak Minded
(Lv.4)
Supplemental Temporarily decreases your foe's magical defenses.
Magnify
(Lv.6)
Supplemental Temporarily increases Element damage by 1.5
Negate Magic
(Lv.6)
Supplemental Temporarily nullifies foe's magic attacks.
Holy Light (Trap)
(Lv.5)
Trap Set trap to catch HolyLight Element.
Ultra Nova (Trap)
(Lv.6)
Trap Set trap to catch UltraNova Element.
Unicorn (Trap)
(Lv.7)
Trap Set trap to catch Unicorn Element.
★ Unicorn
(Lv.7)
Summons Holy horse's prayer raises Defense and & Magic Defense
★ Saints
(Lv.8)
Summons Army of angels attacks foes and heals party.

List of All White Elemental Abilities

Yellow Elements

Name (Lv.) Ability Type Effect
Uplift
(Lv.1)
Attack Cuts out and drops a block of stone on foe.
Electro-Jolt
(Lv.2)
Attack Shocks foe with a electrical dscharge.
Upheaval
(Lv.3)
Attack Spears foe with shards of shattered earth.
Electro Bolt
(Lv.4)
Attack Hurls a lightning bolt down on your opponent.
Earthquake
(Lv.5)
Attack Crushes foes beneath giant stone pillars.
Thunda Storm
(Lv.6)
Attack Causes a series of thunderbolts to occur.
Brace
(Lv.2)
Healing Heals sprains and Yellow status effects.
Capsule
(Lv.3)
Healing Restores HP (medium).
Turn Yellow
(Lv.1)
Supplemental Turn foe's attribute/ally's attacks Yellow.
Anti-Green
(Lv.3)
Supplemental Temporarily seals Green Elements.
HiRes
(Lv.4)
Supplemental Temporarily increases your defense.
LoRes
(Lv.4)
Supplemental Temporarily decreases you enemy's defense.
Yellow Field
(Lv.5)
Supplemental Colors all field attributes Yellow.
Phys Negate
(Lv.6)
Supplemental Temporarily nullifes foe's physical attacks.
Earthquake (Trap)
(Lv.5)
Trap Set trap to catch Earthquake Element.
Thunda Storm (Trap)
(Lv.6)
Trap Set trap to catch ThundaStorm Element.
Golem
(Lv.7)
Trap Set trap to catch Golem Element
★ Golem
(Lv.7)
Summons Summons an earth giant to stomp on your foes.
★ Thunda Snake
(Lv.8)
Summons An electric serpent zaps anything in its path.

List of All Yellow Elemental Abilities

Green Elements

Name (Lv.) Ability Type Effect
Bushwhacker
(Lv.1)
Attack Slices foe with a cloud of whirling leaves.
Aero Saucer
(Lv.2)
Attack Throws blades of razor-sharp air to slice foe.
Bushbasher
(Lv.3)
Attack Encases foe in a cage of thorny bushes.
Aero Blaster
(Lv.4)
Attack Shoots a sonic blast at your foe.
Carnivore
(Lv.5)
Attack A humongous Venus Flytrap devours foes.
Tornado
(Lv.6)
Attack Causes a cyclone that batters foe to bits.
Heal
(Lv.2)
Healing Restores HP (small).
Antidote
(Lv.2)
Healing Heals poison and Green status effects.
Heal All
(Lv.4)
Healing Restores HP (medium).
Heal Plus
(Lv.6)
Healing Restores HP (large).
Turn Green
(Lv.1)
Supplemental Turn foe's attribute/ally's attacks Green.
Anti-Yellow
(Lv.2)
Supplemental Temporarily seals Yellow Elements.
Eagle Eye
(Lv.4)
Supplemental Temporarily increases your attack Hit%.
Bat Eye
(Lv.4)
Supplemental Temporarily decreases foe's attack Hit%.
Green Field
(Lv.5)
Supplemental Colors all field attributes Green.
Info Scope
(Lv.6)
Supplemental Detects your opponent's HP data.
Carnivore (Trap)
(Lv.5)
Trap Set trap to catch Carnivore Element.
Tornado (Trap)
(Lv.6)
Trap Set trap to catch Tornado Element.
Sonja (Trap)
(Lv.7)
Trap Set trap to catch Sonja Element.
★ Sonja
(Lv.7)
Summons Summons a forest dryad to sprinkle poison dust.
★ Genie
(Lv.8)
Summons A wind djinn blows away your foes witha twister.

List of All Green Elemental Abilities

Blue Elements

Name (Lv.) Ability Type Effect
Aqua Beam
(Lv.1)
Attack Blasts foe with high-pressure water stream.
Ice Lance
(Lv.2)
Attack Hurls an icicle spear at unsuspecting foe.
Aqua Ball
(Lv.3)
Attack Hurls a large sphere of water at your opponent.
Ice Blast
(Lv.4)
Attack Freezes your foe in a cage of ice.
Deluge
(Lv.5)
Attack Inundates enemies in icy-cold floodwaters.
Iceberg
(Lv.6)
Attack Hails large chunk of ice down on foes.
Cure
(Lv.1)
Healing Restores HP (small).
Medicine
(Lv.2)
Healing Heals the flu and Blue status effects.
Cure Plus
(Lv.3)
Healing Restores HP (medium).
Cure All
(Lv.5)
Healing Restores HP (large).
Turn Blue
(Lv.1)
Supplemental Turn foe's attribute/ally's attack Blue.
Anti-Red
(Lv.3)
Supplemental Temporarily seals Red Elements.
Nimble
(Lv.4)
Supplemental Temporarily increases physical Evade%.
Numble
(Lv.4)
Supplemental Temporarily decreases your opponents physical Evade%.
Blue Field
(Lv.5)
Supplemental Colors all field attributes Blue.
Vigora
(Lv.6)
Supplemental Temporarily stops your stamina from decreasing.
Deluge (Trap)
(Lv.5)
Trap Set trap to catch Deluge Element.
Iceberg (Trap)
(Lv.6)
Trap Set trap to catch Iceberg Element.
Frog Prince
(Lv.7)
Trap Set trap to catch FrogPrince Element.
★ Frog Prince
(Lv.7)
Summons Summons Frog Prince to perform a water attack.
★ Blue Whale
(Lv.8)
Summons Calls on Neputune's anger to create a tsunami.

List of All Blue Elemental Abilities

Red Elements

Name (Lv.) Ability Type Effect
Fireball
(Lv.1)
Attack Hurl spheres of flames at enemy.
Magma Bomb
(Lv.2)
Attack Launches a volley of fireballs at foes.
Fire Pillar
(Lv.3)
Attack Burns enemy in a pillar of flames.
Magma Burst
(Lv.4)
Attack Makes lava gush out from beneath a foe.
Inferno
(Lv.5)
Attack Heats air to a burning-hot temperature.
Volcano
(Lv.6)
Attack Induces an enormous volcanic eruption.
Tablet
(Lv.1)
Healing Restores HP (small).
Ointment
(Lv.2)
Healing Heals burns and Red status effects.
Recharge
(Lv.6)
Healing Recovers a used Element for re-use.
Turn Red
(Lv.1)
Supplemental Turn foe's attribute/ally's attacks Red.
Anti-Blue
(Lv.3)
Supplemental Temporarily seals Blue Elements.
Strengthen
(Lv.4)
Supplemental Temporarily increases your attack power.
Weaken
(Lv.4)
Supplemental Temporarily decreases foe's attack power.
Red Field
(Lv.5)
Supplemental Colos all field attributes Red.
Ninety Nine
(Lv.6)
Supplemental Temporarily keepa Hit% of basic attacks at 99%.
Inferno (Trap)
(Lv.5)
Trap Set trap to catch inferno Element.
Volcano (Trap)
(Lv.6)
Trap Set trap to catch Volcano Element.
Red Wolf
(Lv.7)
Trap Set trap to catch RedWolf Element.
★ Red Wolf
(Lv.7)
Summons Summons a fire wolf to create a sea of flames.
★ Salamander
(Lv.8)
Summons Use salamander's breath to incinerate foes.

List of All Red Elemental Abilities

Black Elements

Name (Lv.) Ability Type Effect
Gravity Blow
(Lv.1)
Attack Blows away foes with a ball of pure gravity.
Hell Soul
(Lv.2)
Attack Attempts to remove the soul from foe's body.
Gravitonne
(Lv.3)
Attack Crushes foes with a supergravity field.
Hell Bound
(Lv.4)
Attack Sends your enemy on a trip to hell.
Freefall
(Lv.5)
Attack Drops foe from the sky at supersonic speed.
Revenge
(Lv.5)
Attack Shifts your status effects onto enemy.
Black Hole
(Lv.6)
Attack Sucks everything in the area into a super-vacuum.
Black Out
(Lv.2)
Healing Removes Black status effects.
Nostrum
(Lv.6)
Healing Restores HP (large).
Turn Black
(Lv.1)
Supplemental Turn foe's attribute/ally's attacks Black.
Anti-White
(Lv.3)
Supplemental Temporarily seals White Elements.
Genius
(Lv.4)
Supplemental Temporarily increase your magical power.
Imbecile
(Lv.4)
Supplemental Temporarily decreases foe's magical power.
Seal All
(Lv.6)
Supplemental Temporarily stops everyone's Elements.
Diminish
(Lv.6)
Supplemental Temporarily halves Elemental Damage.
Freefall (Trap)
(Lv.5)
Trap Set trap to catch FreeFall Element
Black Hole (Trap)
(Lv.6)
Trap Set trap to catch BlackHole Element.
Mother Ship
(Lv.7)
Trap Set trap to catch MotherShip Element.
★ Mother Ship
(Lv.7)
Summons Contacts a spaceship to blast foes to pieces.
★ Grim Reaper
(Lv.8)
Summons Summon Death to wreck doom and destruction.

List of All Black Elemental Abilities

How to Use Elements

To Attack

Attack-type elemental abilities can be used to damage opponents. Use abilities whose elements are opposite your own. Be careful as enemies with opposite elements can damage your party members just as effectively.
Elemental Weakness Guide

To Heal

Healing-type elemental abilities act like healing items. They can be bought from merchants in certain areas and be used to restore health or heal status effects.

For Buffs and Debuffs

In battle, players can use Supplemental-type elemental abilities in order to strengthen allies and weaken enemies. Supplemental abilities can momentarily affect the stats of enemies and allies alike. They can even change the innate element of a target for a period of time.

To Trap and Summon

Summons can be very powerful but in order to use Summons, players must first trap them using specific Trap-type elemental abilities.

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