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Chrono Cross Remaster: Radical Dreamers

List of All Elemental Abilities

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Chrono Cross Remaster - Elemental Abilities Banner
This is a list of all the Elements in Chrono Cross Remaster: Radical Dreamers. Learn about each element, how to use them, and all the abilities per element.

List of All Elements

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Name Lv Element Type Effect
Photon Ray 1 White Attack Shoots a bright laser beam at your opponent.
Meteorite 2 White Attack Drops a comet down on an unsuspecting foe's head.
Photon Beam 3 White Attack Bombards enemy with an extra-powerful laser.
Meteor Shower 4 White Attack Hurls several large asteroids at foes.
Holy Light 5 White Attack Casts a holy light (annihilates undead).
Ultra Nova 6 White Attack Causes an explosion of high-density energy.
Revive 1 White Healing Recovers friend from incapacitated status.
White Out 2 White Healing Removes White status effects.
Recover All 3 White Healing Restores HP (medium).
Purify 4 White Healing Removes all status effects.
Panacea 4 White Healing Removes all status effects.
Full Revival 5 White Healing Recovers incapcitated status and heals all HP.
Holy Healing 6 White Healing Restores all HP and removes status effects.
Turn White 1 White Supplemental Turn foe's attribute/ally's attacks White.
Anti-Black 3 White Supplemental Temporary seals Black Elements.
Strong Minded 4 White Supplemental Temporarily increases your magical defenses.
Weak Minded 4 White Supplemental Temporarily decreases your foe's magical defenses.
Magnify 6 White Supplemental Temporarily increases Element damage by 1.5
Negate Magic 6 White Supplemental Temporarily nullifies foe's magic attacks.
Holy Light (Trap) 5 White Trap Set trap to catch HolyLight Element.
Ultra Nova (Trap) 6 White Trap Set trap to catch UltraNova Element.
Unicorn (Trap) 7 White Trap Set trap to catch Unicorn Element.
★ Unicorn 7 White Summons Holy horse's prayer raises Defense and & Magic Defense
★ Saints 8 White Summons Army of angels attacks foes and heals party.
Uplift 1 Yellow Attack Cuts out and drops a block of stone on foe.
Electro-Jolt 2 Yellow Attack Shocks foe with a electrical dscharge.
Upheaval 3 Yellow Attack Spears foe with shards of shattered earth.
Electro Bolt 4 Yellow Attack Hurls a lightning bolt down on your opponent.
Earthquake 5 Yellow Attack Crushes foes beneath giant stone pillars.
Thunda Storm 6 Yellow Attack Causes a series of thunderbolts to occur.
Brace 2 Yellow Healing Heals sprains and Yellow status effects.
Capsule 3 Yellow Healing Restores HP (medium).
Turn Yellow 1 Yellow Supplemental Turn foe's attribute/ally's attacks Yellow.
Anti-Green 3 Yellow Supplemental Temporarily seals Green Elements.
HiRes 4 Yellow Supplemental Temporarily increases your defense.
LoRes 4 Yellow Supplemental Temporarily decreases you enemy's defense.
Yellow Field 5 Yellow Supplemental Colors all field attributes Yellow.
Phys Negate 6 Yellow Supplemental Temporarily nullifes foe's physical attacks.
Earthquake (Trap) 5 Yellow Trap Set trap to catch Earthquake Element.
Thunda Storm (Trap) 6 Yellow Trap Set trap to catch ThundaStorm Element.
Golem 7 Yellow Trap Set trap to catch Golem Element
★ Golem 7 Yellow Summons Summons an earth giant to stomp on your foes.
★ Thunda Snake 8 Yellow Summons An electric serpent zaps anything in its path.
Bushwhacker 1 Green Attack Slices foe with a cloud of whirling leaves.
Aero Saucer 2 Green Attack Throws blades of razor-sharp air to slice foe.
Bushbasher 3 Green Attack Encases foe in a cage of thorny bushes.
Aero Blaster 4 Green Attack Shoots a sonic blast at your foe.
Carnivore 5 Green Attack A humongous Venus Flytrap devours foes.
Tornado 6 Green Attack Causes a cyclone that batters foe to bits.
Heal 2 Green Healing Restores HP (small).
Antidote 2 Green Healing Heals poison and Green status effects.
Heal All 4 Green Healing Restores HP (medium).
Heal Plus 6 Green Healing Restores HP (large).
Turn Green 1 Green Supplemental Turn foe's attribute/ally's attacks Green.
Anti-Yellow 2 Green Supplemental Temporarily seals Yellow Elements.
Eagle Eye 4 Green Supplemental Temporarily increases your attack Hit%.
Bat Eye 4 Green Supplemental Temporarily decreases foe's attack Hit%.
Green Field 5 Green Supplemental Colors all field attributes Green.
Info Scope 6 Green Supplemental Detects your opponent's HP data.
Carnivore (Trap) 5 Green Trap Set trap to catch Carnivore Element.
Tornado (Trap) 6 Green Trap Set trap to catch Tornado Element.
Sonja (Trap) 7 Green Trap Set trap to catch Sonja Element.
★ Sonja 7 Green Summons Summons a forest dryad to sprinkle poison dust.
★ Genie 8 Green Summons A wind djinn blows away your foes witha twister.
Aqua Beam 1 Blue Attack Blasts foe with high-pressure water stream.
Ice Lance 2 Blue Attack Hurls an icicle spear at unsuspecting foe.
Aqua Ball 3 Blue Attack Hurls a large sphere of water at your opponent.
Ice Blast 4 Blue Attack Freezes your foe in a cage of ice.
Deluge 5 Blue Attack Inundates enemies in icy-cold floodwaters.
Iceberg 6 Blue Attack Hails large chunk of ice down on foes.
Cure 1 Blue Healing Restores HP (small).
Medicine 2 Blue Healing Heals the flu and Blue status effects.
Cure Plus 3 Blue Healing Restores HP (medium).
Cure All 5 Blue Healing Restores HP (large).
Turn Blue 1 Blue Supplemental Turn foe's attribute/ally's attack Blue.
Anti-Red 3 Blue Supplemental Temporarily seals Red Elements.
Nimble 4 Blue Supplemental Temporarily increases physical Evade%.
Numble 4 Blue Supplemental Temporarily decreases your opponents physical Evade%.
Blue Field 5 Blue Supplemental Colors all field attributes Blue.
Vigora 6 Blue Supplemental Temporarily stops your stamina from decreasing.
Deluge (Trap) 5 Blue Trap Set trap to catch Deluge Element.
Iceberg (Trap) 6 Blue Trap Set trap to catch Iceberg Element.
Frog Prince 7 Blue Trap Set trap to catch FrogPrince Element.
★ Frog Prince 7 Blue Summons Summons Frog Prince to perform a water attack.
★ Blue Whale 8 Blue Summons Calls on Neputune's anger to create a tsunami.
Fireball 1 Red Attack Hurl spheres of flames at enemy.
Magma Bomb 2 Red Attack Launches a volley of fireballs at foes.
Fire Pillar 3 Red Attack Burns enemy in a pillar of flames.
Magma Burst 4 Red Attack Makes lava gush out from beneath a foe.
Inferno 5 Red Attack Heats air to a burning-hot temperature.
Volcano 6 Red Attack Induces an enormous volcanic eruption.
Tablet 1 Red Healing Restores HP (small).
Ointment 2 Red Healing Heals burns and Red status effects.
Recharge 6 Red Healing Recovers a used Element for re-use.
Turn Red 1 Red Supplemental Turn foe's attribute/ally's attacks Red.
Anti-Blue 3 Red Supplemental Temporarily seals Blue Elements.
Strengthen 4 Red Supplemental Temporarily increases your attack power.
Weaken 4 Red Supplemental Temporarily decreases foe's attack power.
Red Field 5 Red Supplemental Colos all field attributes Red.
Ninety Nine 6 Red Supplemental Temporarily keepa Hit% of basic attacks at 99%.
Inferno (Trap) 5 Red Trap Set trap to catch inferno Element.
Volcano (Trap) 6 Red Trap Set trap to catch Volcano Element.
Red Wolf 7 Red Trap Set trap to catch RedWolf Element.
★ Red Wolf 7 Red Summons Summons a fire wolf to create a sea of flames.
★ Salamander 8 Red Summons Use salamander's breath to incinerate foes.
Gravity Blow 1 Black Attack Blows away foes with a ball of pure gravity.
Hell Soul 2 Black Attack Attempts to remove the soul from foe's body.
Gravitonne 3 Black Attack Crushes foes with a supergravity field.
Hell Bound 4 Black Attack Sends your enemy on a trip to hell.
Freefall 5 Black Attack Drops foe from the sky at supersonic speed.
Revenge 5 Black Attack Shifts your status effects onto enemy.
Black Hole 6 Black Attack Sucks everything in the area into a super-vacuum.
Black Out 2 Black Healing Removes Black status effects.
Nostrum 6 Black Healing Restores HP (large).
Turn Black 1 Black Supplemental Turn foe's attribute/ally's attacks Black.
Anti-White 3 Black Supplemental Temporarily seals White Elements.
Genius 4 Black Supplemental Temporarily increase your magical power.
Imbecile 4 Black Supplemental Temporarily decreases foe's magical power.
Seal All 6 Black Supplemental Temporarily stops everyone's Elements.
Diminish 6 Black Supplemental Temporarily halves Elemental Damage.
Freefall (Trap) 5 Black Trap Set trap to catch FreeFall Element
Black Hole (Trap) 6 Black Trap Set trap to catch BlackHole Element.
Mother Ship 7 Black Trap Set trap to catch MotherShip Element.
★ Mother Ship 7 Black Summons Contacts a spaceship to blast foes to pieces.
★ Grim Reaper 8 Black Summons Summon Death to wreck doom and destruction.

How to Use Elements

To Attack

Attack-type elemental abilities can be used to damage opponents. Use abilities whose elements are opposite your own. Be careful as enemies with opposite elements can damage your party members just as effectively.
Elemental Weakness Guide

To Heal

Healing-type elemental abilities act like healing items. They can be bought from merchants in certain areas and be used to restore health or heal status effects.

For Buffs and Debuffs

In battle, players can use Supplemental-type elemental abilities in order to strengthen allies and weaken enemies. Supplemental abilities can momentarily affect the stats of enemies and allies alike. They can even change the innate element of a target for a period of time.

To Trap

Some elements can be acquired by using Trap Elements on enemies that use Elements of the same name. The Trap Element will prevent the enemy from using the Element, and you will receive the Element in your spoils after the battle.
Trappable Elements and How to Use Trap Elements

To Summon

Summons can be very powerful, But in order to use Summons, players must first trap them using specific Trap-type elemental abilities.

How to Use Summons and All Summon Locations

Chrono Cross Remaster: The Radical Dreamers Edition Related Guides

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Chrono Cross Remaster: Radical Dreamers Guide and Walkthrough

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Story Walkthrough Partial Story Walkthrough Characters Partial Characters
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Radical Dreamers Partial BannerThe Radical Dreamers -

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