Once Human

ACS12 - Pyroclasm Starter How to Get and Location

ACS12 - Pyroclasm Starter is a kind of Shotgun in the Way of Winter PvE scenario in Once Human. Read on to see how to get the ACS12 - Pyroclasm Starter, its stats and weapon passives, the different materials required per tier, the location of its blueprint fragment, as well as the best ammo, accessories, and mods for ACS12 - Pyroclasm Starter.

How to Get ACS12 - Pyroclasm Starter

Get via the Wish Machine

Once Human - Wish Machine

The ACS12 - Pyroclasm Starter's blueprint can be acquired via the Wish Machine. The blueprint or blueprint fragments of this weapon is included in these pools:

• Echoes from the Rift
• Destructive Flames

Starchroms are needed to make a wish in the Wish Machine to get blueprints, which you can get via Battle Pass rewards and completing Journey tasks.

How to Get and Use the Wish Machine

Buy from the Blueprint Shop at the Wish Machine

Once Human - Blueprint Shop

Starchrom Cost 8000

This weapon's blueprint is bought from the Blueprint Shop, which can be accessed by pressing the G key when facing the Wish Machine. The blueprints are bought with Starchrom.

ACS12 - Pyroclasm Starter Stats and Passives

ACS12 - Pyroclasm Starter Stats

ACS12 - Pyroclasm Starter IconACS12 - Pyroclasm Starter
DMG Fire Rate MAG
36x5 180 18
Crit Rate% Weakspot DMG% Crit DMG%
8 15 27
DMG Bonus
None
Stability 42
Accuracy 32
Range 40
Reload Speed 13
Blueprint Fragment Type Juggernaut
Rarity Legendary

The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.

ACS12 - Pyroclasm Starter Passives

Weapon Features
1 27% chance to trigger Burn on hit.
2 20% chance to generate a Deviant Particle on hit, which can be picked up to enter Charge state.
3 While under Charge upon reloading, replace all ammunition as Dragon's Breath ammo until the next reload. Dragon's Breath: Deals Blaze Elemental Weapon DMG equal to 85% Attack (Burn DMG bonus applies).
4 Upon reloading, expend all Charge to increase Blaze Elemental DMG by 10% until next reload. Each Charge stack expended further increases this by an additional 10%, up to 4 stacks.

Burn - Deal Status DMG of 10% Psi Intensity every 0.5s for 6s. DMG increases with more stacks. up to 5 stacks.
The additional damage is Blaze Element, cannot Crit, cannot strike Weakspots, and will not decay with distance.
Actual Factor = 10% x Stacks x (1 + Burn DMG Factor Bonus) x (1 + Burn Final DMG Bonus).

ACS12 - Pyroclasm Starter Enhancement and Upgrades

Tiers and Crafting Materials

Tier New DMG Required Materials
I 36x5 Rifle Receiver I
Copper Ingot x2, Waste Plastic x4, Adhesive x4
Legendary Pneumatic Action I
Copper Ingot x3, Rusted Part x8, Stardust Source x15
Fixed Stock I
Copper Ingot x1, Waste Plastic x4
Standard Barrel I
Copper Ingot x2, Rusted Part x1, Metal Scraps x4
II 55x5 Rifle Receiver II
Bronze Ingot x3, Copper Ingot x4, All-Purpose Plastic x4, Adhesive x10
Legendary Pneumatic Action II
Beryllium Crystal x4, Bronze Ingot x3, Standard Part x10, Stardust Source x20
Fixed Stock II
Bronze Ingot x1, All-Purpose Plastic x4, Waste Plastic x4
Standard Barrel II
Bronze Ingot x2, Standard Part x1, Metal Scraps x8
III 88x5 Rifle Receiver III
Steel Ingot x3, Bronze Ingot x4, Fireproof Plastic x4, Adhesive x10
Legendary Pneumatic Action III
Vanadium Crystal x5, Steel Ingot x4, Refined Part x10, Stardust Source x35
Fixed Stock III
Steel Ingot x1, Fireproof Plastic x4, All-Purpose Plastic x4
Standard Barrel III
Steel Ingot x2, Refined Part x1, Metal Scraps x10
IV 138x5 Rifle Receiver IV
Aluminum Ingot x3, Steel Ingot x4, Engineering Plastic x4, Adhesive x10
Legendary Pneumatic Action IV
Iridium Crystal x5, Aluminum Ingot x4, Special Part x10, Stardust Source x55
Fixed Stock IV
Aluminum Ingot x1, Engineering Plastic x4, Fireproof Plastic x4
Standard Barrel IV
Aluminum Ingot x2, Special Part x1, Metal Scraps x10
V 210x5 Rifle Receiver V
Tungsten Ingot x3, Aluminum Ingot x4, Special Plastic x4, Adhesive x10
Legendary Pneumatic Action V
Platinum Crystal x5, Tungsten Ingot x4, Automatic Part x10, Stardust Source x80
Fixed Stock V
Tungsten Ingot x1, Special Plastic x4, Engineering Plastic x4
Standard Barrel V
Tungsten Ingot x2, Automatic Part x1, Metal Scraps x10

Calibration and Blueprint Enhancement

Once Human - Blueprint Enhancement

Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.

Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted.Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.

How to Upgrade Weapons

Once Human Related Guides

Once Human - Weapons

All Weapons List

All Weapon Types

All Weapon Types
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Assault Rifle Icon Assault Rifles Sniper Rifle Icon Sniper Rifles Light Machine Gun Icon LMGs
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