Once Human

Pyroclasm Starter Burn Build (Way of Winter)

Once Human - Pyroclasm Starter Burn Build Way of Winter
The Pyroclasm Starter Burn Build in Once Human is one of the best builds in the game, updated for the Way of Winter scenario! See the Pyroclasm Starter Burn Build, the best weapons, armor, mods, deviants, and cradle override for the Pyroclasm Starter Burn Build in this comprehensive guide!

All Pyroclasm Starter and Burn Build Guides
Pyroclasm Starter Burn Build (Way of Winter) How to Get ACS12 - Pyroclasm Starter Burn Build

Best Pyroclasm Starter Burn Build in Once Human

Pyroclasm Starter Basic Info

ACS12 - Pyroclasm Starter

Slot Item Mod
Primary Weapon ACS12 - Pyroclasm Starter Burning Wrath
Secondary Weapon DE.50 - Wildfire or AWS.338 - Bullseye Vulnerability Amplifier
Melee Torch Burning Wrath
Helmet Shelterer Hood Deviation Expert
Face Shelterer Mask Blaze Amplifier
Gloves Blackstone Gloves Status Enhancement
Shoes Fire Rune Boots Covered Advance
Top Shelterer Jacket Flame Resonance - Blue
Bottoms Blackstone Pants Precision Charge
Notes ・Use the Combat Deviation How to Get Invincible Sun to increase your Blaze DMG!
・For Cradle Overrides, equip Anti-Void, Status Enhancement, Sustained Supression, Heat Agglutination, Tactical Combo, Deviation Master, Bounty Hunter and Lonewalker/Side by Side.
・For food, consume Whimsical Drink and Flaming Egg Tart

This Pyroclasm Starter Burn Build for Way of Winter turns up the heat by fully embracing the chaos of Burn damage and ACS12 - Pyroclasm Starter! It all kicks off with a trusty DE.50 Wildfire that marks enemies, laying the groundwork for a fiery extravaganza. Once your target is marked, you switch to the ACS12 - Pyroclasm Starter shotgun and unleash a torrential blast of burning fury, stacking up those sweet Burn effects until your foes are practically sizzling like a firework show, but with more explosions and fewer safety regulations!

To crank up the damage even further, this build combines 3-piece Shelterer Set and 2-piece Blackstone Set to ensures every tick of Burn is as devastating as possible. With a keen focus on mods and gear that complement your weapons, you’ll maintain a steady stream of damage without missing a beat. But the real magic of this build is the Deviant Particles from the ACS12 - Pyroclasm: scooping these up lets you enter the Charge state, transforming your ammo into Dragon’s Breath rounds that set your enemies ablaze. CRISPY!

Be the pyromaniac maestro you're destined to be!

Best Weapons for Pyroclasm Starter Build in Once Human

Best Weapons for Burn Build
Primary Secondary Melee

Primary Weapon: ACS12 - Pyroclasm Starter

Once Human - ACS12 Pyroclasm Starter

Weapon Features
1 27% chance to trigger Burn on hit.
2 20% chance to generate a Deviant Particle on hit, which can be picked up to enter Charge state.
3 While under Charge upon reloading, replace all ammunition as Dragon's Breath ammo until the next reload. Dragon's Breath: Deals Blaze Elemental Weapon DMG equal to 85% Attack (Burn DMG bonus applies).
4 Upon reloading, expend all Charge to increase Blaze Elemental DMG by 10% until next reload. Each Charge stack expended further increases this by an additional 10%, up to 4 stacks.

The ACS12 - Pyroclasm Starter is the backbone of this build, and it's not just in the name—this shotgun sets the whole strategy on fire, quite literally. With a 27% chance to trigger Burn on hit, it keeps enemies consistently alight, which is crucial for dealing continuous damage. But what really cements it as the star of the show is its ability to generate Deviant Particles on every hit, allowing you to enter a Charge state and unlock its most potent effects.

In Charge state, every reload transforms your standard shells into Dragon’s Breath ammo, which delivers Blaze Elemental damage at 85% of your Attack and gains extra punch from Burn bonuses. Even better, reloading burns through all your Charge stacks to boost Blaze damage by 10%, with an extra 10% per stack, up to four. This makes each reload a game-changing moment, turning a simple magazine swap into a massive damage boost.

ACS12 - Pyroclasm Starter How to Get and Location

Secondary Weapon: DE.50 - Wildfire

Once Human - DE.50 Wildfire Bounce Build

Weapon Features
1 60% chance to trigger The Bull's Eye when hitting a target.
2 There is an 80% chance to spread The Bull's Eye to 1 enemy within a 15m area, Weapon DMG +25% for 10s.
3 When hitting a Weakpoint of marked enemies, Attack +3% for 10s, up to 3 stacks.

The DE.50 - Wildfire serves as a fantastic secondary because it primes your targets for the ACS12 - Pyroclasm Starter’s fiery finish. With a 60% chance to trigger The Bull’s Eye, it marks enemies—this isn’t just a fancy label; it boosts weapon damage by 25% for 10 seconds, making your shotgun's follow-up hit even more devastating. The Bull’s Eye can spread to nearby foes, letting you soften up groups before switching to your ACS12. Plus, hitting weak points on marked targets grants a stacking 3% Attack bonus, encouraging precision shots. With the DE.50, you effectively butter up enemies, leaving them extra crispy hen you switch to your shotgun for a fiery follow-up.

If not this, then get the trusty AWS.338 - Bullseye sniper rifle!

DE.50 - Wildfire How to Get and Location

Melee: Torch

Once Human - Torch Way of Winter.

Weapon Features
1 Hits ignite the target and inflict Burn DMG. Effect cannot stack.

I mean... why not? This is a Burn build, after all. It keeps you warm in the Snowy Realm and gives you the chance to turn your enemies into crispy critters when your ammo runs dry. Just imagine your enemies' faces as you chase them down, swinging your Torch like a fire-wielding maniac.

Torch How to Get and Location

Best Armor for Pyroclasm Starter in Once Human

Armor Set Effects
Fire Rune Boots When any target nearby is inflicted with Burn, there's a 50% chance to generate a deviated particle. Picking it up increases Blaze DMG by 30% for 15s.
3 Pieces of Shelterer Set Status DMG Reduction +15.0%
Element DMG (Blaze, Frost, Shock, Blast) + 8%
Each weapon hit grants 1 stack of Deviant Energy. Every stack of Deviant Energy grants 1% Elemental DMG (Blaze, Frost, Shock, Blast). Effect can stack up to 20 times. Reloading removes half of the total stacks
2 Pieces of Blackstone Set Cold and Heat Resist +2.5.
Upon dealing Elemental DMG, gain 1 stack(s) of Warm Sensation (Elemental DMG +2%) for 2s. Triggers 1 time every 0.5s, up to a maximum of 5 stack(s).
Best Armor for Burn Build
Shoes Helmet, Mask, and Top Gloves and Bottoms

Fire Rune Boots for Shoes

Fire Rune Boots
The Fire Rune Boots are a match made in hell for the ACS12 - Pyroclasm Starter! Every time you set an enemy on fire, you’ve got a 50% chance to snag a Deviant Particle, giving you a sizzling 30% Blaze DMG boost for 15 seconds. It’s a particle fiesta with every shot—light ‘em up, grab those particles, and watch your damage soar while you roast enemies to perfection! This is a Key Gear, so grab these kicks when you can!

Fire Rune Boots How to Get and Location

Shelterer Set for Helmet, Mask, and Top

Once Human - Shelterer Set
Three pieces of the Shelterer Set (Shelterer Hood, Mask, and Top) is a pyromaniac's dream come true, focusing on turning your Blaze DMG into an unstoppable inferno. The added boost to Blaze damage ensures every shot scorches your enemies, while the Deviant Energy mechanic lets you stack even more firepower with each hit.

Blackstone Set for Gloves and Bottoms

Once Human - Blackstone Gloves
Two pieces of the Blackstone Set (Blackstone Gloves and Blackstone Pants) work well for this build because they allow you to stack up to five Warm Sensation boosts, increasing your Blaze DMG by 10% with each instance of Elemental Damage. While the cold and heat resistance is just a nice bonus in Northern Nalcott, that damage boost from Warm Sensation makes it worth it!

Best Mods for Pyroclasm Starter Build in Once Human

Best Weapon Mods

Weapon Mods for Burn Build
Primary Secondary Melee

Burning Wrath for Primary Weapon

Mod Effect Description
Burning Wrath Grants a 25% chance to inflict an additional stack of Burn when triggering Burn.

This mod is a perfect match for the ACS12 - Pyroclasm Starter because it gives you a tasty 25% chance to crank up those Burn stacks even faster, turning your enemies into a BBQ delight!

All Mods List and Guide

Vulnerability Amplifier for Second Weapon

Mod Effect Description
Vulnerability Amplifier Enhances the vulnerability effect of Bull's Eye by 8% on marked targets.

The Vulnerability Amplifier is a no-brainer for the DE.50 - Wildfire because it cranks up the Vulnerability on marked targets by an extra 8%, softening them up for your ACS12 and Burn.

Burning Wrath for Melee

Mod Effect Description
Burning Wrath Grants a 25% chance to inflict an additional stack of Burn when triggering Burn.

Use this mod with the Torch. Nothing says victory like crispy, charred enemies.

Best Armor Mods

Armor Mods for Burn Build
Helmet Face Gloves
Shoes Top Bottoms

Deviation Expert for Helmet

Mod Effect Description
Deviation Expert - Talents Range -25%, Fire Rate +10%, Status Damage +20%

Deviation Expert might cut your range, but it boosts Fire Rate and Status Damage. This means you’ll rack up those Burn stacks faster and hit harder, making every shot sizzle!

Blaze Amplifier for Face

Mod Effect Description
Blaze Amplifier - Talents Every stack of Burn grants +3% Psi Intensity DMG.

Blaze Amplifier makes each Burn stack count even more by adding +3% Psi Intensity DMG per stack. The more Burn stacks you pile on, the hotter your damage gets!

Status Enhancement for Gloves

Mod Effect Description
Status Enhancement - Talents Status DMG +20.0%

Status Enhancement cranks up your Status Damage by 20%, turning up the heat on your Burn Build!

Covered Advance for Shoes

Mod Effect Description
Covered Advance - Talents Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30s. The effect resets when the duration ends.

Just don’t get hit, and you’ll snag a whopping bonus to your Melee, Weapon, and Status DMG!

Flame Resonance for Top

Mod Effect Description
Flame Resonance (Blue) - Talents Status DMG +12.0%

The blue version of Flame Resonance mod boosts Status DMG by 12%, which ramps up the effectiveness of your Burn build. This means your Burn effects hit harder!

Precision Charge for Bottoms

Mod Effect Description
Precision Charge - Talents For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for 10s. Reloading resets the calculation.

Precision Charge is great for the build because it boosts your Elemental DMG based on your Weakspot hits, cranking up the heat even more!

Best Deviation for Pyroclasm Starter Build in Once Human

Invincible Sun

The Invincible Sun is the ultimate fiery sidekick you didn’t know you needed! Not only does it blast out blazing energy rays to roast nearby enemies, but it also explodes every three seconds, delivering a searing 50% Blaze DMG while possibly igniting foes with a chance to Burn.

For every enemy set ablaze, this celestial deviation racks up Burn stacks that ramp up its damage. Plus, with targets taking an extra 20% Blaze DMG, you'll be turning the battlefield into a BBQ party, leaving your enemies sizzling and begging for mercy. Who wouldn’t want a buddy that spreads fire and chaos wherever it goes? Nothing ever bad happens when you're playing with fire, right?

How to Get Invincible Sun

Best Cradle Overrides for Pyroclasm Starter Build in Once Human

Once Human - Cradle Status Override Enhancement

Cradle Override Description
Anti-Void When using rifles, shotguns, or heavy weapons, DMG + 15%, with an additional 100% DMG against Super Anomaly - Void.
Status Enhancement After hitting a weakspot, Status DMG + 25% for 3s.
Sustained Supression Defeating an enemy with Continuous DMG (such as Burn or Frost Vortex) increases Continuous DMG+20% for 10s, stackable up to 3 times.
Heat Agglutination For every 1 stack of Burn triggered, Burn DMG +5% for 6s. Up to 6 stacks.
Tactical Combo Weapon DMG +25% for 4s after switching weapons or reloading.
Deviation Master While a Deviation is present, DMG against Great Ones (bosses) and elites +25%.
Bounty Hunter Hitting a marked target grants +5% Weapon DMG for 8s, up to 6 stacks. Switching weapons remove half ot the stacks.
Lone Walker or Side by Side When fighting solo, medicine usage cooldown -30%; when HP is below 40%, medicine usage speed +30% and medicine's healing effect +15%.
When flighting in the team, armor Durability loss speed -25%, and teammate rescue speed +35%.

Cradle Override Guide for Way of Winter

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